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Reverse-Engineering NES Tetris to Add Hard Drop

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21–30 of 47 posts

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#21
post #10

The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.

I think that today we're just admiring the custom paint job on an old commuter car, and not the design of the car itself.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#23

Earlier quoted context omitted.

Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.

Burn all gifs https://burnallgifs.org/archives/

If I follow, you are suggesting that web users protest a format that has been in the public domain for 17 years by instead using a format which has existed for less than 3, and in the process render content inaccessible to anyone not using a bleeding-edge browser?

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#24

Earlier quoted context omitted.

Burn all gifs https://burnallgifs.org/archives/

If I follow, you are suggesting that web users protest a format that has been in the public domain for 17 years by instead using a format which has existed for less than 3, and in the process render content inaccessible to anyone not using a bleeding-edge browser?

I suggest we burn all gifs. Whether that leads to what you said is for you and others to decide :)

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#27
post #10

The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.

I have an official Tetris game. \You can toggle on the show/don't show, though i have only managed to do so by accident.

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#28

Earlier quoted context omitted.

Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.

I mean all the licensing and incompatibility questions aside, one very cool thing about these newer formats is they (intentionally? unintentionally?) reduce our carbon footprint a little bit, by trying to save delivery costs. It would be pretty neat if my mac could make a thumbnail of a webp on my desktop, though. I mean without installing software, overriding security policies, or turning it into a developer laptop.

Is there a good data set on energy requirements for transmission versus compression/decompression of data? Is it really that much in favor of compressed data?

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#29

Earlier quoted context omitted.

Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.

I mean all the licensing and incompatibility questions aside, one very cool thing about these newer formats is they (intentionally? unintentionally?) reduce our carbon footprint a little bit, by trying to save delivery costs. It would be pretty neat if my mac could make a thumbnail of a webp on my desktop, though. I mean without installing software, overriding security policies, or turning it into a developer laptop.

As a concrete comparison, I downloaded the first webp figure on the page, "soft-drop-animation. The webp is 63,250 bytes.

I used imagemagick to convert this file into a gif, resulting in a 119,265 byte file. I then ran the result through gifsicle[0] with maximum compression (-O3) to losslessly optimize it, producing a gif that is 29,711 bytes; less than half of the size of the original webp.

As I noted higher on the comment chain, this usage scenario is particularly favorable to the gif format, while webp might come out ahead for photographic sources.

[0] https://www.lcdf.org/gifsicle/man.html

Re: Reverse-Engineering NES Tetris to Add Hard Drop

#30
post #10

The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.

I think that today we're just admiring the custom paint job on an old commuter car, and not the design of the car itself.

No doubt about that. As I said, it is a nice project. My comment about "cheating" was directed to the player not to the designer of the project. I had the physical game [1] as a child and I don't remember it having the ghost piece.

1 - https://www.google.com/search?q=tetris+original+console&bih=...

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