I have the PS4 version (yes, base not Pro) and it's 900p-720p dynamically switching and 25fps, maybe 30 in better cases. Which is utter trash. It's like watching movies in 360p on Youtube. Or listening to music in 64kbsp. On top of that the story doesn't save the game either which is mediocre at best especially compared to what was promised. Then look at Ghost of Tsushima or RDR2 on the same console.
> I have the PS4 version (yes, base not Pro) This game was not meant to be played on > 10 year old hardware. That's no excuse they shouldn't have released it at all on ps4, but still what did you expect ?
The Last of Us 2, RDR 2 and many other games run on that same hardware and look significantly better than the PS4 version of the game.
I don't think it's a stretch to say people expected it to at least look better than it does.
Yeah I'm with you on this. I installed it to see what all of the fuss was about and have been loving it. I haven't run into a single glitch or problem of any kind.
To restate: You "haven't run into a single glitch or problem of any kind ." Emphasis mine. Then you are either not past the railroad stages of the very early game, or you have not been paying attention. Or both.
Easy there. A lot of people are having problems with this game, but not exactly everyone. There's just no way for you to know why you're having bugs and others aren't. That doesn't mean you get to just straight up claim someone else is lying about their experience.
The thing is CD Project Red has released it's games in a really rough state before. All of the Witcher games were brutal on release. But every time they have not only released thousands of bug fixes/improvements for free, but also delivered large dlc/content updates. The difference with CP2077 I believe is that it was just the highest profile launch they have ever had by a wide margin. They are too big now. I don't r…
Yeah, the other situation is that PC players have oftentimes gotten buggy and unplayable ports from consoles for years, and now that a PC first development studio wound up screwing console players first it’s much more visible and the outcry worse. They never launched simultaneously on 9 platforms at a time. Heck, not a lot of titles do that at all that are well established veteran studios across many prior console ge…
a lot of CDPR staff left in the wake of TW3 because of crunch and other various factors (presumably, they weren't as well compensated for such a successful title as they presumed they would).
CDPR cannot replace talent that's gone - and it shows in cyberpunk.
I played ~80 hours and enjoyed it more than any RPG I've played since the original Mass Effect trilogy. It looked great too, at medium settings on my 4 year old gaming PC. It does seem like there were some legitimate issues on consoles, but I don't even know how seriously to take that given the insane disproportionality of the criticism that even the PC version has been getting. I saw somebody on Reddit seriously sug…
> I saw somebody on Reddit seriously suggesting that Steam should pull the game like Sony did, and it's like, what? I'm starting to think that some major players are capitalizing on the situation by bankrolling marketing and negative PR. CDPR stock has fallen dramatically and now they are facing punitive action from governments that on a level I've never heard of for a game studio. I'm not apologizing for them. They…
>But I'm seeing a bunch of articles about how the number of players one steam has fallen by X% and lots of others stuff not typically reported about on a game.
Guess you missed coverage of flops like Battleborn and Evolve. Loss of player count is a pretty common stat in articles about games with a popular, if not prevailing, negative perception.
Note that that's not to say that CP2077 is a flop or mostly disliked.
The thing is CD Project Red has released it's games in a really rough state before. All of the Witcher games were brutal on release. But every time they have not only released thousands of bug fixes/improvements for free, but also delivered large dlc/content updates. The difference with CP2077 I believe is that it was just the highest profile launch they have ever had by a wide margin. They are too big now. I don't r…
> I don't regret pre-ordering at all, because they have always done right by me. Same here. I bought it on PC via GOG, and while it was rough and unstable, I happily put about 100hrs of game play into it. Honestly, they should have released it as under-development on platforms like Steam that support such designations. It's pretty common for studios to release games in an alpha/beta state. At least that way, gamers w…
I don't get how they would draw _so _damn _much attention to a broken game. The marketing team should have talked with development every once in a while...
Look at me! Look at me, I got these awesome new pants and I also shat in them.
Yeah, the other situation is that PC players have oftentimes gotten buggy and unplayable ports from consoles for years, and now that a PC first development studio wound up screwing console players first it’s much more visible and the outcry worse. They never launched simultaneously on 9 platforms at a time. Heck, not a lot of titles do that at all that are well established veteran studios across many prior console ge…
a lot of CDPR staff left in the wake of TW3 because of crunch and other various factors (presumably, they weren't as well compensated for such a successful title as they presumed they would). CDPR cannot replace talent that's gone - and it shows in cyberpunk.
This seems to be a longstanding trend in game dev houses across the industry worldwide, so the question is whether it was sufficient enough to cripple Cyberpunk development into its current state and whether the churn was worse than industry averages. It's not clear whether spending more money on developers would have been sufficient to make release better given Cyberpunk is the most expensive game in history and with only 30% of the budget spent on development.
a lot of CDPR staff left in the wake of TW3 because of crunch and other various factors (presumably, they weren't as well compensated for such a successful title as they presumed they would). CDPR cannot replace talent that's gone - and it shows in cyberpunk.
This seems to be a longstanding trend in game dev houses across the industry worldwide, so the question is whether it was sufficient enough to cripple Cyberpunk development into its current state and whether the churn was worse than industry averages. It's not clear whether spending more money on developers would have been sufficient to make release better given Cyberpunk is the most expensive game in history and wit…
It's very clear that spending more money will not retrieve talent lost - just because you're hiring more people doesn't mean the old, internalised expert knowledge from old staff can be replaced.
The graphical details are amazing and the art direction great in cyberpunk (disregarding the bugs and stuff on console). But it's very much a high production value game, but without the singular vision that would've made it an excellent immersive sim game (ala Deux Ex). And this missing singular vision is due to the lost staff that had this element for TW3.
I thoroughly enjoyed the plot and felt like Panam is up there on the list of top NPCs in gaming. Like, you genuinely feel like you're becoming friends throughout the missions. I also thought Johnny was a really well executed. He really made me feel like some asshole is taking over my brain, and you slowly develop a bit of empathy with him and you can feel that he's doing the same with you. Plus, the scene where you p…
> And every NCPD job was identical. I actually disagree with this pretty solidly - I've seen absolutely trash side missions like Dragon's Age 2 where a handful of dungeon templates had slices taken off of them and were repackaged endlessly. The NCPD jobs (especially the Assault ones) are cheapo quests - but they're placed interestingly in the world with custom prop work and differing tactical options. Depending on yo…
A whole lot of those NCPD missions amount to "kill these three-five bad guys." Yeah, they are in interesting spots, but I've cleared several of them in under a minute. Some of the "Assault in progress" can be done in I'm not talking about the gigs that you get from the fixers in the different regions. Those are interesting, they are mostly the same concept, but you can choose to go in stealth or rambo, and for many, if you scope the place well enough and have the right build, you can b-line to the objective.
To restate: You "haven't run into a single glitch or problem of any kind ." Emphasis mine. Then you are either not past the railroad stages of the very early game, or you have not been paying attention. Or both.
Easy there. A lot of people are having problems with this game, but not exactly everyone. There's just no way for you to know why you're having bugs and others aren't. That doesn't mean you get to just straight up claim someone else is lying about their experience.
I understand where you're coming from, but I reserve the right the call out an extraordinarily strong claim as questionable.
I stand by what I said. GP may not be lying, in which case I believe they have either only just started the game, or are not paying attention to its many readily reproducible, unavoidable glitches.