The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.
Reverse-Engineering NES Tetris to Add Hard Drop
11–20 of 47 posts
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#12Re: Reverse-Engineering NES Tetris to Add Hard Drop
#13Re: Reverse-Engineering NES Tetris to Add Hard Drop
#14Earlier quoted context omitted.
What browser are you using? Most support animated WebP so you must be using something old?
Safari on macOS doesn't support animated WebP [0] except for Big Sur and later, which is pretty recent. [0] https://caniuse.com/webp
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#15The show piece at the bottom is kinda cheating, right? One of Tetris challenge is to visualize where the piece will land. Nice project never the less.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#16Why release a custom patching tool instead of a standard IPS rom patch?
Besides, you just need the old and new roms to generate an IPS, eg. https://www.marcrobledo.com/RomPatcher.js/
And someone has already requested this: https://github.com/stevebob/mos6502/issues/1
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#17There are a few broken images there; could those be fixed?
The animations use the WebP image format. They work for me in Google Chrome on Android, but some browsers may struggle to display them.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#18Earlier quoted context omitted.
What browser are you using? Most support animated WebP so you must be using something old?
Safari on macOS doesn't support animated WebP [0] except for Big Sur and later, which is pretty recent. [0] https://caniuse.com/webp
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#19Earlier quoted context omitted.
The animations use the WebP image format. They work for me in Google Chrome on Android, but some browsers may struggle to display them.
Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.
Re: Reverse-Engineering NES Tetris to Add Hard Drop
#20Earlier quoted context omitted.
The animations use the WebP image format. They work for me in Google Chrome on Android, but some browsers may struggle to display them.
Particularly in the context of low-resolution pixelated graphics using a limited color palette, WebP seems a strictly inferior choice to the universally-supported GIF.
It would be pretty neat if my mac could make a thumbnail of a webp on my desktop, though. I mean without installing software, overriding security policies, or turning it into a developer laptop.