Live data from Hacker News

Blender 2.92

blender.org

111–120 of 173 posts

Re: Blender 2.92

#111

Earlier quoted context omitted.

Library management quirks aside, KiCad is pretty close to competitive unless you need simulation or other cutting edge features. If you're familiar with it and know what you're doing it'll get you where you need to go. Also check out realthunder's freecad fork, they've made some good progress on topological naming (with the effect of keeping models far more stable through minor changes). It's still unusable for all b…

> Library management quirks aside, KiCad is... Didn't they address that sometime in the past two years? I remember updating KiCad and having some issues with the parts libraries, but after that it seemed as good as I could expect it to be. I use it very, very rarely so really don't remember more than that.

It has gotten better and IIRC is supposed to continue to improve this year with v6, but it's still fragmented, clunky, and lacking features for professional use.

Footprints and schematic symbols should belong to a parent component class with provisions for inventory tracking, etc. Their library manager works fine for hobby level work but if you're doing production you'll have to have a separate component management process that you integrate yourself.

What they have is fine, it works, but it's a far cry from what you get with siemens eda (mentor graphics) or altium.

Re: Blender 2.92

#112

Is there any point in learning blender as a software developer? I like it a lot but feel like the learning curve is too high and not worth it for me?

For fun! I've been tinkering with it for a while, and I feel like it's a fairly accessible way for developer-types to be a little artistic. There are also concepts in Blender (like the whole node system) that might inspire some creative solutions in your day-to-day programming. Also, if you're at all inclined to try make video games, you can make your own 3d models. It pairs nicely with Unity or Unreal for a relative…

[deleted]

Re: Blender 2.92

#113

Is there any point in learning blender as a software developer? I like it a lot but feel like the learning curve is too high and not worth it for me?

I personally am seeing a ton of activity in 3D powered web experiences. Eventually it will mix with webXR for the AR/VR devices of the future. If you are interested in these technologies, Blender will be one of the most important tools to know I suspect.

Re: Blender 2.92

#114

Earlier quoted context omitted.

Yea, i lean Nvidia - because i hear more consistently that they behave well in Linux, and doubly so with Blender. AMD seems to either be more hit or miss, OR it used to be, and a lot of that is just a poor history. Either way the GPU buying landscape is difficult for me.

I was in the same position as you a few months ago. I believe that currently Blender provides a much better workflow on Nvidia cards. The reason is simple: Optix. The speed advantage over CUDA (and openCL, of course) is really, really impressive. With Optix, I think I've seen the greatest performance improvement I've ever witnessed on Blender. Here is a Linux + Nvidia + Optix benchmark from 2019: https://www.phoronix…

Blender runs like a champ with my nVidia Quadro 3000M, though I've had no success getting Ubuntu or Blender to avail of the CUDA cores. Will check out OptiX based on your comment.

Blender System Preferences for CUDA, OpenCL, and OptiX all report "No compatible GPUs found for path tracing. Cycles will render on CPU." I'm using nVidia's proprietary driver and NVIDIA X Server Settings reports 240 CUDA Cores. No Joy w/ nvidia's cuda packages, either. Blender's been running well on this workstation since ~2.7x for video editing work, so further system tweaks have been low-prio. Will revisit to look at OptiX.

Re: Blender 2.92

#115

Earlier quoted context omitted.

I am so pumped for geometry nodes (and the broader effort, "everything nodes"). Tools like Houdini have been doing this for years and the stuff you can build with it is just... wow. Looks like the nodes selection for this first iteration is a little bare, but that's okay. Gotta start somewhere

> Houdini decades even, but I wonder what edge Houdini will keep in the coming years.

I love Blender and use it at least once a week for animation purposes. I also use Houdini but less often. Something Houdini still is the king at is performance for large scenes and usage of the GPU for simulations. Blender is moving closer and closer to a node model like Houdini, which is exciting to see because it makes me think that performance will be much easier to fix as well. The inspection, logging and debug tooling in Houdini is also better than in Blender, although Blender beats Houdini in extensibility and hackability.

Re: Blender 2.92

#116

Is there any point in learning blender as a software developer? I like it a lot but feel like the learning curve is too high and not worth it for me?

I started learning in November/December or so. It's a little tough to get over the initial curve, but the Blender Guru donut tutorial is really helpful, as well as the free beginner tutorial on cgboost.com.

Is it helpful as a software dev? Who knows, but it's been an enjoyable hobby for now. I particularly have enjoyed the motion tracking and adding some special effects to videos of my young daughter.

Re: Blender 2.92

#117
post #80

Is this the version that gets Apple M1 support? I know it’s on their roadmap and I thought it was 2.92, but I don’t see anything in the release notes. Might not be big enough to mention.

Well, it's dead. It was dead even before M1. It's not fun to render on CPU. > GPU rendering is only supported on Windows and Linux; macOS is currently not supported. https://docs.blender.org/manual/en/latest/render/cycles/gpu_...

Not only not dead but almost done: https://developer.blender.org/T78710

It'll prolly be in the 2.93 alpha soon.

Re: Blender 2.92

#118

Earlier quoted context omitted.

> Once you use ZBrush, you'll never want to go back to traditional CAD-style creation That's a little too broad of a statement IMO. If you're building organic shapes / characters, then yes. For mechanical parts, using ZBrush is torture. Also: as others have pointed out, there's already quite a lot of ZBrush-type features in Blender.

Nah, I was surprised. ZBrush has an extensive toolset specifically for creating machinima. You won't want to do CAD with it, obviously, but ZBrush isn't a CAD tool. It's a common misconception that ZBrush is for organics. You can create some badass space marine type mechs. Eat3D has a fantastic series of videos that goes into detail on this precise topic: https://www.youtube.com/watch?v=_xOKVGbZmEc&ab_channel=Eat3D I…

What I meant by 'mechanical parts' is not spaceships, but actual mechanical parts, like that you're going to send to a 3D printer or a 5 axis CNC machine.

Blender is actually good enough to handle this. Not as well as things like Fusion 360, obviously, but for simple parts, it works.

Re: Blender 2.92

#119
post #80

Earlier quoted context omitted.

Well, it's dead. It was dead even before M1. It's not fun to render on CPU. > GPU rendering is only supported on Windows and Linux; macOS is currently not supported. https://docs.blender.org/manual/en/latest/render/cycles/gpu_...

Not only not dead but almost done: https://developer.blender.org/T78710 It'll prolly be in the 2.93 alpha soon.

That's just a support for CPU rendering. How are going to render without GPU acceleration? It might take hours to finish.

Re: Blender 2.92

#120

Earlier quoted context omitted.

>cools off on the blatant anti-consumer moves That's just not going to happen, it's in their DNA (and the DNA of many of the small companies they borgified over the years). It's going to make them die, but it's going to take a loooong time (a generation of users who only know theri product and physically can't learn anything new will have to retire).

At least in my sphere it's also that the only competitor people see is Solidworks which they've had somewhat less than great experiences with, and more importantly, which is susceptible to the exact same issue on Dassault's whim. All of the drafters I work with are unhappy about the subscription licensing, know we're getting shafted from it, and wish there was a viable alternative. Maybe if Microsoft or some other te…

Yeah, the state of this space is a wasteland, I agree.

And freecad, ugh, sorry to be negative, but ... people in this thread are complaining about how bad the Blender UI was back in the days (not the case any more) ... they should try the freecad UI, it's truly, truly terrible ... if there ever was an app that deserves the label 'Kitchen Sink', freecad UI is it.

Post reply on HN