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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#531

Earlier quoted context omitted.

I'm fairly certain they cut out a big chunk of the "lifepaths" to make the deadline. They don't really make sense as a mechanic at this point. You choose your previous life as one of the main choices but then all the paths merge together after 15 minutes? Just doesn't make sense from a game design or story perspective as a intentional choice.

There was certainly a lot cut, but already back in August interviews said that lifepaths wouldn't lead to completely different stories, but rather add a bit of a different flavor to the same over-arching story [0]: > Your choice of lifepath will influence parts of your journey throughout Cyberpunk 2077, and each one will have an entirely different introduction to the same overarching story. Tho it's a bit telling how…

> In my 30 hours of playing I've had only one situation where my choice of Nomad seemed to make a difference

A Corpo can get the drone easier by talking to the other corpo and seeing through their bullshit. There are also a few dialogue options based on higher stats, but I'm not sure how much they affect actual gameplay.

Re: Cyberpunk 2077 Refunds

#532
post #524

Earlier quoted context omitted.

>it's more like a new Deus Ex game Yes, I'm pretty sure it's the opposite. I was expecting a cyberpunk New Vegas, but it seems more like a cyberpunk Fallout 4.

What's the difference between Fallout 4 and New Vegas? I thought New Vegas was just an expansion.

New Vegas was a standalone game with expansions of its own. Fallout 4 came after it. A lot of people consider New Vegas to be the only good one to come after the first 2, but I can't commentate on that, as I stopped playing the fallout series after New Vegas and attempting to play Fallout 3.

Re: Cyberpunk 2077 Refunds

#533

Earlier quoted context omitted.

Had the same reaction to corpo path. I think it would actually be interesting to tell a story about that culture from the inside, rather than immediately retreating to the well-trodden anti-corp perspective. For a supposedly ambitious game, it seems entirely uninterested in challenging or evolving the rather tired cyberpunk tropes.

I'm still on my first playthrough (and enjoying it) and am super disappointed to hear the other lifepaths are basically 15-20 minute prologues. I too was really hoping for my corpo playthrough to be playing it from the inside, lots of corporate espionage, dealing with situations with the full force of a megacorp behind me etc...

Ah no, that they made clear eons ago - V has broken off with her/his past and is just a merc now. But, they stated that different life paths would give you wildly different experiences. That they would change how others react to you. And one would assume that this would need separate voiceovers. What we get instead is "I used to ride with the Bakkers" "I would never have guessed".

Re: Cyberpunk 2077 Refunds

#534
post #427

The amazing thing to me is that a game that has been in development for so long runs so badly on consoles that were new when development started. I bet they spent a lot of time updating the engine and graphics over the past 8 years, and as a result the game barely runs on the hardware they were using when they started writing it.

A lot of performance work often happens in the later stages of production, and said work is not something that has a very predictable payoff per time or money invested.

Re: Cyberpunk 2077 Refunds

#535

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

> The main quest seemly assumes you are a street kid, your character talk with street kid slang and all, the few times you can talk as if you were corpo, not only the character style of talking changes, even the volume changes, it is very jarring

Ooh! This was it! I knew there was something bugging me about some of the dialogue options.

First you can be calmly speaking about something, picking the lower dialogue options for more info. Then you pick the top one (progress the plot) and V is suddenly angry AF and shouts the question.

Dunno if this is an omission because of lack of time or just bad audio direction.

Re: Cyberpunk 2077 Refunds

#536
post #468
post #450

The whining about this game is becoming annoying. Why are people so entitled ? "But it's not what they promised" don't buy it then "But the game is bugged" don't buy it then "But the game is expensive and it should not be" don't buy it then There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. "But they lied about the game" It'…

>There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. If you start the game, even for a second, Sony will refuse a refund on a digital download. CPDR would not allow footage of the game on PS4 to be shared, and called rumours of poor performance "fake rumours". If you boot the game up and within minutes find it an unplayable m…

Well, in some countries we have laws. In France there is a one week cancellation right. Companies are obligated to refund if asked within that week.

Re: Cyberpunk 2077 Refunds

#537
post #195
post #173

Earlier quoted context omitted.

> I don’t know why people are being so defensive. Probably cause the experiences differ wildly between people. I'm over 20 hours in, had one relevant bug (couldn't use my weapons anymore, which I found a workaround for), love the story (mainly the side quests so far, since I haven't done much of the main story by now), the world and having a blast with the game.

I am about 15 hours in on a PS4 Pro and absolutely every side mission I played was bugged. One is completely broken to the point where I can’t complete the quest because Johnny isn’t spawning. And on top of that the Game crashes at least once per hour. I do expect A LOT more when paying 70€ on a game. No, not RTX, but at least >20fps. The game is constantly hitching every N seconds. Plus the PR was all about that stu…

Oh, the AI is really killing me, especially in Silverhand scenes. You can pretty much aim at an empty space and wait for a head to appear there, because it's obvious they will move there before shooting you :(

Re: Cyberpunk 2077 Refunds

#538
post #435

Earlier quoted context omitted.

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

I'm at some silly number of hours (12? 15?) on PC, and haven't even finished the prologue "mission" for Dexter, since I've been doing side missions and exploring. I've noticed many faults of the game (crappy driving AI, cowering citizen AI instead of running away, etc), and I agree that this is much more similar to Deus Ex (e.g., mankind divided) or the witcher than GTA. However, I haven't seen any game breaking bugs…

> I'm at some silly number of hours (12? 15?) on PC, and haven't even finished the prologue "mission" for Dexter, since I've been doing side missions and exploring.

I made this mistake with Witcher 3 and got bored. Didn't even see Yennefer or Ciri on my first two attempts, spent most my time looking for a grandma's lost frying pan and shit.

But for CP2077 I remembered that this is a CDPR game. Go on and dive into the main plot, that opens up a ton of new stuff and super-interesting characters.

Re: Cyberpunk 2077 Refunds

#539

Earlier quoted context omitted.

100% disagree. None of the blame is on the consumers. The studio pitches a game. People get excited. People buy it. None of that is the consumers' fault. It's false advertising, period.

If consumers didn't preorder and waited for games to come out and get reviewed fairly before buying, then this strategy wouldn't work. False advertising only works because consumers are buying games based on promises made in advertisements instead of based on the quality of the game that is actually released.

Those angry consumers have a responsibility to not be complete and utter babies in their response though. And, as a secondary responsibility, not to expect so much.

Sure CDP hyped the game up. But they're fools for believing it. How often do things ever live up to the hype, especially in business?

Hmm, maybe this backlash is naive kids learning how to be jaded.

Re: Cyberpunk 2077 Refunds

#540
post #42

Earlier quoted context omitted.

It's so, so much more than that. Even if the game had no bugs, it's nothing like what it was presented to be. And no, not by the 'fanboys' but by CDPR themselves. I'd probably have bought the game on discount if I knew it was, much like Witcher 3, a mediocre game in most ways other than visuals, and in some ways actually a step down from their previous title. But I bought this one on preorder because it was presented…

I'm interested in preorder culture. Did you preorder to support the development financially, or did you preorder for some kind of bonus or other personal incentive?

Preordering is typically cheaper than buying the game at launch.
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