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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#171

FWIW, I tried it on Stadia, NVIDIA, and a reasonably recent gaming PC. Local (even on minimum settings) > NVIDIA > Stadia and there's a big gap on each of those. The game is already a little spongey / laggy, and an internet connection exacerbates that.

By NVIDIA do you mean GeForce NOW?

Re: Cyberpunk 2077 Refunds

#172

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

CD Projekt failed at many things in this project, but the things it failed on were mostly moonshots. Nobody except Rockstar and Insomniac does AAA open-wolrd and story-rich game that was expected from CD Projekt, and these studios have enormous head-start. Some engineering projects are not solved by money, they only get solved and polished by institutional experience. And in some areas, Cyberpunk was actually trying…

aside from maybe the vehicles (which don't seem to go all that fast), it's not clear to me what they are attempting that's so much more ambitious than witcher 3. novigrad was also very dense with lots of NPCs, a little rough on the GPU, but it worked just fine. that was five years ago.

Re: Cyberpunk 2077 Refunds

#173

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

> I don’t know why people are being so defensive.

Probably cause the experiences differ wildly between people. I'm over 20 hours in, had one relevant bug (couldn't use my weapons anymore, which I found a workaround for), love the story (mainly the side quests so far, since I haven't done much of the main story by now), the world and having a blast with the game.

Re: Cyberpunk 2077 Refunds

#174

Earlier quoted context omitted.

Runs great on Stadia compared to PC (in my experience playing on both platforms). Google needs to make something of this. I even tried running it from Chrome on my old MacBookPro 2015 and was thrilled it worked and was a great experience.

Out of curiosity what are your PC’s specs?

Intel(R) Core(TM) i9-7960X CPU @ 2.80GHz 32.0 GB RAM Windows 10 Pro, 64-bit 20H2 GeForce GTX 1080 Ti, ver 460.89

Re: Cyberpunk 2077 Refunds

#175
post #47

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

Allegedly, the game was rejected 6 times before it was finally approved. Even then, it was approved on the condition that the big bugs will be fixed by December 10. Apparently, they weren't.

They listed the original delay as due to current gen consoles, it's likely one of the two _did_ veto their previous launch plans on one of the consoles and they decided to delay the whole launch. The question is if it was even worse on consoles 6 weeks ago, or if they just cajoled the platform holder in question into letting them launch anyway.

Re: Cyberpunk 2077 Refunds

#176

I'm playing this game on Google's Stadia and must say I'm impressed and having a blast. Besides some minor bugs this game streams flawless in 4k to my Mac (which technically isn't even a supported platform for the game, but is for Stadia). I bought the game during last weeks promotion with a free Chromecast Ultra and controller, so I would have at least had some hardware for cheap should the game itself suck, but the…

How is the latency? Do you feel any lag when moving your mouse / character?

In my experience some games are just very laggy, where others appear "optimized" for Stadia network. I can't put my finger on it, but my comparisons come from playing the same title on PC/Steam. Cyberpunk seems to have none to very little lag. And that's playing with the chrome cast device on my wireless, Chromium on Linux via ethernet and Chrome on macOS. All platforms work great with Cyberpunk, but Destiny 2 is another story.

Re: Cyberpunk 2077 Refunds

#177

Earlier quoted context omitted.

> It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Well, or if you're the type of person who can be happy playing Doom or The Witcher 3 on Switch. Which I assume is a substantial number of people—they keep porting those types of games to the Switch, which means someone has to be buying them. Watching the…

On 720p the TAA and post processing are already on their limit. On 540p it would be gta-vice-city-motion-blur level unbearable

Well, the Witcher 3 on Switch drops to 540p at the low-end.

Xenoblade Chronicles 2 can actually go down to 368p. I remember some people were upset about that, but it didn't seem to cause an uproar, and certainly kept the framerate steady.

Re: Cyberpunk 2077 Refunds

#178
post #161
post #103

Earlier quoted context omitted.

How are you getting 4K on a Mac? I'm also playing Cyberpunk 2077 on Stadia and I've been quite positively surprised by it. However, I'm not really sold on Stadia generally yet. There's definitely some input lag and I can feel my mouse movements being "spongy". I'm also having a hard time driving, but I don't know if that's the input lag or just the game. Also, even if the game is running at the best possible graphica…

Same here, playing on Stadia (4k). I tried it on 3 devices: - windows 10 PC over Ethernet - no lag - MBP 16 over WiFi - lag - pixel slate over WiFi - lag The lag is not too bad, but still noticeable. I only play on the PC now. I have no idea how to fix WiFi lag.

I've played a little on my TV with the CCU over Wifi but not enough to determine lag, my Mac is hooked to gigabit straight to my router.

They do recommend 5Ghz for Wifi and being as close to the AP as possible. I can image if your AP is behind a wall or in a closet or different floor you get noticable delays as signals come in via reflections rather than directly.

Re: Cyberpunk 2077 Refunds

#179

Earlier quoted context omitted.

CDPR didn't create the hype. Witcher 3 did that. Also, it's just a game folks. Get your refund and move on. (In response to the guy who wrote he was crying himself to sleep every night after the cyberpunk disappointment)

> CDPR didn't create the hype. Witcher 3 did that. Really? I've never played that Witcher game at all, but Keanu Reeves had caught my attention to Cyberpunk.

So? Keanu Reeves is in the game. That's not hype, that's a fact.

Re: Cyberpunk 2077 Refunds

#180

I'm playing this game on Google's Stadia and must say I'm impressed and having a blast. Besides some minor bugs this game streams flawless in 4k to my Mac (which technically isn't even a supported platform for the game, but is for Stadia). I bought the game during last weeks promotion with a free Chromecast Ultra and controller, so I would have at least had some hardware for cheap should the game itself suck, but the…

Runs great on Stadia compared to PC (in my experience playing on both platforms). Google needs to make something of this. I even tried running it from Chrome on my old MacBookPro 2015 and was thrilled it worked and was a great experience.

I suppose you played on Stadia from a friend's account right? Otherwise you would had to have to buy the game twice, once in GOG/Steam/Epic and another in Stadia. For that reason if I were to consider cloud gaming I would prefer something like Geforce Now or Shadow rather than Stadia or Luna.
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