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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#591

Earlier quoted context omitted.

No one needs to lose a job over a game, let's chock it up to a mistake, learn a lesson, and move on. Losing a job shouldn't be a threat to be perfect.

I never said a game developer should lose their job. Someone, or several people in Product and Marketing absolutely should though. CDPR share price is down an absolutely staggering 40%+, absolutely massive hit to the company valuation, Sony has an egg on their face and has to issue refunds for this unplayable mess, and all for what, because management decided the game had to be released prior to the holiday season ra…

I don't even think we should call for it then. Everyone makes mistakes, and maybe even the best managers couldn't have done better in 2020, as it was. I think almost everyone should be given a break this year.

Re: Cyberpunk 2077 Refunds

#593

Earlier quoted context omitted.

This anecdote seems to extend to all players on the most standardized, commonly owned systems (current generation consoles).

So 7 year old PCs?

Tens of millions of exactly the same hardware setups isn’t really a generalization-failing anecdote the way “it didn’t work on my old computer” is.

Re: Cyberpunk 2077 Refunds

#594

Earlier quoted context omitted.

Interestingly I think this may have been on certain spheres. For me, I only heard about the dangers of this game to people who are photosensitive or have seizures triggered by flashing lights, and also complaining that Cyberpunk 2077 reviewers without glowing reviews were facing harassment.[0] However, I'm not a gamer, I'm a science fiction writer who follows a lot of disability advocacy, so my spheres may be very di…

The game was released on Thursday, the epilepsy-inducing flashing (during braindance activation) was fixed on Sunday. It was nowhere near the 80s/90s japanese cartoon flashing, basically two white lights flashed in alternating patterns for 5 seconds on opposite sides of the screen. In the fixed version, the light is static.

I have no opinion on this particular criticism. I'm just pointing out that my anecdotal experience is different from theirs.

Re: Cyberpunk 2077 Refunds

#595

Earlier quoted context omitted.

CD Projekt failed at many things in this project, but the things it failed on were mostly moonshots. Nobody except Rockstar and Insomniac does AAA open-wolrd and story-rich game that was expected from CD Projekt, and these studios have enormous head-start. Some engineering projects are not solved by money, they only get solved and polished by institutional experience. And in some areas, Cyberpunk was actually trying…

Fast vehicles? Did you actually play the game? At some point they realized their engine is terrible at streaming assets, so they made all vehicles very, very slow. Yes, it says “160 mph” in the speedometer, but it takes much longer to reach your destination than it should at that speed.

The point is that these vehicles are significantly faster than going on foot. When you create an asset pipeline for an open world game, you depend on two things: the camera and character movement speed. Character angle and distance determines how well will assets look to the player, and how detailed they should be. Character speed determines how fast you need to load different assets in the background. As far as I know, all games that have both first-person camera and vehicle movement, like Far Cry, have much simpler art style and a less dense world.

(Disclaimer: although I have worked in game development for almost 14 years, I have never worked on a AAA project, so I really don't know how qualified am I to talk about).

Re: Cyberpunk 2077 Refunds

#596

Earlier quoted context omitted.

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

I picked street kid and I still was confused by why the first part of the story was even necessary. The game could have taken a lesson from Kurt Vonnegut, who said to start a story as close to the end as possible.

Gamers unfortunately often make an argument equating number of hours to value for money. Padded open world games are the natural result. You trade a nice, tight narrative for an experience spread thin over more hours.

Re: Cyberpunk 2077 Refunds

#597
post #228

Earlier quoted context omitted.

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

> We were looking forward to a great game and were mislead. Did anyone think it would come out polished? The repeated delays were already hinting that the CDPR was in trouble and couldn't cope with the workload. When they finally committed to a deadline to release in December, it seemed more out of desperation to appease the impatient public than an indication that they were nearly done with finishing the game. So th…

I think December was more about Christmas sales than appeasement. They didn't want to miss the holiday season and have to wait months more for people to pay off their debts.

Re: Cyberpunk 2077 Refunds

#598

Earlier quoted context omitted.

If consumers didn't preorder and waited for games to come out and get reviewed fairly before buying, then this strategy wouldn't work. False advertising only works because consumers are buying games based on promises made in advertisements instead of based on the quality of the game that is actually released.

Those angry consumers have a responsibility to not be complete and utter babies in their response though. And, as a secondary responsibility, not to expect so much. Sure CDP hyped the game up. But they're fools for believing it. How often do things ever live up to the hype, especially in business? Hmm, maybe this backlash is naive kids learning how to be jaded.

I agree with your general point and never pre-order anymore for those reasons.

However: people are getting refunds. In countries with consumer protection laws, it looks like there is little downside to buying in to the hype, if you can get your money back. This may eventually teach companies to rein it in a little.

Re: Cyberpunk 2077 Refunds

#599

Earlier quoted context omitted.

I'm still on my first playthrough (and enjoying it) and am super disappointed to hear the other lifepaths are basically 15-20 minute prologues. I too was really hoping for my corpo playthrough to be playing it from the inside, lots of corporate espionage, dealing with situations with the full force of a megacorp behind me etc...

People's expectations about the life paths were really overblown, they took marketing bullshit and took it as gospel. Then their own imaginations took over. No game _ever_ has been like this. You just can't get three completely different fully immersive all-spoken-dialog games for the price of one - unless the main plot is like 10 hours max. Even the Fallout games have a few bigger decisions (FO3 had the choice of nu…

Fantasy RPGs tend to do a pretty good job of this. The macro path your character follows is consistent, but there are choices and class-specific stories that create a sense of character.

I think the question comes down to the ‘role playing’ portion. I have no problem with single character games, and am not a 2077 hater, but would love to see more ambition around narrative.

Re: Cyberpunk 2077 Refunds

#600

Earlier quoted context omitted.

> Unfortunately quite a few respectable reviewers are calling the story/gameplay "hollow" or "unsatisfying" Do you mind linking to the reviews? I'd like to read their criticisms. I've seen a lot of criticism of the story because it's a personal character driven story and not a high minded philosophical story. But that doesn't seem like as good criticism imo.

I share this sentiment if it's worth anything. I'm playing on PC. I'm playing at 1600p with a 3090 and a 10900k, so I think it's valid to say I'm playing the "best version" of the game technically speaking. The bugs are not why I requested (but was denied)_a refund, the writing is just truly terrible. - In the entire game there are about 6 dialog choices that matter. Every single other piece of dialog will result in…

If you were denied the refund on Steam, you should know that you can resubmit refund requests to have a different employee (probably) review it. If your requests are all getting denied in about the same amount of time, it's automated and you should open a support ticket where you request a refund rather than using the refund flow.

I have gotten bad or not-as-advertised games refunded this way after being denied, despite being over the 2h mark.

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