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Cyberpunk 2077 Refunds

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501–510 of 644 posts

Re: Cyberpunk 2077 Refunds

#501
post #290

It pays to be a patient gamer. I'm sure the $5 steam sale version of Cyberpunk 2077 5 years from now will be much better than the $60 release day version.

It certainly was for Witcher 3; best $15 I ever spent, 4 years after release with both DLCs. Highly recommend Witcher 3; I loved it!

Re: Cyberpunk 2077 Refunds

#502
post #155

Earlier quoted context omitted.

I wonder how much of that criticism is due to them not being an American company with chummy friends to those reviewers. The amount of negativity for some aspects is very wierd, especially when you compare it to the other years blockbuster: Call of Duty Cold War. CoD features an all white male cast, there's no whiff of female or LGBTQ representation. It's also horrifyingly xenophobic and repaints the history in a gro…

> LGBTQ representation Cyberpunk was not well received by the population it was trying to cater to with its customizable genitalia. https://jygglypuffdaddy.com/2020/12/11/an-almost-exhaustive-...

Given the behaviour outlined in the post, I'm not sure if that is the population they were trying to cater to - and if it was, it doesn't look like they tried very hard.

Re: Cyberpunk 2077 Refunds

#503
post #324

Earlier quoted context omitted.

I'm 60 hours in, and have been enjoying it alot playing on my Macbook through GeForce NOW. There's lots of areas where it feels unfinished and fails (AI, emergent gamplay, details, real choice), but I think it is a fantastic game. I think the problems boil down to rushing the release for xmas and poor expectation management. The idea that people will be able to play something as well on a SEVEN YEAR old console as we…

How does it look with geforce now? I'll admit I'm actually totally confused as to how that even works , but it seems like a really cool way of being able to play games on my macbook without spending $1500 on a new graphics card for my gaming PC!

I mean if you own the game it’s £5 to try it but it’s decently playable on ultra settings. Resolution is capped to 1080p though. Input lag is not hugely noticeable but I wouldn’t be playing a competitively on it.

Re: Cyberpunk 2077 Refunds

#504

Earlier quoted context omitted.

>Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. I'm flabbergasted by this comment. CP2077 is way more of a cyberpunk-themed GTA5 than I expected or wanted. Admittedly I avoided reading pretty much anything about the game before release to avoid the insane and impossible to live up to hype, but I can hardly wrap my head around the id…

One of the recurring complaints is with the open-worldiness of CP2077 not being very developed: Police that instantly appear behind you, pedestrians that walk through cars, etc. These are the types of things that mean the world is less a system to interact with than a glorified maze to navigate. There are really two things that happened, but they have the same underlying cause: The premises of the game weren't spelle…

Being a crusty veteran of CP2020; The only real thing tying the game to the TTRPG is the story and general lore (the entire main story is a continuation of the TTRPG lore).

Mechanically they are vastly different, with 2077 abandoning 99% of the mechanics and systems of the TTRPG to fit in as a modern video game. Nothing to be hanstrung by there.

Mechanically it's an open world looter shooter with tacked on crafting mechanics with a cyberpunk theme, literally par for the course for any modern game like this.

Re: Cyberpunk 2077 Refunds

#505
post #324

Earlier quoted context omitted.

I'm 60 hours in, and have been enjoying it alot playing on my Macbook through GeForce NOW. There's lots of areas where it feels unfinished and fails (AI, emergent gamplay, details, real choice), but I think it is a fantastic game. I think the problems boil down to rushing the release for xmas and poor expectation management. The idea that people will be able to play something as well on a SEVEN YEAR old console as we…

How does it look with geforce now? I'll admit I'm actually totally confused as to how that even works , but it seems like a really cool way of being able to play games on my macbook without spending $1500 on a new graphics card for my gaming PC!

> I'll admit I'm actually totally confused as to how that even works

I subbed for a few months and have never played CP2077 but here's the high level overview:

You buy games on Steam/Epic/Ubisoft game store as normal.

In the GeForce Now client, you pick the game you want to play (and on which storefront). When you "launch" it, NVidia spins up a VM, configuring it to launch the storefront you selected with your game, and connects a remote stream to your local client. You sign into Steam/Epic/Ubisoft (usually only needed the first time per storefront), and you "install" the game and play it.

It works pretty well. If you don't have cutting edge hardware and don't mind a few ms of latency, it's a pretty good deal.

Only caveat is that I would not use it to play shooters that require quick reflexes.

Re: Cyberpunk 2077 Refunds

#506

Earlier quoted context omitted.

