All I can say is roblox banned in our home network: the whole user experience is targeted to make children judge each other using wrong incentives and extort money from parents. On the other hand I have no problems paying children for games with honorable practices of one time purchase or reasonable subscriptions (which usually end in a month in any case when children get bored)
Can you expand on how the experience is targeted to make children judge each other? Has this been something your kid(s) experienced on the platform? Just curious.
The Roblox Microverse
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Re: The Roblox Microverse
#12Somebody who understands product, gaming, and devrel could really knock this out of the park. Please do it, so I can go back to making games with my kids.
Re: The Roblox Microverse
#13And it's full of scams. Kids spend $10 for a hat or something in the game and it doesn't end up working in all the games and there's no recourse. It's a true free-for-all wild-west.
What we can learn from it is: 1. Making games easy to make and distribute. It's honestly amazing what kids are doing these days. I give Roblox a lot of credit for this. 2. Roblox has become an awesome way for kids to communicate with each other, they share their username at the playground.
Re: The Roblox Microverse
#14Is anyone making money off Roblox? Tried to make some gear so my son could make money and stop asking me for Robux. Failed miserably. Anyway, I'll be buying stock.
This is just a near-NCAA tier play by the company to make money off child labor. Change my mind.
Re: The Roblox Microverse
#15Totally ignorant perspective with perhaps no basis: Seems like Roblox must be successful despite its games, not because. I'm sure there are gems as there are with any user-generated platform, but surely most of the 18 million games are about what you used to get on Xbox Live Indie Games: sloppy little experiments made by, well, kids.
It seems like a solid platform for young creators. They never played the classics anyway, so the million clones is probably not an issue.
Re: The Roblox Microverse
#16Totally ignorant perspective with perhaps no basis: Seems like Roblox must be successful despite its games, not because. I'm sure there are gems as there are with any user-generated platform, but surely most of the 18 million games are about what you used to get on Xbox Live Indie Games: sloppy little experiments made by, well, kids.
Re: The Roblox Microverse
#17Is anyone making money off Roblox? Tried to make some gear so my son could make money and stop asking me for Robux. Failed miserably. Anyway, I'll be buying stock.
He's 15. He acknowledges he could be pulling in a lot more money if he spent 2x or 4x the time on it. Or dropped out of high school, perhaps.
Re: The Roblox Microverse
#18Is anyone making money off Roblox? Tried to make some gear so my son could make money and stop asking me for Robux. Failed miserably. Anyway, I'll be buying stock.
Roblox is. This is just a near-NCAA tier play by the company to make money off child labor. Change my mind.
Re: The Roblox Microverse
#19Roblox games are really clunky to make on PCs, let alone phones. You'll never be able to make one on a phone. It's crazy clunky. A third person character running around with virtual joysticks: so clunky. Roblox has been around longer than smartphones have, it has always been a port, much like Minecraft. Which sure, kids play. Roblox is probably setting back the arrival of the metaverse, not advancing it. Whatever tha…
Why do you assume that? My nephew is obsessed with Roblox and has asked for Robux for his birthday, which he will probably get.
Re: The Roblox Microverse
#20Is anyone making money off Roblox? Tried to make some gear so my son could make money and stop asking me for Robux. Failed miserably. Anyway, I'll be buying stock.