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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#671

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No, the reason why so many Ubisoft games are made in Canada(and other studios as well, take a walk around central montreal, there's tonnes of games studios there) is that the Canadian government is giving out massive subsidies to the game industry to grow it there(last I've heard it's literally half of every salary - an absolutely ridiculous amount of money). If you compare the cost of having an employee in Canada to…

Ubisoft, specifically, versus some of the other companies has the interesting added factor that with their upper-management being primarily based in France it is useful to them to utilize countries/provinces that can also speak French.

Yea Ubisoft is a rather special case. And their montreal studios have actually long be lauded as a pretty good place to work if you're in the game industry.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#672

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>>your max out of pocket health expenses won’t exceed a few thousand dollars. Wait, that's meant to be good? What kind of insanity is this. Why do you have to pay anything out of your pocket at all??

Don’t Canadians also have to pay for prescriptions and dental work? Some of that is included in the US benefit cap.

In Canada it varies. Dentists are terrible and always covered by private insurance. In BC pharmacare is capped out-of-pocket by the province but it's a high cap so you will generally have employer insurance just like you have in the US - while as Ontario has full prescription coverage.

Oh the same thing goes for vision insurance, alternative medicine (RMTs and acupuncture) and some medical devices - i.e. a CPAP for Sleep Apnea.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#673

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General-purpose computing is slipping from our grasp quickly enough as-is. Why would you accelerate this trend by buying on streaming services?

Presumably because it's a lot cheaper and more convenient.

So is junk food.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#674
post #435

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The game looks way better than pre-release marketing footage [0], which gets zero recognition and only a bunch of hate. Meanwhile when Ubisoft releases yet another "Doesn't look anything like the marketing footage", usually also crunched into existence, people just shrug it off. In that context it's really weird how everybody seems to be dog-piling on CDPR right now for the most weird reasons, when otherwise they hav…

I'd say that it feels like someone in the media has an axe to grind here. CDPR's policies seem like above average for the admittedly dismal field of game development, but they're drawing particular flack, especially when other companies with worse treatment conditions (naughty dog) instead get lionized.

Some of the criticism has been unmerited, but no more than expected. That doesn’t invalidate the valid, merited criticism though, of which there is much.

Sony has pulled the game from the Playstation Store. This is a historically bad release. CDPR might actually implode from this.

https://www.theverge.com/2020/12/17/22188007/sony-cyberpunk-...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#675
post #475

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I assume you’ve actually played the game on a console, and experienced game breaking bugs? Or maybe you subjectively consider the quality to not match your well thought out expectations previous to purchasing it? Can you please expand on your personal experiences with the game that led you to the dumpster fire conclusion? I’m also curious about your statement that every genre defining game has had a genre defining go…

I played 2 hours of cyberpunk on PC. I returned it when I saw just how buggy it was. I don’t have a documented list of bugs, because that’s not how I enjoy games. Documentation of 1.04 bugs are plenty of places. You can’t miss them. They get in the way of playing. The most annoying bugs are related to weapons and NPCs. CDPR’s known for their storytelling, but when the game makes the story difficult to consume, then i…

Quake? Flawless?! I played that on a 486 25 that was rated as the minimum spec and it would barely load and crunched along at 6 FPS but I loved it and was happy to get it. I played Skyrim and fallout 3 on a MacBook and it was truly painful but again that doesn’t detract from the incredible work, artistry and effort that went into the game and that it carried the genre forward.

If you came to different conclusions chalk it up to subjective differences. I completely disagree that it’s a dumpster fire but I suspect we want different things out of cutting edge games or technology in general.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#676
post #85
post #15

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Which I never understood: how is an actor supposed to suddenly carry the whole game? I mean, he's got those cool movies(where he plays the same guy over and over again), but he's no Jesus to be worshiped like that.

He's also, bluntly, not a very good actor

He's a great person. His acting range is limited, but within that range, he's good at what he does. Whether that makes him a suitable actor for a computer game is debatable, but on the other hand, he's also a beloved actor, so it's probably good PR.

I have no problem with them including Keanu in the game. I do have a problem with crunch and releasing a very buggy game.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#677
post #54

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I've come up with what I think is reasonably relateble analogy. If I want to build a 1000 brick wall and it takes a bricklayer 1 sec to lay a brick will getting 1000 brick layers allow me to build the wall in 1 sec? If you analyse this analogy you see where you might be able to get some scale, such as pipeline and starting on different parts, but it highlights challenges there such as alignment and communication.

Maybe the speedup is not linear, but thinking back to the hospital built in a few days in Wuhan, you can speed up building by employing lots of people.

A massive contributor to that would also be a lot of prefabrication. Which also fits well, if you can some how have much of construction standardised and ready to go. The brick was that what at a very granular level.

I think this can still relate to software in many ways as well.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#678

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Rockstar didn't receive "similar" criticism. They got some fallout over that interview, but the whole issue was very much forgotten the moment the game was released and everybody was just fawning over all the details. At that point working conditions at Rockstar became a side-topic barely mentioned in reviews and discussions about the game, if at all. While with CP2077 CDPR at least tried to do better, they set for t…

If you don't work for CDPR I have no idea why you care so much about them. Also CDPR has a market cap of over $8bn so I'm not sure where you're getting your information from. Also comparing them to other companies is completely pointless and besides the point. Everything you are saying holds no value, and adds nothing to the conversation. You are defending CDPR using illogical and tangentially related arguments. CDPR…

> Also CDPR has a market cap of over $8bn so I'm not sure where you're getting your information from.

I get my information from total company assets instead of highly fluctuating market cap.

> CDPR saying they worked to reduce crunch means literally nothing.

Trying to make a commitment to less crunch is at least making an attempt at improving the situation, the same can't be said about bragging about how it's a "lifestyle" and then everybody being in awe about all the crunched in details, like pooping horses.

> Just because a company produces a product you like does not mean you have to turn a blind eye to horrible practices.

It's not about me liking the product or not, it's about the fact how crunch is conveniently overlooked when the final product is critically acclaimed and well received, which is apparently how this works when looking at plenty of other examples.

The only lesson corporate leadership takes from that is that crunch is okay as long as the final product justifies it, and because that's the default assumption for any product, as nobody aims to create a mediocre one, it will effectively change nothing about the underlying culture that's the actual root of the problem.

That's why I take issue with singling out CDPR as it's happening right now; It's a scapegoat distracting from an industry-wide problem. I'm willing to bet money that if CP2077 would have turned out like a GTAV or RDR2, then the public discourse around crunch would have gotten drowned out among all the positivity, just as it happened with those two, and plenty of other, games.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#679

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> My biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. What are some modern games that are like this? I came looking for something to scratch my Deus Ex 1 itch and I’ve so far been satisfied. Not terribly engrossed in the world, but otherwise not disappointed.

The Witness was great as was The Talos Principle. SOMA and Fallout: New Vegas were good.

New Vegas is a great example, and is better than I remember on this dimension [0].

[0]: https://youtu.be/gzF7aHxk4Y4

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