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Blender 2.92

blender.org

131–140 of 173 posts

Re: Blender 2.92

#131
The one killer feature I'm still missing from Blender is real-time simulation. I absolutely adore using Blender for hobby and art projects, but as a full-time robotics and computer vision researcher, Blender just still isn't quite there when it comes to being able to generate images in "real time" (even with Eevee) for robotics sim applications, and I'm still using hacked-together tools in game engines like Unity to achieve this and render images. Would really be great if the Blender Game Engine effort could continue as a part of the main branch, but I understand the need of a software to limit it's scope.

Never hurts to dream...

Re: Blender 2.92

#132
post #56

Earlier quoted context omitted.

I hate what Autodesk has become. I'm in the A&E industry and Revit has become a monstrosity of a monopoly. The industry as a whole has seen decent revenue growth, but almost no profit because Autodesk is siphoning it all into their coffers [1]. I wouldn't mind too much, but you don't really get any benefit from their new subscription model. They release very few new features with every release and there's bugs in the…

Is there a good AutoCAD alternative for linux (FOSS)? Haven't worked with *CAD a lot, but probably will have to in near future (long story), and i need some basic cad drawings.

LibreCAD is the closest I've found for my use case. I strictly used AutoCAD for making architectural floorplans. I used the relative ("@") command heavily and LibreCAD has the same feature. The UI also feels somewhat similar. LibreCAD still lacks powerful grouping and block functions, and text could be better when compared to AutoCAD's DTEXT/MTEXT. It's one of those FOSS projects that feels like there's a lot of potential, similar to Blender before its big overhaul last year.

Re: Blender 2.92

#133
post #56

Earlier quoted context omitted.

I hate what Autodesk has become. I'm in the A&E industry and Revit has become a monstrosity of a monopoly. The industry as a whole has seen decent revenue growth, but almost no profit because Autodesk is siphoning it all into their coffers [1]. I wouldn't mind too much, but you don't really get any benefit from their new subscription model. They release very few new features with every release and there's bugs in the…

Is there a good AutoCAD alternative for linux (FOSS)? Haven't worked with *CAD a lot, but probably will have to in near future (long story), and i need some basic cad drawings.

Not foss, but for basic solid modeling CAD, I've had a nice experience w/ OnShape

Re: Blender 2.92

#134
post #56

Earlier quoted context omitted.

That is great to hear! I really hope that Autodesk starts feeling some pressure from FOSS and cools off on the blatant anti-consumer moves. The whole "now you have to pay us $XXXX/year in perpetuity or you lose access to all of your business files" has killed a lot of the goodwill they once had.

I hate what Autodesk has become. I'm in the A&E industry and Revit has become a monstrosity of a monopoly. The industry as a whole has seen decent revenue growth, but almost no profit because Autodesk is siphoning it all into their coffers [1]. I wouldn't mind too much, but you don't really get any benefit from their new subscription model. They release very few new features with every release and there's bugs in the…

I've been hating Autodesk since they killed Softimage. For a while I moved to modo but the Foundry is beginning to look more and more like Autodesk for anything that isn't Nuke. Today I'm a happy Houdini and Blender and sometimes Cinema 4D

Re: Blender 2.92

#135

Is there any point in learning blender as a software developer? I like it a lot but feel like the learning curve is too high and not worth it for me?

I don't know. If the software you're writing has nothing to do with visualizing or simulating real world, probably not.

I myself somehow keep gravitating towards Blender for casual use, because every now and then, I want to do something in 3D. The last time was for VR (I also re-learned Unreal Engine for it), this time is for architecture visualization (in particular, I want to design the home office I'll be having once we move from the apartment we currently live in, and I'm half-hoping that beyond usual interior visualization, I'll be able to abuse Blender to do some lighting evaluation and maybe even airflow modelling).

In my mind, Blender represents one of those capabilities that computers have that could be useful for me personally, so I try to get at least passable proficiency in it. Same thing got me to learn the basics of Audacity, even though I have zero hobby or professional need for sound work (I mostly trim out sponsorship messages from youtube-dl'ed mp3s these days, so that my 22mo doesn't get trained to "like and subscribe" while listening to her nursery rhymes). And same thing dragged me into software development in the first place - I wanted to do stuff with computers (mostly making videogames).

