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In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

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31–40 of 82 posts

Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

#31
post #11

Bugs aside, I’m not sure it’s right to consider any plot in video games too thin. If you played a Doom game you know that even the silliest pretense for shooting and blowing things up is good enough. It’s not a movie script. Yes, you might hold an RPG to a slightly higher standard than an action game in this regard, but I still think the premise of CP2077 (Or GTA) is more than enough to fill an interesting game. I do…

> I don’t need to “buy” the story if the mechanics are good enough and gameplay is enjoyable. If they could spend another 1000 hours on improving the writing or expanding the game with the poor writing, I’d take the latter every day. That said, you should understand that what you've shared here is your opinion and isn't a ground truth for videogames. Humans play games for many, many reasons and for some they'd much r…

Of course, and I could enjoy a tiny game with good writing too. My argument is simply that poor writing/story alone isn’t grounds for calling any game terrible, and not only that, it can even be excellent without it. This review seems to imply that the poor writing means the game can’t be good.

Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

#32

Earlier quoted context omitted.

The people who whine about games not being taken seriously as an art turn around and whine about how it’s just a game whenever actual, even faintly critical critiques of the art get published.

Are you sure it's precisely the same individuals arguing these contradictory positions, or might it be different people?

Probably not, but then, this whole thread was started by someone asking if NPR is what passes as "Gaming Press" these days, which... well... no?? Probably obviously not? Likely to be coming at it from a different angle?

Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

#33

The sheer amount of hatred being thrown at this game is really something odd. It feels artificial, especially when practically every media outlet has the same vitriolic tone. I don’t play games much anymore, but I did pick Cyberpunk 2077 up (via Stadia) and I’ve found it to be a blast. Certainly not perfect, but absolutely a world worth exploring. My favorite part are the details; there are tons of little stories and…

I mean, when was the last time a major release performed so poorly that it got delisted from the PlayStation store? The game’s vitriolic reaction only really came about as a direct followup to possibly one of the most hyped up games this year.

I thought it got delisted because CDPR said they'd refund people and Sony said we-dont-do-that-here and went nuclear?

Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

#34
post #16

Honestly, I found Cyberpunk really underwhelming and basically stopped playing. Apart from 1 or 2 moments (spider bot is cool,hotel theft job alright.) It's just very run and gun. And uniteresting. I'm sure I'm in the minority, but I'd love it to be a mix of syndicate (if you know that game), Detroit, and something like a point and click game. Something with a ton of interaction and only a bit of fighting.

The only reason I was interested in this game was immersion of a rich world. I'm not sure what that means, but I think it was something like, sit at an ultra cool street cafe, and watch what happens in night city. To let the world come to me if I was only willing to listen and watch. A world where there is mystery and intrigue, but not fed to you. A world where you buy a coffee, later look at your bank statement, find that he's copied your bank credentials, and stealing from his customers in small withdrawals. Only to learn he's a small time side hustler with a thing for nutcracker dolls.

Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

#35

The sheer amount of hatred being thrown at this game is really something odd. It feels artificial, especially when practically every media outlet has the same vitriolic tone. I don’t play games much anymore, but I did pick Cyberpunk 2077 up (via Stadia) and I’ve found it to be a blast. Certainly not perfect, but absolutely a world worth exploring. My favorite part are the details; there are tons of little stories and…

True, but also the amount of press it's gotten in the positive direction feels artificial as well. Can we all just stop talking about this non-entity? I'll try it in 5 years for $10 on a steam sale when my old-ass hardware runs it, and my expectations are 0, and it's fully patched.

Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

#36

Earlier quoted context omitted.

I mean, when was the last time a major release performed so poorly that it got delisted from the PlayStation store? The game’s vitriolic reaction only really came about as a direct followup to possibly one of the most hyped up games this year.

I thought it got delisted because CDPR said they'd refund people and Sony said we-dont-do-that-here and went nuclear?

This is definitely how I read the situation when it was announced.

Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

#37

The sheer amount of hatred being thrown at this game is really something odd. It feels artificial, especially when practically every media outlet has the same vitriolic tone. I don’t play games much anymore, but I did pick Cyberpunk 2077 up (via Stadia) and I’ve found it to be a blast. Certainly not perfect, but absolutely a world worth exploring. My favorite part are the details; there are tons of little stories and…

I mean, when was the last time a major release performed so poorly that it got delisted from the PlayStation store? The game’s vitriolic reaction only really came about as a direct followup to possibly one of the most hyped up games this year.

I don’t really follow the gaming press and couldn’t tell you what generation of PlayStation / X-Box / etc. we’re on, so I’m unfamiliar with how previous buggy games were received.

My experience is that it’s a fun game with some minor problems. If you like cyberpunk books or media, you’ll love it. The writing team put a lot of effort into crafting a backstory of the world.

Overall it reminds me of the original Neuromancer novel; moments of sheer brilliance mixed with moments of tacky, embarrassingly bad writing. That specific quality is part of the genre’s history, to me, and I think a lot of the criticism toward 2077 is from people who haven’t read much of the previous books.

Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

#38
post #16

Honestly, I found Cyberpunk really underwhelming and basically stopped playing. Apart from 1 or 2 moments (spider bot is cool,hotel theft job alright.) It's just very run and gun. And uniteresting. I'm sure I'm in the minority, but I'd love it to be a mix of syndicate (if you know that game), Detroit, and something like a point and click game. Something with a ton of interaction and only a bit of fighting.

The only reason I was interested in this game was immersion of a rich world. I'm not sure what that means, but I think it was something like, sit at an ultra cool street cafe, and watch what happens in night city. To let the world come to me if I was only willing to listen and watch. A world where there is mystery and intrigue, but not fed to you. A world where you buy a coffee, later look at your bank statement, fin…

Netrunner (the card game) is what drew me to it. I don't think the interactions in the game are interesting. The AI awful. I don't find the game play interesting - but I like 'old man' games (Detroit I loved for examples). Just an opinion

Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play

#39
post #7

Is this what passes for "gaming press" these days? Cyberpunk is not supposed to be some watershed philosophical masterwork. It's a game, bro. And from everyone I've talked to it sounds like it's really fun if you have the hardware to run it, bugs and all.

An AAA RPG these days needs to have depth and power, as table stakes. In a world after Witcher 3 and Red Dead Redemption 2, audiences expect more. Moreover, expectations were sky high for Cyberpunk after Witcher 3 managed to move the entire medium forward in the sort of storytelling and characterization and pathos one could achieve in games; and of course, CD Projekt Red fueled the fire of hype with all their glitzy demo reels before the game. I was excited to play the next game from the creators of Witcher 3, but I'm disappointed since, by all accounts, it's not as good. If they had announced it as a simple FPS/arcade game, no one would have expected any of this.
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