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I moved my workspace to VR, here's what I learnt

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Re: I moved my workspace to VR, here's what I learnt

#22
post #12

Quest 2 requires a Facebook account and the 'zuck' is probably recording everything you do and is selling it. Quest 2 Pro will have eye tracking which is even more scary.

While this is true, I managed to bypass the Facebook login requirement through a workaround and the Quest 2 has apparently recently been rooted. The method has yet to be made public yet but it's only a matter of time.

Re: I moved my workspace to VR, here's what I learnt

#23

I wrote on the same issue when working on a VR desktop setup. if anyone finds it interesting: https://rein4ce.medium.com/windows-desktop-vr-c405944b4853 My guess is we need at least 4K displays per eye for VR to be as readable as a 1080 monitor, without distortions beyond the sweet spot in the very center. There were some Kickstarter projects a few years back for VR headset like this, but I guess none of them got any…

Pretty sure the PiMax "8K" (Misleading term since it's not 8K, it's just 4K per eye) fits the bill. They have had issues with production before but more recent reviews indicate a major improvement.

Do expect distortions on the edges though especially if you set it to display the full FOV.

Re: I moved my workspace to VR, here's what I learnt

#24
post #22
post #12

Quest 2 requires a Facebook account and the 'zuck' is probably recording everything you do and is selling it. Quest 2 Pro will have eye tracking which is even more scary.

While this is true, I managed to bypass the Facebook login requirement through a workaround and the Quest 2 has apparently recently been rooted. The method has yet to be made public yet but it's only a matter of time.

Even so, why would I want to support this behavior? There are plenty of other headsets on the market.

Re: I moved my workspace to VR, here's what I learnt

#25
post #22

Earlier quoted context omitted.

While this is true, I managed to bypass the Facebook login requirement through a workaround and the Quest 2 has apparently recently been rooted. The method has yet to be made public yet but it's only a matter of time.

Even so, why would I want to support this behavior? There are plenty of other headsets on the market.

I cannot disagree though I would point out that nothing in the market really comes close to matching the value for money that the Quest 2 provides.

However, by bypassing the Facebook requirement, I like to believe that I'm screwing them over by depriving them of the personal data that they likely wanted to use to subsidise the low price of the headset.

Re: I moved my workspace to VR, here's what I learnt

#26
post #22
post #12

Quest 2 requires a Facebook account and the 'zuck' is probably recording everything you do and is selling it. Quest 2 Pro will have eye tracking which is even more scary.

While this is true, I managed to bypass the Facebook login requirement through a workaround and the Quest 2 has apparently recently been rooted. The method has yet to be made public yet but it's only a matter of time.

What "workaround", can you share details?

Re: I moved my workspace to VR, here's what I learnt

#27
Like the author I think resolution needs to improve to make this a better experience. Also comfort is important. Quest 2, even with the elite strap is not quite there when it comes to comfort but maybe the Valve Index is.

What I would like to see is a way for these VR headsets to replace monitors completely. When I say that I mean being able to do everything a monitor would normally do but in the headset including jumping into bios screen at startup. Once that is available, with HMD resolution improvements, I could then replace a few of my $300 monitors and have more flexibility in my office setup.

Re: I moved my workspace to VR, here's what I learnt

#28
post #22

Earlier quoted context omitted.

While this is true, I managed to bypass the Facebook login requirement through a workaround and the Quest 2 has apparently recently been rooted. The method has yet to be made public yet but it's only a matter of time.

What "workaround", can you share details?

Just search it on Youtube. I normally hate comments like this but I have reasonable reluctance to explicitly detail the workaround on a site where FAANG employees (and employers) frequent.

Re: I moved my workspace to VR, here's what I learnt

#29
post #6

Earlier quoted context omitted.

Is there a significant difference between the Quest 2 vs. HP Reverb G2 (for this application)? Any other headsets worth a notable mention? I have difficulty with environment awareness. I'm surprised with how good I am at "knowing" exactly where my keyboard is, water bottle, jar of chocolates. But that kind of convenience is both unnerving when it works and tenuous nevertheless. I'm also not sure it would be wise to a…

Yes. The reverb's software and general UX are quite a bit worse than the Quest. Many would say that the only real contenders in the space are the Quest and Valve Index, and the Quest wins on both price and resolution.

But it doesn't win in compatibility, battery life, display quality, controllers, refresh rate or the fact you can lose access to the Quest if Facebook decide to ban your Facebook account.

Re: I moved my workspace to VR, here's what I learnt

#30

Earlier quoted context omitted.

Yes. The reverb's software and general UX are quite a bit worse than the Quest. Many would say that the only real contenders in the space are the Quest and Valve Index, and the Quest wins on both price and resolution.

But it doesn't win in compatibility, battery life, display quality, controllers, refresh rate or the fact you can lose access to the Quest if Facebook decide to ban your Facebook account.

I'm not sure if you mean the reverb, index, or something else, as I don't believe either the reverb or index have a battery.

Yes, the low cost & top specs of a quest are because you sell your data to Facebook.

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