Earlier quoted context omitted.
> It’s crazy that I’m 2021 we don’t have video calling that isn’t a ginormous performance hog It sure is. On the other hand, the big tech companies did not view video calls as a critical use case until ~9 months ago. You can see this in how much Chrome has improved in its last 3 releases. A year ago, you could play ~15 videos simultaneously in a page on Chrome before . Now, on the same machine, you can play >50. This…
Thank you for the detailed reply. On the one hand, yes, it's a hard problem, on the other hand, if you think about how much a modern video game does 60 times per second, it's not that hard anymore. That said I agree with a lot of your points and I totally get why it is this way. It's just sad that it's mainly due to business reasons. I think part of it that video conferencing is too cheap/free. It's just a bad busine…
Agreed! Modern GPUs are amazing, as is the software stack on top of them. (Crufty, fragile, maddening, inconsistent ... and amazing.)
For the next-gen needs of video calling, some combination of Nvidia, Apple, Intel, Arm, Microsoft, Google, codec IP owners, and a bunch of mobile chipset manufacturers are going to have to agree on a bunch of stuff. That never happens in a logical, straightforward way.
For the past 10 years Nvidia has been betting that a really big chunk of their future growth will come from powering machine learning applications of all kinds. They're probably ... right? (I mean, I have no idea.) But as someone who cares a lot about video and only intramurally about machine learning, I find that frustrating. There's a lot of relatively low-hanging fruit, from a technical perspective, in hardware codec support.