I moved my workspace to VR, here's what I learnt
21–30 of 32 posts
Re: I moved my workspace to VR, here's what I learnt
#22Quest 2 requires a Facebook account and the 'zuck' is probably recording everything you do and is selling it. Quest 2 Pro will have eye tracking which is even more scary.
Re: I moved my workspace to VR, here's what I learnt
#23I wrote on the same issue when working on a VR desktop setup. if anyone finds it interesting: https://rein4ce.medium.com/windows-desktop-vr-c405944b4853 My guess is we need at least 4K displays per eye for VR to be as readable as a 1080 monitor, without distortions beyond the sweet spot in the very center. There were some Kickstarter projects a few years back for VR headset like this, but I guess none of them got any…
Do expect distortions on the edges though especially if you set it to display the full FOV.
Re: I moved my workspace to VR, here's what I learnt
#24Quest 2 requires a Facebook account and the 'zuck' is probably recording everything you do and is selling it. Quest 2 Pro will have eye tracking which is even more scary.
While this is true, I managed to bypass the Facebook login requirement through a workaround and the Quest 2 has apparently recently been rooted. The method has yet to be made public yet but it's only a matter of time.
Re: I moved my workspace to VR, here's what I learnt
#25Earlier quoted context omitted.
While this is true, I managed to bypass the Facebook login requirement through a workaround and the Quest 2 has apparently recently been rooted. The method has yet to be made public yet but it's only a matter of time.
Even so, why would I want to support this behavior? There are plenty of other headsets on the market.
However, by bypassing the Facebook requirement, I like to believe that I'm screwing them over by depriving them of the personal data that they likely wanted to use to subsidise the low price of the headset.
Re: I moved my workspace to VR, here's what I learnt
#26Quest 2 requires a Facebook account and the 'zuck' is probably recording everything you do and is selling it. Quest 2 Pro will have eye tracking which is even more scary.
While this is true, I managed to bypass the Facebook login requirement through a workaround and the Quest 2 has apparently recently been rooted. The method has yet to be made public yet but it's only a matter of time.
Re: I moved my workspace to VR, here's what I learnt
#27What I would like to see is a way for these VR headsets to replace monitors completely. When I say that I mean being able to do everything a monitor would normally do but in the headset including jumping into bios screen at startup. Once that is available, with HMD resolution improvements, I could then replace a few of my $300 monitors and have more flexibility in my office setup.
Re: I moved my workspace to VR, here's what I learnt
#28Earlier quoted context omitted.
While this is true, I managed to bypass the Facebook login requirement through a workaround and the Quest 2 has apparently recently been rooted. The method has yet to be made public yet but it's only a matter of time.
What "workaround", can you share details?
Re: I moved my workspace to VR, here's what I learnt
#29Earlier quoted context omitted.
Is there a significant difference between the Quest 2 vs. HP Reverb G2 (for this application)? Any other headsets worth a notable mention? I have difficulty with environment awareness. I'm surprised with how good I am at "knowing" exactly where my keyboard is, water bottle, jar of chocolates. But that kind of convenience is both unnerving when it works and tenuous nevertheless. I'm also not sure it would be wise to a…
Yes. The reverb's software and general UX are quite a bit worse than the Quest. Many would say that the only real contenders in the space are the Quest and Valve Index, and the Quest wins on both price and resolution.
Re: I moved my workspace to VR, here's what I learnt
#30Earlier quoted context omitted.
Yes. The reverb's software and general UX are quite a bit worse than the Quest. Many would say that the only real contenders in the space are the Quest and Valve Index, and the Quest wins on both price and resolution.
But it doesn't win in compatibility, battery life, display quality, controllers, refresh rate or the fact you can lose access to the Quest if Facebook decide to ban your Facebook account.
Yes, the low cost & top specs of a quest are because you sell your data to Facebook.