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I made a mobile app for my significant other and she won't use it

jerseyfonseca.com

191–200 of 310 posts

Re: I made a mobile app for my significant other and she won't use it

#191
post #155

Earlier quoted context omitted.

I’m still confused why people think that publishing apps to the App Store is a right and not a privilege.

Because the App Store is a requirement to get software to run on their family's bought and owned hardware, in this case?

Don't buy it, there're plenty of alternatives.

Re: I made a mobile app for my significant other and she won't use it

#192
post #159

Earlier quoted context omitted.

> I wish you could pay devs instead of Apple to held this bar high. Let’s be honest, the majority of the apps charge in-app for every fart. At the dawn of the app stores you could find a ton of free apps and games from hobbyists, but now it’s all about squeezing money. And the guy in the article didn’t have to publish the app in the first place, could have uploaded the app to the phone directly through the dev tools.

What did you expect? The process to get an app on the store is complicated, time consuming and you even need to pay for it. Hobbyists are just publishing web apps instead nowadays and couldn't be bothered to publish on the app store. It's simpler, more accessible and you're guaranteed it will work. Only companies or people who don't really have any other choice do that.

That's also what came to my mind after reading the article: why didn't he simply write a web app? His girlfriend might even have used that because it was only browsing to a URL instead of installing an app on the phones of all guests.

Re: I made a mobile app for my significant other and she won't use it

#194

Earlier quoted context omitted.

Wont making it as a PWA circumvent the app store restrictions?

Yep. It just wouldn't work offline because offline PWAs are a PITA.

I do wonder though why fully static client side only PWAs need to be so complex to make.

Re: I made a mobile app for my significant other and she won't use it

#195
post #175

Earlier quoted context omitted.

"I pay Apple to uphold this bar by any means necessary. " I pay the electric company to have a store where only approved toasters and microwaves are sold so as to keep quality high! I pay my car company to ensure that only approved tires, windows, audio, windshield wiper fluid can be used. This logic is not working. Apple, and ABC corp, and any other companies can have app stores. If you want to shop at the 'absurdly…

> I pay the electric company to have a store where only approved toasters and microwaves are sold so as to keep quality high! > I pay my car company to ensure that only approved tires, windows, audio, windshield wiper fluid can be used. I don't know about the rest of the world, but where I live there is a tax-funded Safety and Chemicals Agency whose job is to keep dangerous and malicious physical products out of the…

Sure there is, its called a package repository. See Debian or Arch for some good examples.

Re: I made a mobile app for my significant other and she won't use it

#196
post #61

Earlier quoted context omitted.

Why would you care about applications that you wouldn't use or even know that they exist though? Do you also care about web pages you don't know about? The store just wouldn't put such "non-conforming" apps at the top of search results.

This is how I feel. Regardless of whether or not my app has images or not, nobody is going to come across it. I don't think I've ever just gone "App Window Shopping" Maybe other people do, though. I don't know.

I window shop for apps - mostly games, honestly. One of the great things about a phone is that some things, like waiting in a waiting room or spending time on the toilet, are simply less boring because of games. And while I have a few that stay on my phone/tablet, sometimes I Just want new adventures.

Playing bad games is now part of my life experience, kinda like trying out bad movies.

Re: I made a mobile app for my significant other and she won't use it

#197
post #169
post #159

Earlier quoted context omitted.

> I wish you could pay devs instead of Apple to held this bar high. Let’s be honest, the majority of the apps charge in-app for every fart. At the dawn of the app stores you could find a ton of free apps and games from hobbyists, but now it’s all about squeezing money. And the guy in the article didn’t have to publish the app in the first place, could have uploaded the app to the phone directly through the dev tools.

> Let’s be honest, the majority of the apps charge in-app for every fart. Apple/Google take 30 % of that fart, so you guess what they get at end. > At the dawn of the app stores you could find a ton of free apps and games from hobbyists, it’s all about squeezing money. Well apple charge you $100 per year to upload app, are you kidding ? Plus they don't let you have another store. Everything should must go thr' their…

> Apple/Google take 30 % of that fart, so you guess what they get at end.

Typically 15% now.

Re: I made a mobile app for my significant other and she won't use it

#200
post #159
post #151

Earlier quoted context omitted.

> As a user, I'm very happy the stores impose stringent rules. I have seen this view lot from apple users. And I really feel sad that no body gives the enough credit to dev community because of whom you're getting these apps in first place, not from Apple directly (And I am sure, if they do, heck they will charge you like hell). Please understand it is mutual platform for apple/google, devs and consumers. Now days, A…

> I wish you could pay devs instead of Apple to held this bar high. Let’s be honest, the majority of the apps charge in-app for every fart. At the dawn of the app stores you could find a ton of free apps and games from hobbyists, but now it’s all about squeezing money. And the guy in the article didn’t have to publish the app in the first place, could have uploaded the app to the phone directly through the dev tools.

> the majority of the apps charge in-app for every fart.

Honestly, if I find an app that I'd like to pay for, I do a quick google search to find their web app. If they have one, I pay for it there and use it on my phone.

If it's a game I actually enjoy, I might make a single in-app purchase for what I think the game is worth, usually around $5-10.

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