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The Roblox Microverse

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Re: The Roblox Microverse

#201
post #179

Earlier quoted context omitted.

This may shock you, but kids do exactly the same kind of thing in regards to clothes, food, and even inanities like brands of pens and pencils.

That was not the case during my childhood in Europe.

When and where? It was very much the case in all 3 European countries I grew up in.

Re: The Roblox Microverse

#202
post #90

I used to push back had on my kids wanting to buy hats, pets, etc in Roblox. Seemed like a waste of money and I hate microtransactions. Then I realized that this is literally the only game they play, and it's free. Compare that to me at that age, buying Nintendo games for $50 a pop, why am I hesitant to support these creators with a $2 hat? I still limit purchases just for general personal finance lessons, but otherw…

It's also kind of cool because a lot of the games are created by other kids. Roblox Studio is fun to poke around in and has gotten my 8 year old very interested in programming and to an extent, entrepreneurship.

I'm building a roblox game with my kids. It's slow going because now that they are playing more minecraft and also minecraft inside roblox.

In roblox one plays build a boat and the like. We had a hard time with adopt me but that fad seems to have faded thankfully. They certainly learnt about scams the hard way.

I think the reason they like minecraft is because of the crafting table. They have all the rules memorized and they talk about it with kids in their classes online.

Re: The Roblox Microverse

#203

Earlier quoted context omitted.

Can you expand on how the experience is targeted to make children judge each other? Has this been something your kid(s) experienced on the platform? Just curious.

There's a fashion show game where kids judge each other's outfits.

At least in the version of that game my daughter plays, most of the outfits can be earned in game and traded with other players. My daughter has never bought an outfit from Robux.

The point of the game isn't to have the most expensive outfit but to design an outfit that best matches the given theme.

Re: The Roblox Microverse

#204
post #188
post #99

Earlier quoted context omitted.

Multiplayer for free. You don't have to run server. Plus, it is many different games, not just one that is not for everyone. Minecraft was popular, but there were many kids that found it boring. Yet plus, all kids that I know who play minecraft had it explained by someone. It could be other kid, but basically, game is not self explanatory and is difficult to figure out at first.

Minecraft experienced severe feature creep over the years. It started as a very simple game: place or break different colored blocks which all have the same properties on a finite sized map, and in a few years got to the point where people were making CPUs in game with redstone. It got too big and overwhelming for people new to the franchise who haven't been dripped these updates over the years, imo.

The issue is not many features. It is surviving first night, knowing how to set creative so that you dont have to be surviving and creating all elements from first principles.

Kids need to be told how to move around, how to select blocks, etc.

Re: The Roblox Microverse

#205
If anyone is interested in what Roblox is capable of, check out the following games:

Roblox Hellreaver https://www.youtube.com/watch?v=3tMpXnRG19U&ab_channel=Popta...

and

Waterloo https://www.youtube.com/watch?v=WS4KBNTocQY&ab_channel=Pixel...

One of the benefits of Roblox is it's extremely unopinionated in aesthetics and gameplay mechanics, which is quite different from Minecraft. Combined with zero upfront cost developing/publishing/operating and large platform user base, it opens up lots of possibilities for developers.

Re: The Roblox Microverse

#206

If you’re a parent with a kid that plays Roblox make sure you lock your account down. Creating an account in the iOS app doesn’t require an associated email address. If your kid somehow forgets their password you might not be able to reset it without an associated email address. If their account gets stolen which happened to my daughter and you don’t have an associated email address it can be a real headache to unloc…

I'm interested in how you got the account back. My kid lost access to the email address on the account. It wasn't stolen, it was a school email address at an old school. Replies from Roblox support have been very slow and not helpful - just instructions on how to recover using the email on the account (as if they never read the original support request).

I had to provide Roblox support with receipts from the iOS App Store showing purchases made for the account. I think there’s an id in the receipt that they can match against the account. I’m not sure what they could go if no purchases were made on the account though.

Re: The Roblox Microverse

#207

Earlier quoted context omitted.

Hell, when it comes to social signalling via "stuff" much of society does this. Doesn't make it right though.

But I'd say an instant canceling of your child's account for a frequent societal phenomenon is a bit overdramatic, even if it's not right.

I'd even go so far as to say it is the incorrect response.

Educate your kid as to what happened and what they can do about it then let your kid figure out how they want to respond.

If they are going to come across it for the rest of their life they might as well know how to deal with it.

Re: The Roblox Microverse

#208

Earlier quoted context omitted.

This is a well known occurrence on Fortnite. If you were online wearing a "default" you were mocked by your friends and sometimes targeted for griefing. And not just online, because kids are using the game as a virtual hangout space, this bullying would play out IRL too. https://www.polygon.com/2019/5/7/18534431/fortnite-rare-defa...

If I were into competitive Fortnite I would never leave the default skin and get extra gratification from stunting on "gamers" who don't know better than to pre-judge skills based on cosmetics...

There's people that do exactly this on youtube; Turn the table of the griefers.

Re: The Roblox Microverse

#209

I used to push back had on my kids wanting to buy hats, pets, etc in Roblox. Seemed like a waste of money and I hate microtransactions. Then I realized that this is literally the only game they play, and it's free. Compare that to me at that age, buying Nintendo games for $50 a pop, why am I hesitant to support these creators with a $2 hat? I still limit purchases just for general personal finance lessons, but otherw…

Because it starts with a $2 hat, but quickly escalates into $2 hats 3x a day or even more expensive perks. Once you give into a kid about making purchases, it's a much harder fight to say no the next time. These games are designed on emotional responses in kid's brains just as much as FB's algo for its feed is.

Once you give a mouse a cookie...

Re: The Roblox Microverse

#210
post #121

Earlier quoted context omitted.

We have Disney+ and Roblox, and my son has hardly any interest in Disney+. It wasn't because of him we got Disney+. Meanwhile my sons pocket money gets split between V-bucks for Fortnite and Robux, because that is what he wants to spend money on. He could've funded that Disney+ subscription several times over with what he spends on Robux. I think the things he buys are idiotic, but here's the thing: Over several year…

I don't know. Roblox isn't like, the Grateful Dead, the Super Mario of our time. It's hard not to sound like an ass, but its games will feel as culturally irrelevant today as all but one or two Warcraft 3 Custom Maps feel today. Trust me, you're not wrong, it's idiotic.

I started playing Roblox back in 2009 as a 10 year old. I think you're wrong; to this day I still remember spending time in skateparks and Heli-Wars and Person299's Minigames. Not all of those games are around anymore but the playerbase still remembers them. In particular I remember playing Arsenal in early freshmen year of high school, only to find out that it became one of the largest games on the platform by the time I checked back in on Roblox my senior year of college.
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