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Cyberpunk 2077 Refunds

playstation.com

421–430 of 644 posts

Re: Cyberpunk 2077 Refunds

#421

Earlier quoted context omitted.

>it's more like a new Deus Ex game Only if you have never played a DX game before. It is a much lesser experience than any DX game, so that is a real sour point for players expecting, or at least familiar with, that. And the bugs are not a sideshow. I played 2 hours on PC and returned it. When I had mission markers coming and going completely unrelated to any quests I had started I said "enough". If the game is made…

>it's more like a new Deus Ex game Yes, I'm pretty sure it's the opposite. I was expecting a cyberpunk New Vegas, but it seems more like a cyberpunk Fallout 4.

This was the exact line I used to describe it to a friend.

I think Deus Ex signals the same thing, we were expecting a deep story driven game, instead it's a pretty shallow RPG and not a very well done action game, so what's left?

Re: Cyberpunk 2077 Refunds

#422
post #321

Earlier quoted context omitted.

What is a Deus Ex game like? I 100% have assumed this was going to be an RDR/GTA5 style open world game that I could just ignore the story of and go around exploring. The games I've liked have been skyrim, and GTA5 (I hated RDR), and in both of those I didn't really pay any attention to the story (except as a way of getting money to buy more gear). It was just more about driving/riding around and looking at stuff for…

Deus Ex puts the player in an extremely small, dense area where they have tons of options. The game reacts to the way the player approaches each situation, sometimes dramatically warping the story depending on what they do.

note that "extremely small" is only in comparison to modern open world games or MMOs. All 3 deus ex games (ignoring the shooter I never played) felt bigger than e.g. Skyrim to me which is large but feels empty

Re: Cyberpunk 2077 Refunds

#423
post #61

The problem were the expectations. CDPR built such high expectations from the game that it was ridiculous. And they were in high-estee, W3 was amazing so people thought that such a gamer-centric company will keep their word. Of course everyone with half a brain knew that a lot of these were infeasible in such a depth as they advertised but on the other hand, the game was in dev for 8 years, so why not? Then the game…

This is exaggeration on top of exaggeration and reminds me why I try to stay away from the gaming community after a long while.

Re: Cyberpunk 2077 Refunds

#424
Someone or a few at CDPR should lose their jobs over this.

Why they didn't make this a PS5/XSX exclusive is absolutely beyond me. It was very, very clear this game did not run on last-gen console hardware.

Re: Cyberpunk 2077 Refunds

#425

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>I think most of the negative sentiment against Cyberpunk 2077 comes from three sources:

>Having watched a video (https://www.youtube.com/watch?v=C5pHpQqhmR4) of how it runs on PS4, I now clearly see where all this hate comes from.

Yes, and that's why TFA links to playstation.com, where you can get a refund for your PS4 purchase. This isn't about the game in general, this is about the awful PS4 version.

Re: Cyberpunk 2077 Refunds

#426

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game.

Funny, I didn't want to buy it before, but now that you say this, I might actually buy this thing. I never found RDR/GTA style games very fun other than 15 minutes of mayhem at your friend's house. Whereas the Deus Ex games are a masterpiece.

Re: Cyberpunk 2077 Refunds

#427
The amazing thing to me is that a game that has been in development for so long runs so badly on consoles that were new when development started.

I bet they spent a lot of time updating the engine and graphics over the past 8 years, and as a result the game barely runs on the hardware they were using when they started writing it.

Re: Cyberpunk 2077 Refunds

#428
post #339
post #230

Earlier quoted context omitted.

Dozens of hours here on Stadia. Only one bug, loading the last checkpoint would instantly crash. My workaround was just to load a minute-earlier auto save.

I'm close to 60 hours on the Stadia version now, haven't run into any gamebreaking issues. I have had some hilarious ones though, like when NPCs drive me around they miss a turn and plow pedestrians. I'm able to skip the driving sequences so it hasn't been a big deal.

> I have had some hilarious ones though

Most of the time these are part of the open-world genre leading to lots of fun, like weird ragdoll physics. Tho they can be kind of a deal-breaker when they happen during scenes that are supposed to have an emotional impact.

Like when a character you are supposed to care for is about to die, and their gun suddenly flies inside their head to get stuck there, while the drama keeps playing out regardless of how absurd it look.

I had to literally lol at that, but it really took me out of the moment/the mood the scene was actually going for.

Re: Cyberpunk 2077 Refunds

#429

Someone or a few at CDPR should lose their jobs over this. Why they didn't make this a PS5/XSX exclusive is absolutely beyond me. It was very, very clear this game did not run on last-gen console hardware.

No one needs to lose a job over a game, let's chock it up to a mistake, learn a lesson, and move on. Losing a job shouldn't be a threat to be perfect.

Re: Cyberpunk 2077 Refunds

#430

Earlier quoted context omitted.

This is why the video game consumers are cancerous. They constantly preorder, buy into all of the hype hook/line/sinker, get mad at delays, and yet still get mad when the game is released half-finished/didn't meet the unreachable expectations. This cycle has happened with virtually every troubled AAA game release in the past decade. Game companies can't win dealing with amnesiac/bipolar consumers.

Blaming the consumer is jot the way to go.

It is if you're another consumer
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