Re: Blender 2.92

#136

I hope one day there's a "Blender, but it's actually ZBrush" open source alternative to ZBrush. Once you use ZBrush, you'll never want to go back to traditional CAD-style creation. I won't claim that Blender can't solve it, but, the workflows are completely different. You end up thinking of models like clay that you can shape and paint, not triangles with textures. Please, someone, somewhere, spend five years making…

Blender already has a pretty advanced sculpting system? And it integrates with everything else for retopo and such. I don't really do sculpting so I don't know exactly how it stacks up against ZBrush, but I know it's going for the exact same use-case and I believe it's well-regarded

Blender is actually quite good for sculpting and the features set got much better with the last few versions. I'd say it's a very very light version of what ZBrush can do. The only problem is that blender's performance aren't nearly as good. The moment you subd a model for sculpting, the viewport because laggy and that's bad you're trying to paint.

Re: Blender 2.92

#137
post #32
post #21

Earlier quoted context omitted.

This is true, however, the commercial version bears almost no resemblance to what we have today. The open source community bears the lions share of the responsibility for how blender looks today.

Well, I bet the big pie that makes a living out of it is on pay checks from studios.

It's not real Open Source if the community pays for it?

Studios en-mass deciding to fund a shared, Libre resource that anyone can use so that every studio can all benefit and get better features at a faster pace is basically the dream for most Open Source efforts. There's nothing for anyone to be ashamed about from that model, it's good for Open Source to be funded by the players who are most invested in having a really good industry standard available to everyone.

Re: Blender 2.92

#138
post #119

Earlier quoted context omitted.

Not only not dead but almost done: https://developer.blender.org/T78710 It'll prolly be in the 2.93 alpha soon.

That's just a support for CPU rendering. How are going to render without GPU acceleration? It might take hours to finish.

The problems with GPU rendering and MacOS are myriad even outside the M1.

Re: Blender 2.92

#139
post #121

Earlier quoted context omitted.

Blender runs like a champ with my nVidia Quadro 3000M, though I've had no success getting Ubuntu or Blender to avail of the CUDA cores. Will check out OptiX based on your comment. Blender System Preferences for CUDA, OpenCL, and OptiX all report "No compatible GPUs found for path tracing. Cycles will render on CPU." I'm using nVidia's proprietary driver and NVIDIA X Server Settings reports 240 CUDA Cores. No Joy w/ n…

Your card is based on Fermi, an architecture that's no longer supported by NVIDIA since a long while now (last drivers in 2018, you're on a legacy branch). That means that apps using newer versions of CUDA will not work, and your hardware is also far too old to use OptiX. Put in another way, your current GPU is slower than the one in a Nintendo Switch...

Much obliged —

> Fermi ... (last drivers in 2018, you're on a legacy branch).

IYO, is there any value to using legacy nvidia-driver-390 over X.Org?

> apps using newer versions of CUDA will not work, and your hardware is also far too old to use OptiX.

Will look to see if apps I use avail of my CUDA cores, else I'd prefer to remove this sole proprietary driver from my old-and-busted workstation.

Thanks again for saving me time. I’ll re-de-prioritize further GPU config hacking, though if you have suggestions for a Nintendo Switch-to-FireWire 800 interface, please share.

Re: Blender 2.92

#140

Earlier quoted context omitted.

Can you tell me what stands out to you as different between ZBrush and Blender's sculpting mode? https://www.youtube.com/watch?v=L3XtAFUWNuk I've never used ZBrush personally, bu from what I can understand they're a pretty similar workflow...

- Zbrush has an extensive ecosystem of bushes. There are specific tools for specific jobs, and (not having used Blender at all) I am skeptical Blender successfully replicated these workflows. - Zbrush has modes that are extremely precise. For example, you can mask off a specific section of the mesh, similar to masking off a portion of an image in Photoshop. Except, in Zbrush, you can do it spatially -- it's not a "ma…

I think a lot of similar stuff to that video, box masking with depth, quick union/intersect etc. operations was added in 2.91:

https://wiki.blender.org/wiki/Reference/Release_Notes/2.91/S...

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