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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#281
post #251

Earlier quoted context omitted.

The core narrative is broken. WARNING SPOILERS!!!! /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n /n The whole Johnny schtick is an utter disgrace to RPG design, this isn't an RPG anymore it's a GTA5 wanna-be. The prolog is great it works flawlessly the combat in it is also good which is suspect is because it's heavily scripted. How this should've worked out is that the whole story of the chippening and Joh…

On one hand, I totally agree with you: your suggestions would make for a far more mechanically and morally interesting game, and it's a shame that the promise set out during the first two hours of the game doesn't really pan out in the end. On the other hand, I still have not felt this immersed in a game world and character stories since... well, since maybe The Witcher 3, and before that Planescape: Torment and Terr…

I've encountered 100's of bugs playing through the game for about 25 hours ranging from annoying like you can't loot certain items because of how they clip with the ground, or you get stuck in scanner mode until your reload the game to completely broken quest lines and heck some perks break the game completely like the looting mods perk from droids once you have it you can't loot droids anymore you see the drop icons but you can't loot them. I also had conversations get stuck because the UI doesn't load, scripted events bugging out etc.

This game is far more buggy than say Mass Effect Andromeda that was shat on by everyone for how buggy and well lame it was.

As for the RPG elements they are essentially non existent there is absolutely no impact to your choices, and most importantly you have no way of actually dealing with Johnny or anything else the way you want it it all ends up the same. There is absolutely no reputation factor here, street cred might as well be called XP since it's the same thing there should've been actual gameplay mechanic in which the way you deal with situations and missions actually impacts your street cred after a bunch of missions you would get a reputation say bully, maniac, white knight, hassler etc. that would change how characters react to you and the options you get or do not get in future situations.

This wouldn't be hard to actually implement but CDPR seemed to have dropped all RPG elements from the game which is ironically in line with some of the Glassdoor reviews from a couple of years ago: https://www.glassdoor.com/Reviews/Employee-Review-CD-PROJEKT...

As for the immersion I personally don't get it, driving just feels terrible (even with mods), there is no easy way to get new vehicles other than buying them, there is no vehicle customization and oh boy don't let me start on gear customization... I'm ok with the entire alt/punk look of the game but seriously some of the gear is just stupid I'm not kidding when I say I'm wearing a bathroom, a spiked braw, a gas mask, a pink bunny hat, diaper and loafers because of stats that to me is a major immersion breaker when your character is forced to look like that because of the sandbox.

The game deserves most of the negative reviews it got for being released as a buggy mess, it doesn't deserve the reviews of OMG they have dildos in shops and prostitutes. But this game cost a fortune to develop it had a budget of more than $300M that's more than GTA 5, it had constant delays and it still released with so many bugs that other than management saying fuck it we don't care about our reputation there is no other explanation to why it was released at this time.

Even if CDPR wouldn't have actually decided to make an RPG out of it but released it as a polished product there would be no questions that this game would've been received we a lot of praise. The issue is that mechanically it is weak in so many gameplay aspects like crafting and combat, it's buggy as hell and it doesn't have really interesting narrative mechanics to compensate for those flaws. TW1 was a horrible horrible mess when it was released, in fact without player mods especially those that change the combat it's still a poor experience but the story was great and you actually had to make good decision despite the limitations of both the engine and the studio at the time. TW2 was them basically trying to make a AAA game for the first time and almost nailing it, they had to make a lot of sacrifices to get it to run on consoles which is why it had about as much of a scope area wise as TW1 AKA Swamp and Back Again (with a detour to the fields of lag). TW3 was, well something else the combat still wasn't that great without balance mods but the overall combat mechanics were deep and that is by a large part thanks to it's setting where you can have more "boss fights" than in a game like CP2077.

The enemies in CP2077 are boring because they are human there is so much you can get by making them into bullet sponges without having the same issues as games like The Division have where you can dump 5 whole box magazines of a light machine gun into someone's face without them dying. Honestly CDPR should've added many more bots and cyborgs into the game and gave them much bigger abilities it would make encounters more interesting while not breaking the immersion of you dumping 600 rounds into someone and only taking 30% of their health bar down.

I can only hope someone at CDPR is still left that appreciates these ideas and has them too and the CDPR will 2-3 years down the line release an enhanced edition of the game, sadly because they've decided to have Keanu play Johnny it will make things harder because adding narrative mechanics would likely require quite a few voice over changes, but maybe they'll be able to deepfake it by then who knows...

