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Valve's Proton Has Enabled 7000 Windows Games on Linux

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261–270 of 333 posts

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#261

Proton, Linux gaming etc. do not work well unless you are running open source graphics drivers (... NVIDIA) and standard resolution 1920x1080. Try any of this with NVIDIA and display scaling other than 100% and you are going to have a bad time.

VR with proprietary NVIDIA drivers work fine. Other than NVIDIA still not adding async reprojection to their drivers.

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#262

Earlier quoted context omitted.

>> for first-class linux ports? I don't want ports. I want proper linux clients developed alongside the other clients, which is relatively easy under tools like unity. Every developer gives lip service to "maybe linux later" but they never do it. If they aren't doing cross-platform development from day one there is next to zero chance of them doing it later in the dev cycle when such things are far more expensive. Wh…

I think people are vastly underestimating how much gaming sucks even on Windows. Nier: Automata still hasn't received a single PC patch to my knowledge. Many of the games on Windows are ports as well, such as Nier. The PC has largely taken a backseat to consoles. It's a bit much asking for Linux native, let alone, Linux ports.

Since you mentioned Nier: Automata, I'll just add that I've been playing it with proton for the past 2 weeks. I'm at ~20 hours of playtime and it's been flawless so far (without resorting to any 3rd party patch like FAR).

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#263

Earlier quoted context omitted.

Good point; I did not know this. However, as a regular user, I assumed ProtonDB was also Valve, and that will be the main contact point for many.

>This site has no affiliation with Valve Software. All game images and logos are property of their respective owners. Nothing about the site to me suggests that it is official.

90%+ of people are not going to read that

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#264

While it is definitely not streamlined and very expensive, I've had a wonderful experience running a Windows VM and passing one of my GPUs through to it. Even VR works flawlessly, which is otherwise unusable on a linux desktop. Proton definitely still has major issues. A lot of the well-rated games on protondb are barely playable. Still, I've played a lot of games using it I otherwise wouldn't be able to experience.

>running a Windows VM and passing one of my GPUs through to it

This is very inconvenient because you have to install a new a GPU and then plug in antother monitor into th at new GPU.

>which is otherwise unusable

VR works nearly perfect for me. The main drawbacks is a broken video player in VRChat, no voice recognition in games that use Window's speech API, some anticheats not working, and that NVIDIA still hasn't added driver support needed for async reprojection. One final thing is that audio devices sometimes needed to be configured to the right device the first time you run some games, but from what I've heard from Windows users they have their own share of wrong speaker or microphone problems.

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#266
post #15

EAC (Easy Anti-Cheat) is the main reason why I've not switched from Windows to a full-time Linux desktop. While EAC does include support for Linux[1], it's up to the developer/publisher to enable it. 1. https://www.easy.ac/en-us/support/game/guides/os/ edit: Included EACs unabbreviated form as well as a link to supported operating systems.

EAC is also spyware which installs a Kernel driver with privileged access. Valve's VAC works fine without this invasive tech.

VAC also does not work under Proton:

https://github.com/ValveSoftware/Proton/issues/3225

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#267

Earlier quoted context omitted.

>This site has no affiliation with Valve Software. All game images and logos are property of their respective owners. Nothing about the site to me suggests that it is official.

90%+ of people are not going to read that

What about seeing the steam third party login integration? What about seeing that they have a Discord? What about seeing they have a Patreon?

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#268
post #37

Earlier quoted context omitted.

From a very personal point of view, I'm happy with anti-cheats not working on linux. Some of them are flat out rootkits, see valorant's anti-cheat.

What's the issue with giving out kernel mode access? Almost everyone is gaming on single user systems anyways.

Doesn't giving kernel mode access mean that if the game developer's CI is hacked, an attacker could push full compromise exploits down the channel?

Aren't there some security benefits from trying to confine apps to user land?

Re: Valve's Proton Has Enabled 7000 Windows Games on Linux

#270
post #233

I still wish more games were native, especially multiplayer games where Proton can't really work around anticheat softwares like EAC.

Proton just needs to add support for actually running EAC as opposed to working around it.

There's no way to run EAC in Linux without actually actively trying to deceive it. EAC is trying to look deeply into the windows kernel to find oddities.
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