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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#401

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

I’m about 30 hours into the Xbox One X release and it’s a tough love.

The game is unbelievably awesome when it works.

Unfortunately, it doesn’t really work/play well.

I have crashes every 30-45min. Glitches are so commonplace it’s clearly beta quality at best.

I’ve gotten to the point where I know to have the best chance to actually play a mission I need to get to the right location (use waypoints since driving crashes the game), find the NPC for the mission, open dialogue and start a mission, ensure the mission has started (usually when the monologue starts from the NPC), close the game, reopen the game, and start playing the mission. After a mission, expect a crash.

It got old really fast having the game crash during a mission and being forced to play the same mission over and over even if it did help me find better loot.

Re: Cyberpunk 2077 Refunds

#402

Earlier quoted context omitted.

Ping is measured round-trip. So the game should get your input in ~8ms, process it, then it will take ~8ms for the feedback to return to you. Depending on how user input is processed in a game, this problem can be mitigated.

Oh wow, never realized this..but I guess ping in one direction is hard to measure anyway since it'd require sync'd clocks. TIL!

Not just hard, impossible: https://en.wikipedia.org/wiki/One-way_speed_of_light#Theorie...

Re: Cyberpunk 2077 Refunds

#403

Ultimately I think the rushed launch will turn out to have been a correct decision, or at least not as horrible as it seems. The holiday season, especially during a pandemic when millions are stuck at home, is simply a financial opportunity too good to pass up. Launching in a few months would have lost those sales, while delaying the game (again) until holiday season 2021 would have destroyed a lot of hype and antici…

I think this is going to be the take that ends up in the, "truths that people don't want to accept" bin, because it means quality isn't the end-all that gamers want it to be.

If the choices are a) Delay again and risk losing the company or b) release a buggy game and use the revenue to repair the damage done to the company's reputation, I think the right move is b.

Re: Cyberpunk 2077 Refunds

#404

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Point 2 makes me think of the (reasonably) realistic expectations that game makers have with regard to the prospective release of next gen consoles. Guessing when the next gen consoles will be launched and creating a game time line around that feels intriguing in itself.

Re: Cyberpunk 2077 Refunds

#405
post #15

Earlier quoted context omitted.

Actually I see it as positive, because it proves that crunching isn't worth it, if this what happens coming out of burned developers. The industry keeps bleeding to many people that could have made huge contributions, but decided to invest into industries where crushing isn't part of the culture. For example, I rather do GUIs and 3D stuff for boring enteprise projects than spending endless nights and weekends fixing…

Yup, left AAA a long time ago. Way more money, work-life balance, and job opportunities available when you leave the game industry. It exploits developers who are initially passionate about the field, and then leaves them in a state where it's very difficult to leave (because it's very specific skills that don't easily transfer to other industries)

If you work on game engines, trading is a fantastic transition since you'll already have high performance C++ experience.

Re: Cyberpunk 2077 Refunds

#407

Earlier quoted context omitted.

I'm fairly certain they cut out a big chunk of the "lifepaths" to make the deadline. They don't really make sense as a mechanic at this point. You choose your previous life as one of the main choices but then all the paths merge together after 15 minutes? Just doesn't make sense from a game design or story perspective as a intentional choice.

Paradoxically, we call "cut content" what was recorded but not wired into the game. Abandonded ideas are not cut content, same as content that is cleaned up from the release thoroughly and leave no trace of it. Concerning the life paths, it's just a fancy rumor that something was cut there. True, the origin stories for life paths in CP2077 could be perhaps as long as in Dragon Age: Origins, but keeping them short and…

> Why have them at all?

The lifepath system was a key feature in the TTRPG, obvious handled a lot differently in the TTRPG than video game where they have merged the Roles with the Lifepath.

I think people are disappointed as they were expecting DA:O levels of paths but got 15-20 mins and a few chat options (that don't add up to anything).

Re: Cyberpunk 2077 Refunds

#408

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

>it's more like a new Deus Ex game Only if you have never played a DX game before. It is a much lesser experience than any DX game, so that is a real sour point for players expecting, or at least familiar with, that. And the bugs are not a sideshow. I played 2 hours on PC and returned it. When I had mission markers coming and going completely unrelated to any quests I had started I said "enough". If the game is made…

I loved the original Deus Ex and think Cyberpunk does a good job of carrying the torch. While it is clear both games have different priorities in terms of writing and activities but they both have a similar heart. I think Cyberpunk puts a lot more points into atmosphere and worldbuilding than DX ever did, personally.

And nonlethal options are presented to you as part of the tutorial. I agree that lethal/nonlethal doesn't seem to make much of a difference, but if you do stealth and melee combat from the start you have a path for nonlethal that will get you all the way through the first major mission. From there it's relatively easy to acquire PAX mods that turn any gun nonlethal.

Re: Cyberpunk 2077 Refunds

#409

Earlier quoted context omitted.

Probably not because they weren't supporting old consoles. imo any open world game with complexity, that isn't Grand Theft Auto or Red Dead Redemption, is going to be a mess for the 1st two years. It was like this with the Fallout Series as well. I have no clue how Rockstar has done successful releases consecutively

> old consoles This makes it sound like they're trying to shoehorn the game on a NES. In reality, it was the current generation of consoles for the entirety of the development cycle. If it weren't for the multiple delays, the game would have had several months on the Xbox One/PS4 before the Series S/X and PS5 would have even been released.

PS4 and Xbox One are several years old. When you account for the yearly or faster hardware refresh cycles for PCs and other devices like iPads, PS4 and Xbox One are both ancient and at the end of their hardware life cycle. This is exacerbated by Cyberpunk devs being primarily PC developers. ie. It's hard developing a complex open world game. It's harder doing it on old gen consoles.

I'm not saying that it's impossible, but to date, I can only think of Rockstar as the only ones who have done this successfully from the start

Re: Cyberpunk 2077 Refunds

#410

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I'm thorouly enjoying the game but CP2077 really feels like an MVP rather than a full game mechanically.

The story is great, the side missions are great, the map is great, the art direction is spot on but the world feels empty, the looter shooter/crafting aspect feels half implemented, the whole clothing system is a mess and you can see where they have cut content (non story braindances being purchaseable but unusable for example).

Now I know Rockstar has decades of experience making open world games but these videos really drive home how lacking CP2077 is in the little things that really make a world feel alive:

https://youtu.be/PsBrkLq31eM

https://youtu.be/1IPRjzrHvak

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