Live data from Hacker News

Cyberpunk 2077 Refunds

playstation.com

601–610 of 644 posts

Re: Cyberpunk 2077 Refunds

#601

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I haven't tried this particular game yet (CyberPunk 2077). But as someone who games on exclusively on Linux, I'm surprised to learn about the outrage. Personally, I'm used to having to debug, alter, or otherwise hack games in order to play them. I'm also more tolerant of bugs and glitches. I've found that I gravitate more towards Early-Access titles on Steam than big "AAA" titles. I realize most console gamers aren't…

People are entitled to the product they paid for working as described. That is not "spoiled".

Re: Cyberpunk 2077 Refunds

#602
post #524

Earlier quoted context omitted.

>it's more like a new Deus Ex game Yes, I'm pretty sure it's the opposite. I was expecting a cyberpunk New Vegas, but it seems more like a cyberpunk Fallout 4.

What's the difference between Fallout 4 and New Vegas? I thought New Vegas was just an expansion.

New Vegas has an actually deep story and interplay between several factions. You have great freedom and influence in world events. The characters have strong personality and motivations of their own.

Fallout 4 to my understanding is more or less devoid of such.

Re: Cyberpunk 2077 Refunds

#603
post #290

It pays to be a patient gamer. I'm sure the $5 steam sale version of Cyberpunk 2077 5 years from now will be much better than the $60 release day version.

Just play at your own pace. Once you get past adolescence, life will happen and you'll fall behind recent releases. Launch bugs will cease to matter.

Hey speaking of, I just found this cool new game called Borderlands - it's a shame that the intro music is so classical, because the setting seems like a cool sort of dystopian punk sci-fi. I wonder if that'll catch on, because it sort of reminds me of some books that I read a few years ago...

See? It's fun!

Re: Cyberpunk 2077 Refunds

#604
post #371

Earlier quoted context omitted.

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

The multiple path concept is evidence of CDPR biting more than they could chew. They spread themselves too thin, the game is less than the sum of its parts because half-finished subsystems weigh down what can be a very solid game when it focuses on its fundamentals. OP says "Some players expected this to be cyberpunk-themed RDR2/GTA5". I think some higher ups at CDPR wanted for it to be that at the start, and they on…

> If they had cut off the driving completely for instance

This is one of my biggest gripes with the game. You literally have self driving cars built into the lore (and the story - Delamain) AND flying cars (Trauma Team, police officers), why the hell does anyone care about owning a car or driving it? We have cybernetic eyes and our cars drive/fly themselves and we still need to put up LED traffic lights?

Sure it makes sure in the outskirts to pick up a 4x4 offroader and do some cool desert driving for side missions. But in Night City? It should be modeled after pedestrians, and it is in some cases, but the road layout clearly looks like it was modeled for a city in 2012 and not 2077.

Don't get me wrong, I'm loving the story (watching let's plays no less, I don't have the specs to run the game myself). I think it's a great game despite the bugs and performance issues that will unfortunately haunt CDPR for a great deal of time. But some of the plot holes are just so deep, it hurts to think about because of how much better the story would be.

For example, I know the breaching minigame where you have to click through the matrix to complete the sequence of hex codes is unrealistic and not how you would hack a real computer. Obviously, I'm not going to gripe about that, it's a minigame inside of a video game and it's meant for entertainment, not realism. But, come on, you introduce us to cybernetic eye implants and we still have to use a 27" monitor to check our email? Why would you ever use a monitor again?

Re: Cyberpunk 2077 Refunds

#605

Earlier quoted context omitted.

Fast vehicles? Did you actually play the game? At some point they realized their engine is terrible at streaming assets, so they made all vehicles very, very slow. Yes, it says “160 mph” in the speedometer, but it takes much longer to reach your destination than it should at that speed.

The point is that these vehicles are significantly faster than going on foot. When you create an asset pipeline for an open world game, you depend on two things: the camera and character movement speed. Character angle and distance determines how well will assets look to the player, and how detailed they should be. Character speed determines how fast you need to load different assets in the background. As far as I kn…

Both GTA 5 and RDR 2 have optional first person cameras, in addition to third person. They handle streaming pretty much seamlessly, and with no apparent bugs. This game is just incapable. Objects sometimes don’t get streamed in. Sometimes it takes 20 seconds for them to transition from low LOD mode to high LOD model. Sometimes the high LOD model loads but the textures remain of the low LOD model. And that’s even when walking on the street, with an SSD. Driving exacerbates the issue further.

