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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#471

Earlier quoted context omitted.

I believe I saw on Reddit a post that attempted to map all the dialogue/in game decision options, and found that 98% of choices ended up not mattering. Only 2% of player-choice decided which ending (of the 5) you got. edit To rephrase, I don't even think it's about the endings at all. Most of the choices in the game do not actual change the trajectory of your character. Most of the decisions put you on the same track…

It's not all about the endings though. Mass Effect famously only had 2 endings (which everyone raged about), but the plot itself is interesting to see the different branches in the story on their own.

It's not about ending, but the branching story isn't actually branching at all. You make a decision and, regardless of what you chose, end up in the same place. The amount of decisions that actually stick, or actually change your progression through the game, are very low. "Do x or y" where both X and Y cannot be undone and seem like heavy decisions, ultimately do not change the outcome of any future story items. Side with Ben or side with Jill, doesn't matter, they both treat you the same afterwards and it never mattered at all which you picked.

Re: Cyberpunk 2077 Refunds

#473

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I tend to shy away from opinion only review type comments on HN but I have to say... > It turns out it's nothing like that, it's more like a new Deus Ex game. I expected this. It's nothing like this at all. The writing is atrocious. I do hope "Ghost Off!" becomes a mainstream piece of slang though. The voice lines are horribly inconsistent in quality (there are lines where it's clear the actor stumbled but the line w…

> so your character says something completely different than what you chose

Oh gosh. This grinds my gears so bad. Wherever this trend started (and I've seen it in many games -- I think RDR2 and Witcher 3 most recently for me), it should really stop. Do developers think it's some sort of positive surprise when you get to see how they paraphrased (at best) the menu option into dialogue? Or is it just laziness/sloppiness around keeping the menus and dialogue in sync?

If I was to develop a game, I'd make it an invariant in the game engine that the wording on the menu option is what your character will say next, full stop.

Re: Cyberpunk 2077 Refunds

#474

Earlier quoted context omitted.

>it's an extremely fun, really well-made game There are seemingly infinite number of issues the game is having, I can't imagine calling it well-made. Here's a single compilation from the game's subreddit, where there are hundreds more examples: https://old.reddit.com/r/cyberpunkgame/comments/kewhky/i_com...

The OP’s point is that it is highly anecdotal. I have dozens of hours and I only ran into a single bug that forced me to reload. Everything else I have seen have been cosmetic issues.

This anecdote seems to extend to all players on the most standardized, commonly owned systems (current generation consoles).

Re: Cyberpunk 2077 Refunds

#475
post #458

Earlier quoted context omitted.

Even if I was to "get a grip", do you believe this: https://www.youtube.com/watch?v=2SmDUHekjMc is acceptable game?

Similar problems were in GTA V PC version, people hated it for it until they fixed them 6 months later. But xbox/ps crowd were happy because they got that game over a year earlier and with not such big bugs. Here it is different PC gamers got a better game and mostly console players are complaining.

I have played GTA 5 on PS3, PC and Xbox One. I haven’t experienced any such issues on the slightest, nor remember any widespread reports. GTA4 has optimization issues, which were never solved, but not GTA5.

Re: Cyberpunk 2077 Refunds

#476
post #61

The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…

How much of that was active dev time. I guess they spent half that time just in the concept stage. I also have to question why you would try to develop your own engine for such a project. Had they used Unreal they can at least point to Epic for all of these porting issues.

Considering steam can never run out of copies, I don't see the need to ever buy a game particularly a bigger game, ASAP.

I'll give it a year or so, the game will still be available to purchase it won't be in a much better state.

Re: Cyberpunk 2077 Refunds

#477

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

we expect what was advertised to us. It turns out the marketing was all lies! Companies should be held accountable for lying.

I agree. I'm not happy when my burger king burger doesn't look like the ads either. I worry that it's never going to change though.

Re: Cyberpunk 2077 Refunds

#478

Earlier quoted context omitted.

https://i.imgur.com/vtdxe02.png This is what was promised by CDP. None of that has been delivered. It’s a shallow, juvenile experience, with very little depth, bad story, repetitive and useless side missions, non-consequential choices, brain dead AI, barren city with zero point in exploration, terrible inventory system, bad shooting mechanics, bad skill system, ridiculously retarded driving and racing mechanics—just…

#1 is not at all objective. I would say a world that revolves around deception, fraud, sex work, black market body modification is definitely in the realm of "Mature RPG". #2 was mostly a lie #3 Meh. You level up, you customize your character based on perks and skills. You get items that you can customize. This one seems fine. #4 Is fair I think. Stealth + hacking + fighting + talking. You can build your character to…

Having nudity and dildos hardly makes a world “mature”. More like a juvenile frat boy’s version of mature. If you want mature storytelling, look at the Red Dead series.

Incidentally, I saw this today: https://www.nme.com/news/gaming-news/cd-projekt-red-to-tone-...

Re: Cyberpunk 2077 Refunds

#479

Earlier quoted context omitted.

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

I’m about 30 hours into the Xbox One X release and it’s a tough love. The game is unbelievably awesome when it works. Unfortunately, it doesn’t really work/play well. I have crashes every 30-45min. Glitches are so commonplace it’s clearly beta quality at best. I’ve gotten to the point where I know to have the best chance to actually play a mission I need to get to the right location (use waypoints since driving crash…

Yeah thats the thing, when it works it's pretty great. But that all quickly goes away once the game gets stuck in a weird state. Like I wasn't able to run or use my scanner at one point. I thought it was some effect or something.

Re: Cyberpunk 2077 Refunds

#480
post #175
post #47

Earlier quoted context omitted.

Allegedly, the game was rejected 6 times before it was finally approved. Even then, it was approved on the condition that the big bugs will be fixed by December 10. Apparently, they weren't.

They listed the original delay as due to current gen consoles, it's likely one of the two _did_ veto their previous launch plans on one of the consoles and they decided to delay the whole launch. The question is if it was even worse on consoles 6 weeks ago, or if they just cajoled the platform holder in question into letting them launch anyway.

This is one of those stories that needs to eventually have an article written by someone like Jason Schreier.
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