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The Roblox Microverse

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Re: The Roblox Microverse

#2
My 8 and 10 year olds give out their Roblox user names to friends. Most recently at a softball tournament, my little short stop traded names with a few players that she befriended on other teams.

I'm not sure if there is any grand meaning to this, I just thought I'd share a thing I noticed.

Re: The Roblox Microverse

#4
All I can say is roblox banned in our home network: the whole user experience is targeted to make children judge each other using wrong incentives and extort money from parents.

On the other hand I have no problems paying children for games with honorable practices of one time purchase or reasonable subscriptions (which usually end in a month in any case when children get bored)

Re: The Roblox Microverse

#5
post #4

All I can say is roblox banned in our home network: the whole user experience is targeted to make children judge each other using wrong incentives and extort money from parents. On the other hand I have no problems paying children for games with honorable practices of one time purchase or reasonable subscriptions (which usually end in a month in any case when children get bored)

Can you expand on how the experience is targeted to make children judge each other? Has this been something your kid(s) experienced on the platform? Just curious.

Re: The Roblox Microverse

#7
post #4

All I can say is roblox banned in our home network: the whole user experience is targeted to make children judge each other using wrong incentives and extort money from parents. On the other hand I have no problems paying children for games with honorable practices of one time purchase or reasonable subscriptions (which usually end in a month in any case when children get bored)

My kids haven't asked to spend a penny, and the play I overhear seems to be largely collaborative - "come visit my theme park and see this cool rollercoaster".

Re: The Roblox Microverse

#8
Totally ignorant perspective with perhaps no basis: Seems like Roblox must be successful despite its games, not because. I'm sure there are gems as there are with any user-generated platform, but surely most of the 18 million games are about what you used to get on Xbox Live Indie Games: sloppy little experiments made by, well, kids.

Re: The Roblox Microverse

#9

Totally ignorant perspective with perhaps no basis: Seems like Roblox must be successful despite its games, not because. I'm sure there are gems as there are with any user-generated platform, but surely most of the 18 million games are about what you used to get on Xbox Live Indie Games: sloppy little experiments made by, well, kids.

> little experiments made by, well, kids

I think that's spectacular.

Re: The Roblox Microverse

#10
Roblox games are really clunky to make on PCs, let alone phones. You'll never be able to make one on a phone. It's crazy clunky.

A third person character running around with virtual joysticks: so clunky.

Roblox has been around longer than smartphones have, it has always been a port, much like Minecraft. Which sure, kids play.

Roblox is probably setting back the arrival of the metaverse, not advancing it. Whatever that means.

If you actually make and play games you don't talk about things that way. You're more aware of stuff like Dreams or Garry's Mod, you've touched stuff like Unity and Unreal and Flash. You kind of get that Roblox isn't competing with Grand Theft Auto but with YouTube Poop. Literal puppet shows. Like what are we even talking about.

As an aside, the biggest threat to Roblox is if parents spent money. I don't mean in Roblox. Surely, you guys understand, that the appeal of Roblox compared to Disney+, arguably the finest destination for 8 year olds, is that, on the face of it, Roblox is "free." It's a catch 22 really: the audience where they would anticipate all their revenue growth would never waste money on Robux, they would just get a Disney+ subscription.

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