> In short, Roblox isn’t a game at all: it is world in which one of the things you can do is play games, with a persistent identity, persistent set of friends, persistent money, all disconnected from the device that you use to access the world. That is the transformational change. Second Life, The Sims Online. We’ve been here before. Those platforms didn’t nail it like Roblox, but Roblox did not transform anything.
The Roblox Microverse
111–120 of 210 posts
Re: The Roblox Microverse
#112Can someone explain to me how Roblox doesn't violate Apple's "no app stores in the App Store" rule? And the rule against running non-JavaScript code not bundled with the app? And probably a bunch of other rules too? The article mentions it but has no sensible explanation. It seems impossible to justify. Apple gets to pick winners and losers by selective enforcement of their own rules. Pretty nice for Roblox if Apple…
The games available inside Roblox are impossible to ship as an independent app on the App Store without re-implementing the entire Roblox platform. It's a middle ground between Minecraft selling maps and an actual app store.
Re: The Roblox Microverse
#113Roblox pisses me off so so much as a parent. There are some good games but it's mostly wading through an ocean of shit. And the vast majority of games that are popular are clickers that incentivize children to pay money to get more for each of their clicks. And it's full of scams. Kids spend $10 for a hat or something in the game and it doesn't end up working in all the games and there's no recourse. It's a true free…
related: is there some resource to know what a game/social network concerns may be? My small kids requested: Minecraft, Roblox, Among Us, tik tok , Hogwarts Mystery and the list goes on. My due diligence process is overbooked.
Re: The Roblox Microverse
#114Earlier quoted context omitted.
My daughter have asked me several times if I can spend at least something because other children somehow see she is not a paying user and segregate on that basis
This is a well known occurrence on Fortnite. If you were online wearing a "default" you were mocked by your friends and sometimes targeted for griefing. And not just online, because kids are using the game as a virtual hangout space, this bullying would play out IRL too. https://www.polygon.com/2019/5/7/18534431/fortnite-rare-defa...
Re: The Roblox Microverse
#115We have Roblox (kids age 5 and 8). From the start I made a hard "no Robux" rule, which has worked out well so far. This has had a very nice and totally unintended side effect: the kids self select against games that are only fun if you pay. Eg my youngest likes the clicking simulators. Many of those are awful "pay to win" schemes but some actually have fun game dynamics (not unlike the Paperclip Simulator html game t…
> I made a hard "no Robux" rule I had that to start with, but now he's older and using the platform to interact with his friends (especially during lockdown), we have relented and now use Robux as incentives for doing chores etc.
Re: The Roblox Microverse
#116Earlier quoted context omitted.
> I made a hard "no Robux" rule I had that to start with, but now he's older and using the platform to interact with his friends (especially during lockdown), we have relented and now use Robux as incentives for doing chores etc.
Out of curiosity (I have 2 that are into it) what did they 'get' by you relenting and allowing them to spend Robux? Is it just cosmetics or are there certain games/modes/experiences that are only available if you pay?
It could be skins or abilities or anything else that is part of the world.
Re: The Roblox Microverse
#117Earlier quoted context omitted.
> I made a hard "no Robux" rule I had that to start with, but now he's older and using the platform to interact with his friends (especially during lockdown), we have relented and now use Robux as incentives for doing chores etc.
Out of curiosity (I have 2 that are into it) what did they 'get' by you relenting and allowing them to spend Robux? Is it just cosmetics or are there certain games/modes/experiences that are only available if you pay?
Re: The Roblox Microverse
#118Is anyone making money off Roblox? Tried to make some gear so my son could make money and stop asking me for Robux. Failed miserably. Anyway, I'll be buying stock.
My son's best friend is pulling down $1K/year doing Lua scripting and object modelling for people on a subcontracting basis. He's 15. He acknowledges he could be pulling in a lot more money if he spent 2x or 4x the time on it. Or dropped out of high school, perhaps.
Re: The Roblox Microverse
#119Earlier quoted context omitted.
> I made a hard "no Robux" rule I had that to start with, but now he's older and using the platform to interact with his friends (especially during lockdown), we have relented and now use Robux as incentives for doing chores etc.
Out of curiosity (I have 2 that are into it) what did they 'get' by you relenting and allowing them to spend Robux? Is it just cosmetics or are there certain games/modes/experiences that are only available if you pay?
Re: The Roblox Microverse
#120Roblox pisses me off so so much as a parent. There are some good games but it's mostly wading through an ocean of shit. And the vast majority of games that are popular are clickers that incentivize children to pay money to get more for each of their clicks. And it's full of scams. Kids spend $10 for a hat or something in the game and it doesn't end up working in all the games and there's no recourse. It's a true free…
You've clearly forgotten what being a kid means. Any game kids want to spend money on is inherently "good" and not "sh_t" according to the one metric that matters: is it fun or not?
That's also not mentioning how different aspects of a game can be fun or unfun. It could be that kids just want some item in aspirationally in a game but actually have no interest in playing the game itself. Much like how kids can have zero interest in the Pokemon card game but desperately crave spending $4 for the pleasure of 1 minute of unwrapping new cards.
That's also not factoring in the social pressure and envy kids feel when their friends talk about things they have.