Some of the blame goes to the consumer though. The community here is really playing up the drama in a childish way. Many games have had far worse launches, and got panned in reviews (both critic and user), and haven't seen this kind of outrage. The gaming community sucks, full stop. I'm part of several reddit communities for various games and in a majority of the cases those subreddits are a swamp, full of anger and…

100% disagree. None of the blame is on the consumers. The studio pitches a game. People get excited. People buy it. None of that is the consumers' fault. It's false advertising, period.

If consumers didn't preorder and waited for games to come out and get reviewed fairly before buying, then this strategy wouldn't work.

False advertising only works because consumers are buying games based on promises made in advertisements instead of based on the quality of the game that is actually released.

Re: Cyberpunk 2077 Refunds

#507

Earlier quoted context omitted.

I believe I saw on Reddit a post that attempted to map all the dialogue/in game decision options, and found that 98% of choices ended up not mattering. Only 2% of player-choice decided which ending (of the 5) you got. edit To rephrase, I don't even think it's about the endings at all. Most of the choices in the game do not actual change the trajectory of your character. Most of the decisions put you on the same track…

Assuming all choices are between two options, you could make this claim about any game with (five endings and...) more than three choices for the player to make. if one of the choices has three options, two choices will do the job of selecting between 5 endings. What's the point of the map, if all you're concerned about is which ending you get? If there are 40 choices with an average of 3 options each, it's still obv…

You fell into a local maxima or made an assumption that got you tunneled visioned.

You can definitely have N number of choices contribute to 2 or more endings and still have every choice matter.

You can have 100 choices with 3 options, and have all of the make an impact on the ending and still only have 2-3 endings. Or any number of endings between 2 and n (in your case the 12*10^m.

Have each choice do a +1, 0, or -1 to some internal metrics.

You could call this a good or evil system, but it could be a ton of different things. They could be doing +1,0,-1 to corpo, streetkid, and nomad rankings.

Some choices might do +1 to streetkid and nomad, and 0 to corpo, you could have any number of combinations. Or you could have 1 choice do +10 to corpo.

Then at the end, whichever had the highest score would be your ending. Or you could do if highest was 10-30 points, you'd get 1 ending, but if your highest was 40+ youd get super ending. Like if you were mostly corpo, but still a bit others, maybe you become middle management in final cinematic at corpo X, but if you were like ALL IN on corpo choices, maybe you'd become new president of some corpo Y.

That way every choice matters, and you can still have a few different endings. And the 'vanilla basic ending' being where you are choices were mostly neutral, or what they guessed majority of playerbase would choose.

But what OP was saying, is that 98% of questions have 0 impact on anything. Which makes them not impactful and not matter at all, and that often is boring.

Re: Cyberpunk 2077 Refunds

#508

Earlier quoted context omitted.

So 7 year old PCs?

I'm not sure why this matters when we're on a thread about refunds on said "7 year old PC".

It matters because while most of the blame is on CDPR some should go to players pre-ordering without realizing that getting such a massive game to run well on a 7 year old PC is not realistic. PC gamers would not expect this to run on such an old system for sure.

Re: Cyberpunk 2077 Refunds

#509

Earlier quoted context omitted.

I didn't bother to buy it because I hardly ever buy games day 1 (RDR2 being the only exception), but the frustrating thing to me is the pre-release reviews all praised the game and while some casually talked about graphical hiccups and bugs, they really didn't dive deep into the issues and instead just gave it 9s and 10s seemingly across the board. I get part of that is because reviewers didn't have access to console…

Interestingly I think this may have been on certain spheres. For me, I only heard about the dangers of this game to people who are photosensitive or have seizures triggered by flashing lights, and also complaining that Cyberpunk 2077 reviewers without glowing reviews were facing harassment.[0] However, I'm not a gamer, I'm a science fiction writer who follows a lot of disability advocacy, so my spheres may be very di…

Unfortunately you're right. "Gamers" are a fucking wierd bunch, they'll send death threats to reviewers who dare not to give "their" game glowing reviews. The one you mention had "gamers" literally replying with GIFs and videos which could trigger a seizure.

I use gamers in quotes because it's obviously not every gamer who does abhorrent stuff like this but it is certainly an issue within the "gamer" community.

Re: Cyberpunk 2077 Refunds

#510

Earlier quoted context omitted.

And possibly lose their job during a massive pandemic? It’s hard to be a whistleblower.

Retaliation against whistleblowers is illegal.

Even in places where that is true, that typically only applies to employees "blowing the whistle" on illegal behavior, like violations of labor codes or hazardous conditions. It's not a blanket immunity for anyone with something negative to say about their employer.
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