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Terraria on Stadia cancelled after developer's Google account gets locked

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Re: Terraria on Stadia cancelled after developer's Google account gets locked

#911

Earlier quoted context omitted.

I think this is a balancing act of risks, and I wanted to bring up what I believe to be a success story when it comes to handling suspensions: Microsoft. One thing I believe Microsoft gets right is that suspensions are isolated to the service whose TOS was violated. I.e. violating the hotmail TOS doesn't suspend you from their other services. I think this makes the impact of a false positive less catastrophic, while…

> This may be an artifact of how teams work together at Microsoft. It may be an artifact of Microsoft actually being regulated for monopolistic practices.

There's nothing at all in the old DOJ settlement that imposes anything like this.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#912
post #654

Earlier quoted context omitted.

Are you sure people don’t want it? I think it’s one of the biggest market potentials in gaming right now. I’m quickly approaching 40, and I would like nothing more to not have to own the windows desktop that I only use for one thing. To play blood bowl 2 (and eventually 3) a few times a week. If I could do that from a browser on my MacBook, you can bet I’d never own another desktop in this life. That’s anecdotal or c…

The narrow "want to play games on my mac" problem could be solved if game developers chose to build the game cross-platform from the start and release a mac build. Many games are already cross-platform, as they run on both Windows and consoles. The fact that so many game companies don't even bother with a mac build shows they don't want to solve this for whatever reason (probably mac just not profitable enough). If a…

Because macs are terrible platforms for games. They have been very low end for a long time (m1 notwithstanding), and they have been killing off opengl, the only cross platform rendering API (before vulkan, which they don't support). Also their insistence on breaking changes means your back catalog needs constant maintenance. That's normal for app developers, but not gamedev. Oh, and if you do make the port, they will be about 1% of your users. Or less. So, to summarize, mac support is expensive, difficult, and not profitable. Should we still do it? I tend to think you're better of spending your time on linux support.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#913
post #911

Earlier quoted context omitted.

> This may be an artifact of how teams work together at Microsoft. It may be an artifact of Microsoft actually being regulated for monopolistic practices.

There's nothing at all in the old DOJ settlement that imposes anything like this.

That isn’t what they’re asserting.

I worked there for more than a decade. The settlement changed behavior - you thought about how to avoid future trust-like behavior.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#914
post #873

Earlier quoted context omitted.

Is this really true? If Gmail was replaced with a dozen competing services each with "only" 100M users each, would the total number of moderators be lower? How does the number of required human moderators per million users scale, and why?

I agree: not true. The advantage of automation is you can do more for less which extends the reach in wealth and services available to the human race. Automation is a beautiful thing and gmail being too big to service with human support is not understanding that we'll never have enough intelligence power to police every square inch of existence + the net if we rely solely on human intelligence. Problem is: can we cul…

Depends on how much of that wealth is captured and how it is distributed after it is captured.

If a huge amount of wealth is created and 90% of it is captured and the vast majority of it is distributed in share price/dividends then increasing inequality can really fuck up society even while GPD rises.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#915
post #55

This makes me anxious about my long time Gmail address. Back then I got it just because it and Google was cool, and their services had a good reputation. It was a different Google back then. If they had launched it this year I would never have got one because chances are it would have been cancelled by 2025. Gmail is really the only valuable thing that actually ties my life to Google. And it's not that hard to replac…

After thinking about it a bit, I don't see things that way. Gmail is not the problem as far as I'm concerned. Nor Chrome, etc. The problem from my pov is that the only alternative to Apple phones are Androids, and Android is biased towards the whole Google ecosystem. That's where the monopolistic feeling comes from for me, and if I was in charge of antitrust efforts, Android is what I would want to force them to spin off. Not sure with or without Google Maps, because that's the other thing that I really need and don't feel like there is a substitute.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#916

Earlier quoted context omitted.

The EU recently proposed The Digital Services Act, which is a DCMA like legislation (with both copyright infringement and other illegal content like CP as targets). Part of that draft law pretty clearly states that companies must have a proper appeal process for banned accounts. This would apply to "decisions taken by the online platform on the ground that the information provided by the recipients is illegal content…

> which in practice covers basically all bans except for Age restriction or non-payment based bans. Google avoid this EU restriction by suspending accounts/app indefinitely instead of banning them. You can see a Google employee explaining this here : https://github.com/moneytoo/Player/issues/37#issuecomment-76...

Claiming that "an indefinite suspension" is just a type of temporary suspension and different from a ban will have you laughed out of any actual court.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#917
post #899

Earlier quoted context omitted.

>stadia can have perfect tech and the best customer service in the world and it simply will not matter until you effectively create your own nationwide isp as well To add a layer of situational irony here: Google already tried to solve the last-mile delivery infrastructure problem and unsurprisingly appears to have found it intractable

> Google already tried to solve the last-mile delivery infrastructure problem and unsurprisingly appears to have found it intractable This failure was more political in nature though, the technical solution is there

And we arrive at the premise. They can build the tech, but they can't be bothered to navigate the social dynamics that make up the rest of the world.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#918

Unsurprising level of arrogance from Google. They are a monopoly. I am currently reading through Google’s SRE book and there’s a similar arrogance to it. It should be read as “here’s a bunch of practices that we can get away with because we are a monopoly & our end users are mostly non-paying/our real users are companies running ads”. So many practices in that book would get me and my entire team fired it’s hilarious…

> So many practices in that book would get me and my entire team fired it’s hilarious.

Such as?

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#919
post #873

Earlier quoted context omitted.

Is this really true? If Gmail was replaced with a dozen competing services each with "only" 100M users each, would the total number of moderators be lower? How does the number of required human moderators per million users scale, and why?

I agree: not true. The advantage of automation is you can do more for less which extends the reach in wealth and services available to the human race. Automation is a beautiful thing and gmail being too big to service with human support is not understanding that we'll never have enough intelligence power to police every square inch of existence + the net if we rely solely on human intelligence. Problem is: can we cul…

I don't think anyone is proposing that moderation rely solely on humans. The question is about machine learning with human backup/appeals vs. Google's approach of machine learning with no appeals.

Re: Terraria on Stadia cancelled after developer's Google account gets locked

#920

Earlier quoted context omitted.

I don't think it's impossible that streamed games will find a market, but I think there are several hurdles that (unsurprisingly) weren't apparent to a company with no experience in the industry: 1) PC gamers tend to revel in owning (building, customizing, optimizing) their hardware; not just because it lets them play the games they want to play, but even for its own sake. RGB arrays, overclocking, custom case builds…

I hate doing this, but I feel like I need to pick at each of your described hurdles, because I think each of them make assumptions or assertions that don't hold up. 1. You claim PC gamers do it for the hardware as much as the software. Let's assume the data backs that - it certainly seems like it's likely to be true. And I'm biased in wanting to believe it too, because I like to build and revel in the machines that r…

>So, from your human reaction to the resulting frame, at best, it takes from 107ms to react to something on screen and see the results of your reaction.

People can perceive delays smaller than their reaction window. For argument I'll say it's 50ms is the perceivability barrier, since we seem to throwing numbers around here. I can get 50 or 60 ms lag on my wifi often, and I would say that I have a pretty good connection. So therefore, the input lag potential with stadia is significant. 60 > 50.

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