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How Lucky Is Too Lucky in Minecraft?

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Re: How Lucky Is Too Lucky in Minecraft?

#91
post #25

Earlier quoted context omitted.

> but Dream hired a statistician to debunk the numbers in the first video. The video discusses this and tries to provide their own intuition besides the two papers, as both agree on the core odds of the likelyhood being around 2 x 10^22. They contrast this with the number of events if 10 billion (10^10) humans would do something for 1 century (10^2) every second (~3.15 x 10^7): ~3.15 * 10^19. So the odds of the event…

If the chance of it happening is that small, isn't it fair to also consider the probability that we live in a universe without objective reality and/or where a god or gods intentionally interfere with random occurrences such as RNG outputs? I would put this at better than 1/10^22. If you claimed that your religion was real and showed me an incontrovertible 'miracle' which had a chance of less than 1/10^20 of occurrin…

Maybe there is yet-unknown physics/gods that show up in minecraft speedruns. Maybe he cheated.

We all have our own priors, I guess, but personally, I consider one of those to be more likely :D

Re: How Lucky Is Too Lucky in Minecraft?

#92
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Re: How Lucky Is Too Lucky in Minecraft?

#93

Earlier quoted context omitted.

As chaorace above you suggested, it was so structured by the arrival of the technology to keep track of everything you ever did that was bad and put it online for future reference. The tendency to do it was already in place, it is likely that you see someone from high school that was a jerk and you think that jerk once did this, even if it was 15 years ago. That's a sort of normal human tendency. Some people are so n…

I agree with you, but that’s a subtly different claim than that we used to have a community process (or ritual, but that’s adding some baggage) for forgiveness/reintegration that has since been lost. Not having the technology that creates a social record is different than actively forgiving and forgetting.

well the community process thing is sort of a more complicated thing - some argue that the old process of putting people in the stocks / public humiliation was a more humane way of treating people because they then paid their debt and could be reintegrated. Not saying I agree but the argument at any rate is there was a community process. I am at any rate open to the possibility that this was a good aspect of a system that in many other ways was bad.

If so that community process was destroyed and replaced with a system that would never forgive you for your transgressions.

However the system was imperfect and thus people could move, reinvent themselves and reintegrate themselves by exploiting the imperfections.

Technology is now working to remove this capability.

So it was not that the community process was removed by the arrival of technology, it was removed and later the technology arrived to strengthen what had been put in its place - creating a system in which transgressions and punishments are eternal.

Re: How Lucky Is Too Lucky in Minecraft?

#94
post #83
post #29

Earlier quoted context omitted.

What is a "nation state"? edit: Wikipedia says there are around 20 nation states. I don't know why you're picking those out specifically though.

A nation is a body of people that believe they are similar (usually ethnicity or language.) "An imagined community". A state is the entity that taxes people, builds roads, maintains a military. It has a "monopoly on violence" in a particular territory. A nation can be stateless - like the Kurds or Uyghurs. They have a cohesive self-identity, but lack their own state. Colloquially, "nation" can also mean "country" - t…

The USA has 50 states, none of which are nations (and thus not nation-states), but which together comprise the whole nation-state union. So the US government and US institutions tend to use "nation-state" more often than others do, because it's a useful disambiguation for them.

Re: How Lucky Is Too Lucky in Minecraft?

#95

Earlier quoted context omitted.

I agree with you, but that’s a subtly different claim than that we used to have a community process (or ritual, but that’s adding some baggage) for forgiveness/reintegration that has since been lost. Not having the technology that creates a social record is different than actively forgiving and forgetting.

well the community process thing is sort of a more complicated thing - some argue that the old process of putting people in the stocks / public humiliation was a more humane way of treating people because they then paid their debt and could be reintegrated. Not saying I agree but the argument at any rate is there was a community process. I am at any rate open to the possibility that this was a good aspect of a system…

Yep. Even before technology made checking easy it was common for employers to ask about criminal convictions. Felons have had difficulty getting jobs since long before the Internet came around. In theory they'd paid their debt to society, but in practice society kept punishing them indefinitely. The internet (and background check databases, etc) just makes this cheaper for employers to do, but didn't cause the problem.

Re: How Lucky Is Too Lucky in Minecraft?

#96

Hmm, depends on the definition of speedrun. https://www.youtube.com/watch?v=SasazfBr5_Y there are speedruns of Diablo 1 like this, and most people wouldn't consider this a fair speedrun because the maps generated are always optimal and have the stairs down right next to the stairs up.

> Hmm, depends on the definition of speedrun.

> https://www.youtube.com/watch?v=SasazfBr5_Y there are speedruns of Diablo 1 like this, and most people wouldn't consider this a fair speedrun because the maps generated are always optimal and have the stairs down right next to the stairs up.

While there are definitely different speedrunning categories where glitching and modding are allowed, the category Dream was speedrunning was v1.16 Random Seed Glitchless, so there's not much ambiguity about what would and wouldn't disqualify a run.

Re: How Lucky Is Too Lucky in Minecraft?

#97
post #85

Earlier quoted context omitted.

As a friend in the State Department exlained, it's because of the French and the British. Generally,"nation" is used to refer to an autonomous political unit, but "nation-state" refers specifically to a sovereign nation. And the French and the Brits have/had a lot of "nations" which are part of their "nation" and which thus are not "nation states" of their own. For example, Scotsland (and even technically Britain its…

"Britain" is a bit confusing. Most often it is used to refer to the UK itself, or sometimes to Great Britain the island. I doubt that's what you meant.

Yes, didn't notice the error until after window for editing had passed. I initially meant England, but "Britain" itself still works because the UK includes more than just the nations on the island itself.

Also, it's my understanding that the main island is Britain, and that "Great Britain" includes the smaller outlying islands, but not the island of Ireland.

Re: How Lucky Is Too Lucky in Minecraft?

#98
post #83

Earlier quoted context omitted.

A nation is a body of people that believe they are similar (usually ethnicity or language.) "An imagined community". A state is the entity that taxes people, builds roads, maintains a military. It has a "monopoly on violence" in a particular territory. A nation can be stateless - like the Kurds or Uyghurs. They have a cohesive self-identity, but lack their own state. Colloquially, "nation" can also mean "country" - t…

The USA has 50 states, none of which are nations (and thus not nation-states), but which together comprise the whole nation-state union. So the US government and US institutions tend to use "nation-state" more often than others do, because it's a useful disambiguation for them.

That makes sense but I think it should be possible to tell that a "state" refers to another country, not a US subfederal unit.
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