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Cyberpunk 2077 Refunds

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451–460 of 644 posts

Re: Cyberpunk 2077 Refunds

#451
post #412

I've played ~20 hours on PC, and what I dislike most is the long, downright tiring dialog sequences. It's like, half of the game is just sitting there, watching a movie, where you press "1" or "2" to decide what V says.

What were you expecting? That's one of the main selling points.

Re: Cyberpunk 2077 Refunds

#453

Someone or a few at CDPR should lose their jobs over this. Why they didn't make this a PS5/XSX exclusive is absolutely beyond me. It was very, very clear this game did not run on last-gen console hardware.

No one needs to lose a job over a game, let's chock it up to a mistake, learn a lesson, and move on. Losing a job shouldn't be a threat to be perfect.

Is it chock like in “chock full” or chalk like “chalk it up” (like on a chalk board?) Sorry this isn’t adding to the conversation, but I’m genuinely curious.

Re: Cyberpunk 2077 Refunds

#454
post #312
post #285

Earlier quoted context omitted.

Any game with full voice acting is going to have certain limitations. Corpo V still grew up with Jackie, and it's pretty common for people from poorer backgrounds to have separate corporate and casual personas.

The key is to accept those limitations. They should have just kept to the street kid start.

I mean this is they key for everything when making great products, accept your limitations and don't make it the users problem.

It is so fundamental you should not have to say it but you are really right in this case.

Re: Cyberpunk 2077 Refunds

#455
post #450

The whining about this game is becoming annoying. Why are people so entitled ? "But it's not what they promised" don't buy it then "But the game is bugged" don't buy it then "But the game is expensive and it should not be" don't buy it then There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund. "But they lied about the game" It'…

> There are tons of game stores, and EVERY SINGLE ONE OF THEM provide a refund policy. Why would you whine about your game ? Just. Get. A. Refund.

Uh, what?

Until this announcement, SIE flat out refused people getting refunds. On Steam, you have to have played for less than 2 hours to qualify for a refund. Returns become extremely limited or downright impossible for opened physical games.

https://www.polygon.com/2020/12/17/22179460/cyberpunk-2077-r...

The fanboy army defending CDPR is honestly more annoying than people justifiably being upset with an unfinished, overhyped game.

Re: Cyberpunk 2077 Refunds

#456
post #161

Earlier quoted context omitted.

Same here, playing on Stadia (4k). I tried it on 3 devices: - windows 10 PC over Ethernet - no lag - MBP 16 over WiFi - lag - pixel slate over WiFi - lag The lag is not too bad, but still noticeable. I only play on the PC now. I have no idea how to fix WiFi lag.

Mac wifi lag happens due to location services. Disabling it fixes most of the lag. https://community.stadia.com/t5/Stadia-on-Chrome/Fixing-stut...

Huh. That's a good trick, but I wonder what the reason is. What's going on under the hood with the location service?

Re: Cyberpunk 2077 Refunds

#458
post #257

Earlier quoted context omitted.

You really think a slide from a conference talk 8 years ago is a "promise"? Get a grip, mate.

Even if I was to "get a grip", do you believe this: https://www.youtube.com/watch?v=2SmDUHekjMc is acceptable game?

Similar problems were in GTA V PC version, people hated it for it until they fixed them 6 months later.

But xbox/ps crowd were happy because they got that game over a year earlier and with not such big bugs.

Here it is different PC gamers got a better game and mostly console players are complaining.

Re: Cyberpunk 2077 Refunds

#459

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Based on your description I want it even more now. I did get a Deus Ex vibe from this game from the first moment I heard about it. I've been desperate to get back into gaming, and was looking forward to an Xbox to play 4 games, this being one of them. Hopefully by April (when I expect to be able to buy a new Xbox Series X), the patches will have made the game playable.

That's a misleading description. To me it feels more like an Ubisoft open-world game (big, shallow and buggy) than Deus Ex.

Re: Cyberpunk 2077 Refunds

#460

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. I'm flabbergasted by this comment. CP2077 is way more of a cyberpunk-themed GTA5 than I expected or wanted. Admittedly I avoided reading pretty much anything about the game before release to avoid the insane and impossible to live up to hype, but I can hardly wrap my head around the id…

One of the recurring complaints is with the open-worldiness of CP2077 not being very developed: Police that instantly appear behind you, pedestrians that walk through cars, etc. These are the types of things that mean the world is less a system to interact with than a glorified maze to navigate.

There are really two things that happened, but they have the same underlying cause: The premises of the game weren't spelled out coherently. That allowed the production to get out of hand, and the hype to grow to unmanagable expectations and buyers to feel betrayed when it wasn't what they imagined.

Even the broad title "Cyberpunk" is suggestive of impossible scope, in the way that Microsoft has "Word" and "Office" - it would, at first glance, be claiming to cover all possible aspects of the cyberpunk experience. But it's actually an old TTRPG license, and so right off the bat the game is hamstrung in catering to 21st century consumer expectations by also having to incorporate the nostalgic mechanics and lore of a 20th century design.

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