The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.
Reverse-Engineering NES Tetris to Add Hard Drop
21–30 of 47 posts
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#22Re: Reverse-Engineering NES Tetris to Add Hard Drop
#23Earlier quoted context omitted.
Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.
Burn all gifs https://burnallgifs.org/archives/
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#24Earlier quoted context omitted.
Burn all gifs https://burnallgifs.org/archives/
If I follow, you are suggesting that web users protest a format that has been in the public domain for 17 years by instead using a format which has existed for less than 3, and in the process render content inaccessible to anyone not using a bleeding-edge browser?
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#25Re: Reverse-Engineering NES Tetris to Add Hard Drop
#26The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#27The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#28Earlier quoted context omitted.
Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.
I mean all the licensing and incompatibility questions aside, one very cool thing about these newer formats is they (intentionally? unintentionally?) reduce our carbon footprint a little bit, by trying to save delivery costs. It would be pretty neat if my mac could make a thumbnail of a webp on my desktop, though. I mean without installing software, overriding security policies, or turning it into a developer laptop.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#29Earlier quoted context omitted.
Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.
I mean all the licensing and incompatibility questions aside, one very cool thing about these newer formats is they (intentionally? unintentionally?) reduce our carbon footprint a little bit, by trying to save delivery costs. It would be pretty neat if my mac could make a thumbnail of a webp on my desktop, though. I mean without installing software, overriding security policies, or turning it into a developer laptop.
I used imagemagick to convert this file into a gif, resulting in a 119,265 byte file. I then ran the result through gifsicle[0] with maximum compression (-O3) to losslessly optimize it, producing a gif that is 29,711 bytes; less than half of the size of the original webp.
As I noted higher on the comment chain, this usage scenario is particularly favorable to the gif format, while webp might come out ahead for photographic sources.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#30The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.
I think that today we're just admiring the custom paint job on an old commuter car, and not the design of the car itself.
1 - https://www.google.com/search?q=tetris+original+console&bih=...