In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
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Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#2I'd love to see a setting where technology has made the world a practical utopia, and people generally don't have to be wary of each other. It would be tricky to introduce interesting conflict and challenges into such a setting, yes.
There are some anime/manga like that, for example Aria [0], which is basically Venice on Mars and the main characters are aspiring gondoliers, with the story centered on their training or daily life etc.
But you could have a utopian human society and have the conflict come from an alien species or some kind of cosmic cataclysm.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#3Is anyone else weary of dystopian sci-fi? I'd love to see a setting where technology has made the world a practical utopia, and people generally don't have to be wary of each other. It would be tricky to introduce interesting conflict and challenges into such a setting, yes. There are some anime/manga like that, for example Aria [0], which is basically Venice on Mars and the main characters are aspiring gondoliers, w…
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#4Is anyone else weary of dystopian sci-fi? I'd love to see a setting where technology has made the world a practical utopia, and people generally don't have to be wary of each other. It would be tricky to introduce interesting conflict and challenges into such a setting, yes. There are some anime/manga like that, for example Aria [0], which is basically Venice on Mars and the main characters are aspiring gondoliers, w…
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#5The irony of the save file corruption issue being tied to "too much crafting" given the DIY ethos of punk is palpable.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#6It's so true honestly. The game has the intellectual depth of a Che-shirt or that Kendall Jenner Pepsi commercial.
What the game reminds me of is Mark Fisher's point about how we've lost the ability to imagine new futures, because Cyberpunk is the opposite of a futuristic game. Cyberpunk's notion of sexuality in the future is basically bolting a penis or vagina onto the opposite sex, everyone's driving around in retro-looking cars or motorcycles, nothing about it is actually novel other than the surface level aesthetic they've put on it, which has been virtually unchanged for four decades. The author is right that the most actual cyberpunk aspect of the game is in fact the development and sale of the game itself, like some sort of unwitting piece of performance art.
Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#7Re: In 'Cyberpunk 2077,' the Only Truly Punk Move Is Not to Play
#8You can also make fairly pragmatic decisions to do what makes the most sense in context. I wouldn't call it 'optimistic' sci-fi since the world is pretty gritty, but the techno-futurism, ability for people to upgrade themselves is pretty interesting, and achieving immortality for everyone is pretty optimistic even in that gritty backdrop.
It's worth playing to check it out, I'd ignore most of this over-intellectualized writing about it and just play it for yourself if you want to.