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Blender 2.92

blender.org

121–130 of 173 posts

Re: Blender 2.92

#121

Earlier quoted context omitted.

I was in the same position as you a few months ago. I believe that currently Blender provides a much better workflow on Nvidia cards. The reason is simple: Optix. The speed advantage over CUDA (and openCL, of course) is really, really impressive. With Optix, I think I've seen the greatest performance improvement I've ever witnessed on Blender. Here is a Linux + Nvidia + Optix benchmark from 2019: https://www.phoronix…

Blender runs like a champ with my nVidia Quadro 3000M, though I've had no success getting Ubuntu or Blender to avail of the CUDA cores. Will check out OptiX based on your comment. Blender System Preferences for CUDA, OpenCL, and OptiX all report "No compatible GPUs found for path tracing. Cycles will render on CPU." I'm using nVidia's proprietary driver and NVIDIA X Server Settings reports 240 CUDA Cores. No Joy w/ n…

Your card is based on Fermi, an architecture that's no longer supported by NVIDIA since a long while now (last drivers in 2018, you're on a legacy branch).

That means that apps using newer versions of CUDA will not work, and your hardware is also far too old to use OptiX.

Put in another way, your current GPU is slower than the one in a Nintendo Switch...

Re: Blender 2.92

#122

I find Cinema4D’s UI and approach toward everything just brilliant. Tried using Blender 5 years ago and it was extremely unintuitive to use. UI consistency was all over the place. Has that changed since?

Let's put it this way. I've professionally used 3D software since SGI/Amiga days, day in day out. I used them all, pretty much. The great UI/UX unification that happened around early 2000s was great - that's the period when most of the apps standardized around (Q)WERT keys for example, etc.. I tried getting into Blender numerous times, but muscle memory just couldn't give into the weird UI. So I thought, because even before this great unification, I used all those different tools without issue. There was something about Blender that just wasn't compatible with my brain.. which worked for eons in all of those apps, day in day out.

Long story short, I've been professionally out of VFX/Animation for two or so years now, taking a break doing something else.. and recently I had to do a small type of work in 3D. Naturally, I lost access to most of my paid licenses during the period so I said, fuck it, let's try Blender again (2.8something). I kid you not, I managed to move my way around it on my own, with a bit of help of reading docs, and finished the actual work and be satisfied with it. I still did a little bit of work in Houdini, since I knew the tool better, but 90% of it was in Blender and it was great (Cycles is great too! We'll see about Eevee).

So, something happened, probably recently, where Blender morphed (UI-wise) into this love child of Cinema4D meets Modo kind of thing and one can get around it with no to little help, if you have prior experience with similar tools. I also picked those industry-standard navigation key/mouse bindings and everything's almost there where you expect them to be.

Re: Blender 2.92

#123
post #56

Earlier quoted context omitted.

That is great to hear! I really hope that Autodesk starts feeling some pressure from FOSS and cools off on the blatant anti-consumer moves. The whole "now you have to pay us $XXXX/year in perpetuity or you lose access to all of your business files" has killed a lot of the goodwill they once had.

I hate what Autodesk has become. I'm in the A&E industry and Revit has become a monstrosity of a monopoly. The industry as a whole has seen decent revenue growth, but almost no profit because Autodesk is siphoning it all into their coffers [1]. I wouldn't mind too much, but you don't really get any benefit from their new subscription model. They release very few new features with every release and there's bugs in the…

Yeah it’s a real problem for the industry. Revit has become this “standard” but its totally closed without running their systems. Something really needs to give.

Re: Blender 2.92

#125

Earlier quoted context omitted.

Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.

Library management quirks aside, KiCad is pretty close to competitive unless you need simulation or other cutting edge features. If you're familiar with it and know what you're doing it'll get you where you need to go. Also check out realthunder's freecad fork, they've made some good progress on topological naming (with the effect of keeping models far more stable through minor changes). It's still unusable for all b…

I _really_ like KiCAD, it's my preference for anything simple because I absolutely love the workflow compared to Allegro or Altium (especially Altium). I actually really enjoy the library management as well.

That said, anything using an HDI stackup or a reasonable number of differential or matched traces, KiCAD becomes a struggle. Even simple things like a single pair can be pretty tricky if you have space constraints. These features are pretty fundamental for modern PCB design.

It seems like KiCAD v6 will be making a lot of progress to manage more complex stackups and impedance control, so I'm very excited to try it.

Re: Blender 2.92

#126

Anyone know how Blender fairs with Linux & AMD GPUs? I'm in the market for GPUs and am super torn by AMD vs Nvidia. Not only is that a tough choice on Linux, but it sounds like Blender is simply much, much better on Nvidia.. at least for rendering. Thoughts? My goal is of course to use blender to build stuff, but also render them out performantly.

Fairly sure AMD keeps giving them threadrippers to play with.

Re: Blender 2.92

#127
post #56

Earlier quoted context omitted.

That is great to hear! I really hope that Autodesk starts feeling some pressure from FOSS and cools off on the blatant anti-consumer moves. The whole "now you have to pay us $XXXX/year in perpetuity or you lose access to all of your business files" has killed a lot of the goodwill they once had.

I hate what Autodesk has become. I'm in the A&E industry and Revit has become a monstrosity of a monopoly. The industry as a whole has seen decent revenue growth, but almost no profit because Autodesk is siphoning it all into their coffers [1]. I wouldn't mind too much, but you don't really get any benefit from their new subscription model. They release very few new features with every release and there's bugs in the…

Is there a good AutoCAD alternative for linux (FOSS)? Haven't worked with *CAD a lot, but probably will have to in near future (long story), and i need some basic cad drawings.

Re: Blender 2.92

#128
post #3

Just playing with it now. The new geometry nodes are the beginning of something big... a more procedural approach to modeling. Perfect for natural distribution of things like rocks and plants. Our department (art and design) moved from 3ds Max to Blender last year, and have not looked back. The rapid pace of development is testament to the fact that Blender now has more than twice as many full time devs working on it…

While the releases are awesome, you can very easily build blender from github and preview all these things well ahead of time.

They also provide pre-release builds on their download page, too. I played with 2.92 geometry nodes some two weeks ago.

Re: Blender 2.92

#129

Earlier quoted context omitted.

Yea, i lean Nvidia - because i hear more consistently that they behave well in Linux, and doubly so with Blender. AMD seems to either be more hit or miss, OR it used to be, and a lot of that is just a poor history. Either way the GPU buying landscape is difficult for me.

Nvidia on Linux is massive hassle, between poorly working nouveau and nvidia annoying blob driver. AMD should work just fine.

When does Nvidia become a hassle? I've been using my 1060 on NixOS for a while with no issues so far. Everything has just worked. Are there edge cases i should consider?

Re: Blender 2.92

#130

Earlier quoted context omitted.

Blender is an exception to the rule, and a rolemodel. For example, FreeCAD and KiCad are OK, but not as nice (especially re FreeCad) as paid alternatives. GIMP isn't on the same level as Photoshop.

I sort of disagree on Photoshop, most of the love for Photoshop seems to be just lock in to its existing work flow. I have not used Photoshop before using gimp, and for my use cases Gimps multiple window interface seemed to me the more usable interface. Photoshop's UI is nothing great.

Photoshop has fundamentally different editing paradigms (e.g. layer styles, adjustment layers) that make it incomparable to GIMP.
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