Re: Cyberpunk 2077 Refunds

#606

Earlier quoted context omitted.

I never said a game developer should lose their job. Someone, or several people in Product and Marketing absolutely should though. CDPR share price is down an absolutely staggering 40%+, absolutely massive hit to the company valuation, Sony has an egg on their face and has to issue refunds for this unplayable mess, and all for what, because management decided the game had to be released prior to the holiday season ra…

I don't even think we should call for it then. Everyone makes mistakes, and maybe even the best managers couldn't have done better in 2020, as it was. I think almost everyone should be given a break this year.

I'm not sure I agree with that. CDPR intentionally barred reviewers from reviewing or even _showing footage_ of the console versions prior to the release. They knew it was a completely broken console experience but did not want consumers to make an informed decision on their purchase, so reviews were only allowed to use footage from high-end PCs.

This is shady business practice at best, downright unethical/scamming at worst. If CDPR considers themselves to be a respectable studio some heads should roll for this debacle.

Re: Cyberpunk 2077 Refunds

#607

Earlier quoted context omitted.

I’m about 30 hours into the Xbox One X release and it’s a tough love. The game is unbelievably awesome when it works. Unfortunately, it doesn’t really work/play well. I have crashes every 30-45min. Glitches are so commonplace it’s clearly beta quality at best. I’ve gotten to the point where I know to have the best chance to actually play a mission I need to get to the right location (use waypoints since driving crash…

Yeah thats the thing, when it works it's pretty great. But that all quickly goes away once the game gets stuck in a weird state. Like I wasn't able to run or use my scanner at one point. I thought it was some effect or something.

Those glitches happen to me as well. The first big glitch I thought was me was not being able to switch camera view while driving. Obnoxious bug for me. It’s not possible to drive in this game while looking from inside of the car without lots of NPC death...

Re: Cyberpunk 2077 Refunds

#608
post #290

It pays to be a patient gamer. I'm sure the $5 steam sale version of Cyberpunk 2077 5 years from now will be much better than the $60 release day version.

The landscape around sales seems to be changing. Specifically Square Enix and From Software are putting their games on sale extremely late or only lightly discounted. Final Fantasy 7 and 8 (21+ years old) are still 13€, Sekiro (1.5 Years old) is 40€. I waited 3 years for Dark Souls 3 (mainly because I didn't care enough) to be on sale for ~20€. I remember I got Dark Souls 1 for 3€. Just some anecdata. I think publish…

What those two companies have in common is that they have made remakes or remasterings of their old titles. They may be worried that lowering the price may effect the perceived value of those releases. A Demon Souls remake being sold at full price might seem shockingly expensive if the origional was selling for $5.

Re: Cyberpunk 2077 Refunds

#609
post #42

Earlier quoted context omitted.

It's so, so much more than that. Even if the game had no bugs, it's nothing like what it was presented to be. And no, not by the 'fanboys' but by CDPR themselves. I'd probably have bought the game on discount if I knew it was, much like Witcher 3, a mediocre game in most ways other than visuals, and in some ways actually a step down from their previous title. But I bought this one on preorder because it was presented…

I'm interested in preorder culture. Did you preorder to support the development financially, or did you preorder for some kind of bonus or other personal incentive?

Personal incentive. I wanted to play the game as soon as it was out, and the download can take quite a while.

Re: Cyberpunk 2077 Refunds

#610

Earlier quoted context omitted.

I’m about 30 hours into the Xbox One X release and it’s a tough love. The game is unbelievably awesome when it works. Unfortunately, it doesn’t really work/play well. I have crashes every 30-45min. Glitches are so commonplace it’s clearly beta quality at best. I’ve gotten to the point where I know to have the best chance to actually play a mission I need to get to the right location (use waypoints since driving crash…

Over 20 hours in on Xbox One X, three crashes. One of them post 1.04 patch, all happened while driving around town. Was missing Judy's dialog during the ripperdoc mission, other stuff is mostly just graphical glitches, nothing game breaking. But as a fan of the "stealth archer" the stealth system is annoying, silenced weapons aren't actually silenced. Any shot will alert EVERYONE and they'll never calm down again, th…

You can use memory wipe from your cyberdeck for that
Post reply on HN