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NES.css – NES-Style CSS Framework

nostalgic-css.github.io

91–100 of 124 posts

Re: NES.css – NES-Style CSS Framework

#91

It looks cool but it renders horribly in Chromium based browsers at least. Where all the borders glitch out. I looked at the source it's it's a neat use of CSS.

I think there's a few bugs to work out.

Clicking the dialog box buttons sends you straight to the bottom of the page in Firefox

Re: NES.css – NES-Style CSS Framework

#92
post #83

Earlier quoted context omitted.

windows 2k was the best!

Last version of Windows I had installed on a personal computer. It was a better time.

Microsoft seemed to have a better understand of UX design back then. I'm not saying it's prettier, it's not, but it seemed more consistent across the operating system.

Re: NES.css – NES-Style CSS Framework

#93
post #62

Earlier quoted context omitted.

I wonder how different Windows 98 is from Windows 2000...

Windows 2000 was much more stable being based on a different NT-based kernel. Which meant you couldn't play many Windows games on Win2K - I remember that Quake 3 was the only game which would run without issues. Other games either required some configuration, or simply wouldn't run.

I hear that comment a lot but I used Windows 2000 for gaming and I seldom ran into issues with Windows games. DOS games were a problem but that was predictably so given the lack of DOS on NT. If anything, Windows games generally ran better on Windows 2000, but for reasons I'll go into later...

The interesting thing about Quake 3 was that it's engine supported SMP which Windows 9x obviously wouldn't so Quake 3 must have been designed with workstation-class desktops in mind (I guess that makes some sense when you think that some of Id's earlier games were written on NeXT hardware and then ported to PCs).

At the time I ran an Abit BP6, it had dual Celeron IIs overclocked from 500MHz to > 700MHz. I think I got them as high as 900MHz once but the system as hugely unstable. I also had a bunch of BIOS optimisations for gaming too. It was an awesome motherboard in an era long before dual core processors were a thing. And surprisingly games actually ran better on Windows 2000 than they would if I'd dual boot into Windows 95. My suspicion was that while most games were still single threaded, NT would schedule the heavy process on one CPU while running all the background OS tasks on the other CPU. Thus giving the game a little extra overhead that wouldn't have been there on Windows 95 due to everything running on the same CPU.

I do miss that computer. It lasted far longer than Moores law should have allowed and it was probably the last computer I've owned where I could boast about understanding pretty much everything about it from the ground up (the chipsets, BIOS options, pins on the motherboard, bootloaders, software loaded, etc...every system since has been just that little bit too complicated that there's been some chip inside or background process that I've not understood).

Re: NES.css – NES-Style CSS Framework

#94

This looks really nice. I love it. But to be honest, nothing about it feels "NES" to me.

There isn't really a default "feel" for the NES. Different games would have their own distinct style. The key thing about this CSS framework is that it looks "8-bit" and fun, both of which are true of the NES; rather than it being a literal port of the NES look and feel to CSS.

Names are seldom meant to be taken literally but the fact that people are comparing this to a literal Nintendo Entertainment System seems to me that at least the name here is good enough in conjuring peoples expectations otherwise it wouldn't be possible to make that literal comparison in the first place.

Re: NES.css – NES-Style CSS Framework

#96
post #62

Earlier quoted context omitted.

I wonder how different Windows 98 is from Windows 2000...

Windows 2000 was much more stable being based on a different NT-based kernel. Which meant you couldn't play many Windows games on Win2K - I remember that Quake 3 was the only game which would run without issues. Other games either required some configuration, or simply wouldn't run.

You just dredged up memories of trying to run Thief: The Dark Project on Win2k and the installer failing, until I found an obscure forum post saying I should just run the installer with the "-lgntforce" flag. Dear god, the stability gained from running on a sane OS! On Win98 on the same hardware I was forced to save early and often or risk losing hours of patient sneaking and hiding when the OS inevitably borked out.

Re: NES.css – NES-Style CSS Framework

#98

But wait! There's more! 98.css https://jdan.github.io/98.css/ XP.css https://botoxparty.github.io/XP.css/ 7.css https://khang-nd.github.io/7.css/ Each iteration excoriating layers of usability, pragmatism and clarity heading towards absolute cluster fuck of UX/UI we have today!

Wow all these are just amazing. The time and effort - not to mention attention to detail - these individuals have is mind blowing. But this just gets me wondering. Why can't I find any css framework that emulates like windows 10 UI or the current macOS? Is it just the nostalgia aspect that pushes someone to create something like this? Or people just don't find todays OS's emulate-worthy?

Perhaps there are other problems if you try to make the appearance too much like something still in wide use? For example, companies may believe they own trademarks or copyright over the design elements, and be more motivated to enforce them. Also, browser vendors or Google might perceive that such a design is trying to fool users and treat any content using it as malicious. I don't know whether they do this; just speculating.

Re: NES.css – NES-Style CSS Framework

#100
post #98

Earlier quoted context omitted.

Wow all these are just amazing. The time and effort - not to mention attention to detail - these individuals have is mind blowing. But this just gets me wondering. Why can't I find any css framework that emulates like windows 10 UI or the current macOS? Is it just the nostalgia aspect that pushes someone to create something like this? Or people just don't find todays OS's emulate-worthy?

Perhaps there are other problems if you try to make the appearance too much like something still in wide use? For example, companies may believe they own trademarks or copyright over the design elements, and be more motivated to enforce them. Also, browser vendors or Google might perceive that such a design is trying to fool users and treat any content using it as malicious. I don't know whether they do this; just sp…

The "current" thing certainly has no "nostalgia" feeling, like the DOS or 98 ones. So they are mostly a "can do" technical thing.

On the other hand: Lots of modern apps are using web things (like electron etc.) Thus doing web tech using web tech isn't a challenge ...

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