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NES.css – NES-Style CSS Framework

nostalgic-css.github.io

31–40 of 124 posts

Re: NES.css – NES-Style CSS Framework

#31

But wait! There's more! 98.css https://jdan.github.io/98.css/ XP.css https://botoxparty.github.io/XP.css/ 7.css https://khang-nd.github.io/7.css/ Each iteration excoriating layers of usability, pragmatism and clarity heading towards absolute cluster fuck of UX/UI we have today!

I'm just imagining the irony of using these in an electron app.

Isn’t it nice?

Re: NES.css – NES-Style CSS Framework

#33
post #29

I don't know what it is, but the change in cursor shape is really off-putting to me. Almost to the point of feeling motion sick. I've never experienced something like this before.

Is the text blurry for you? Something about the mix of blurred text that should be sharp + a pixel-perfect cursor seems to be the culprit for my discomfort.

Re: NES.css – NES-Style CSS Framework

#34
post #9

Earlier quoted context omitted.

Is it? It's pretty obvious it's not an NES controller. It's a pretty glaring oversight on the part of the devs to be honest.

You can find the author's responses at this link: https://github.com/nostalgic-css/NES.css/issues/432

So their reason seems to involve some usage of the NES Ness pun, but does that pun work in Japanese? Is there an equivalent shortening of Famicom, and does Ness's Japanese name bare any relation?

Pure curiosity, the author can do what they want.

Re: NES.css – NES-Style CSS Framework

#35
post #9
post #5

Earlier quoted context omitted.

sharp eye

Is it? It's pretty obvious it's not an NES controller. It's a pretty glaring oversight on the part of the devs to be honest.

In episode 2F09, when Itchy plays Scratchy's skeleton like a xylophone, he strikes the same rib in succession, yet he produces two clearly different tones. I mean, what are we to believe, that this is a magic xylophone, or something? Ha ha, boy, I really hope somebody got fired for that blunder.

Re: NES.css – NES-Style CSS Framework

#36
These fonts give me the warm fuzzy feeling of opening the CPC Amstrad or developing back in my first language, GW-BASIC, and the awesomeness of discovering Word 6 (in DOS with window management!!!) or every subsequent iteration til designers walked in and made fashionably stylish fonts.

Re: NES.css – NES-Style CSS Framework

#37
post #29

I don't know what it is, but the change in cursor shape is really off-putting to me. Almost to the point of feeling motion sick. I've never experienced something like this before.

I was really weirded out by this too, almost felt like the cursor was snapping!

Re: NES.css – NES-Style CSS Framework

#38

But wait! There's more! 98.css https://jdan.github.io/98.css/ XP.css https://botoxparty.github.io/XP.css/ 7.css https://khang-nd.github.io/7.css/ Each iteration excoriating layers of usability, pragmatism and clarity heading towards absolute cluster fuck of UX/UI we have today!

I wonder how different Windows 98 is from Windows 2000...

Re: NES.css – NES-Style CSS Framework

#39
post #24

I keep a list of these every time they show up on HN: https://github.com/sw-yx/spark-joy/blob/master/README.md#fun... everything from PS1 to Futuristic Sci Fi CSS!

You could add Framework7[1], a framework that imitates the style of iOS 7+. It’s not as much nostalgia, but can be fun.

https://framework7.io/

Re: NES.css – NES-Style CSS Framework

#40
post #39
post #24

I keep a list of these every time they show up on HN: https://github.com/sw-yx/spark-joy/blob/master/README.md#fun... everything from PS1 to Futuristic Sci Fi CSS!

You could add Framework7[1], a framework that imitates the style of iOS 7+. It’s not as much nostalgia, but can be fun. https://framework7.io/

nahh this strays too far from the pure css ethos. but thx :)
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