Re: Cyberpunk 2077 Refunds

#282
I'm so not surprised. I've worked in a mobile game shop before and seen how pushing ends up with devs getting burnt out. They've been pushing now for years, probably since the very beginning. That kind of thing will just grind everyone to a crawl and if it doesn't ever let up then your team will just be crawling forever. You have to let people get into the rhythm of development and the key is setting reasonable expectations of your team based on what you know that rhythm to be. All the hype here, all the pressure to put out a great game, can be detrimental to development without proper leadership filtering/framing it.

Re: Cyberpunk 2077 Refunds

#283
post #267
post #236

Earlier quoted context omitted.

Bugginess and performance are areas that can be fixed with patches. What can't be fixed with patches is that the image of this game the developers sold to players was based on lies. There's a laundry list on reddit: https://old.reddit.com/r/cyberpunkgame/comments/kcve8s/promi...

They are going the No Man's Sky route. An incredible game years after it was released.

I genuinely hope this is correct.

However NMS is an open-world exploration game. I worry that with Cyberpunk 2077 being fairly linear / story based, they won't make the same investments that Hello Games did re: adding tons of new features.

Re: Cyberpunk 2077 Refunds

#284

Earlier quoted context omitted.

The performance issues might be fixable the gameplay issues won’t be. The combat is broken and gets really really boring, the AI is buggy as hell and too simple and it almost seems like they used the same AI from TW3 and it doesn’t understands guns. You can hide behind cover and headshot everyone with the sniper rifle on hard 10-15 levels above you can kill everyone with one shot. I’ve one shotted a boss with the sni…

> You can hide behind cover and headshot everyone with the sniper rifle on hard 10-15 levels above you can kill everyone with one shot. to be fair, this is an issue with pretty much every rpg-ish fps. if you're good at aiming, deus ex is also really easy with a sniper rifle or assault rifle with max damage upgrades. hide behind cover, preaim, pop out and one-shot someone, repeat. ditto for mass effect. the only real…

There are plenty of fixes to this from AI behavior that flushes you out successfully to one that penalizes you being pinned down (cover fire + rush from melee enemies).

The game also has poor incentives to go melee, too many enemies can one shot you at close range with shotguns (as evasion is your main damage avoidance stat) and if you do want to go the melee assassin route you are essentially penalized for it.

For melee to work you need to have the Berserker implant which goes into the same slot as the Operating System which means you lose your quickhack abilities which are both important from a narrative perspective and also needed for stealth play.

The only way I have to sum this game up is one poor design choice after another. It has all the right pieces or most of them, but it doesn't have the right glue and with all the puns in the world it needs more polish...

Re: Cyberpunk 2077 Refunds

#285

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

Any game with full voice acting is going to have certain limitations. Corpo V still grew up with Jackie, and it's pretty common for people from poorer backgrounds to have separate corporate and casual personas.

Re: Cyberpunk 2077 Refunds

#286

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade.

Game companies can't win dealing with amnesiac/bipolar consumers.

Re: Cyberpunk 2077 Refunds

#287

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

The first few missions of Corp path had me almost ask for a refund. Instead I started a new game as a street-kid. Makes way more sense now.

Re: Cyberpunk 2077 Refunds

#288
post #195
post #173

Earlier quoted context omitted.

> I don’t know why people are being so defensive. Probably cause the experiences differ wildly between people. I'm over 20 hours in, had one relevant bug (couldn't use my weapons anymore, which I found a workaround for), love the story (mainly the side quests so far, since I haven't done much of the main story by now), the world and having a blast with the game.

I am about 15 hours in on a PS4 Pro and absolutely every side mission I played was bugged. One is completely broken to the point where I can’t complete the quest because Johnny isn’t spawning. And on top of that the Game crashes at least once per hour. I do expect A LOT more when paying 70€ on a game. No, not RTX, but at least >20fps. The game is constantly hitching every N seconds. Plus the PR was all about that stu…

> Just compare the 48min E3 demo with actual gameplay.

You mean this: https://www.youtube.com/watch?v=Ogihi-OewPQ

This is probably the first game that didn't get a downgrade visually, but got an upgrade.

Not sure what else do you mean by E3 demo.

Re: Cyberpunk 2077 Refunds

#289

Earlier quoted context omitted.

The average customer of Cyberpunk 2077 doesn’t know or care what the video game media is saying, nor do they know or care who CDPR is. The game will be fixed with some patches in a month or three and it will continue to be exceptionally popular.

Why do you say that? All of my friends who are playing/taking about the game are discussing the reviews more than the game itself.

I mean that’s kind of my point: you and your friends are more familiar with games. Cyberpunk 2077 is pretty mainstream and probably one of the most advertised and hyped games of all time. Most people buying it will not be “gamers”.

Re: Cyberpunk 2077 Refunds

#290
It pays to be a patient gamer. I'm sure the $5 steam sale version of Cyberpunk 2077 5 years from now will be much better than the $60 release day version.
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