Bugs aside, I’m not sure it’s right to consider any plot in video games too thin. If you played a Doom game you know that even the silliest pretense for shooting and blowing things up is good enough. It’s not a movie script. Yes, you might hold an RPG to a slightly higher standard than an action game in this regard, but I still think the premise of CP2077 (Or GTA) is more than enough to fill an interesting game. I do…
> I don’t need to “buy” the story if the mechanics are good enough and gameplay is enjoyable. If they could spend another 1000 hours on improving the writing or expanding the game with the poor writing, I’d take the latter every day. That said, you should understand that what you've shared here is your opinion and isn't a ground truth for videogames. Humans play games for many, many reasons and for some they'd much r…
In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
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Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#32Earlier quoted context omitted.
The people who whine about games not being taken seriously as an art turn around and whine about how it’s just a game whenever actual, even faintly critical critiques of the art get published.
Are you sure it's precisely the same individuals arguing these contradictory positions, or might it be different people?
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#33The sheer amount of hatred being thrown at this game is really something odd. It feels artificial, especially when practically every media outlet has the same vitriolic tone. I don’t play games much anymore, but I did pick Cyberpunk 2077 up (via Stadia) and I’ve found it to be a blast. Certainly not perfect, but absolutely a world worth exploring. My favorite part are the details; there are tons of little stories and…
I mean, when was the last time a major release performed so poorly that it got delisted from the PlayStation store? The game’s vitriolic reaction only really came about as a direct followup to possibly one of the most hyped up games this year.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#34Honestly, I found Cyberpunk really underwhelming and basically stopped playing. Apart from 1 or 2 moments (spider bot is cool,hotel theft job alright.) It's just very run and gun. And uniteresting. I'm sure I'm in the minority, but I'd love it to be a mix of syndicate (if you know that game), Detroit, and something like a point and click game. Something with a ton of interaction and only a bit of fighting.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#35The sheer amount of hatred being thrown at this game is really something odd. It feels artificial, especially when practically every media outlet has the same vitriolic tone. I don’t play games much anymore, but I did pick Cyberpunk 2077 up (via Stadia) and I’ve found it to be a blast. Certainly not perfect, but absolutely a world worth exploring. My favorite part are the details; there are tons of little stories and…
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#36Earlier quoted context omitted.
I mean, when was the last time a major release performed so poorly that it got delisted from the PlayStation store? The game’s vitriolic reaction only really came about as a direct followup to possibly one of the most hyped up games this year.
I thought it got delisted because CDPR said they'd refund people and Sony said we-dont-do-that-here and went nuclear?
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#37The sheer amount of hatred being thrown at this game is really something odd. It feels artificial, especially when practically every media outlet has the same vitriolic tone. I don’t play games much anymore, but I did pick Cyberpunk 2077 up (via Stadia) and I’ve found it to be a blast. Certainly not perfect, but absolutely a world worth exploring. My favorite part are the details; there are tons of little stories and…
I mean, when was the last time a major release performed so poorly that it got delisted from the PlayStation store? The game’s vitriolic reaction only really came about as a direct followup to possibly one of the most hyped up games this year.
My experience is that it’s a fun game with some minor problems. If you like cyberpunk books or media, you’ll love it. The writing team put a lot of effort into crafting a backstory of the world.
Overall it reminds me of the original Neuromancer novel; moments of sheer brilliance mixed with moments of tacky, embarrassingly bad writing. That specific quality is part of the genre’s history, to me, and I think a lot of the criticism toward 2077 is from people who haven’t read much of the previous books.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#38Honestly, I found Cyberpunk really underwhelming and basically stopped playing. Apart from 1 or 2 moments (spider bot is cool,hotel theft job alright.) It's just very run and gun. And uniteresting. I'm sure I'm in the minority, but I'd love it to be a mix of syndicate (if you know that game), Detroit, and something like a point and click game. Something with a ton of interaction and only a bit of fighting.
The only reason I was interested in this game was immersion of a rich world. I'm not sure what that means, but I think it was something like, sit at an ultra cool street cafe, and watch what happens in night city. To let the world come to me if I was only willing to listen and watch. A world where there is mystery and intrigue, but not fed to you. A world where you buy a coffee, later look at your bank statement, fin…
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#39Is this what passes for "gaming press" these days? Cyberpunk is not supposed to be some watershed philosophical masterwork. It's a game, bro. And from everyone I've talked to it sounds like it's really fun if you have the hardware to run it, bugs and all.