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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#111

Earlier quoted context omitted.

> it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review) The Guardian righty criticized Cyberpunk for misogyny and xenophobia. The idea that these concerns are just some quirk of Anglo-American culture which is alien to Poles is an idiotic, offensive, condescending assertion which manages to be equally wrong about…

Well Eastern-European countries are notoriously xenophobic and misogynistic. Poland recently outlawed abortion for instance.

It’s true that Central and Eastern European governments have lagged behind North America and Western Europe when it comes to sexual freedom and LGBT rights, and that reactionary views are more widespread in those societies. The problem is that the Republicans in America is exactly as misogynistic and anti-abortion as Law and Justice in Poland. It is quite likely that Roe v Wade will be turned over in America in 2021. These things are not static and can change dramatically in a decade. Trying to make this about national attitudes is a mistake that only leads to confusion and misunderstanding.

And with Poland and Hungary especially, the government has become strongly anti-LGBT in response to increased public support for LGBT rights, as part of a general authoritarian far-right ideology. This complicated political development with a homogenous expression of Hungarian/Polish society.

And in the case of CD Projekt Red in particular: for starters, you can’t claim “golly, those humble Poles just have different views than you American folk” when your game is set in America, is clearly about American culture, was heavily marketed towards Americans, and prominently features major American actors. And CD Projekt Red has repeatedly apologized for their transphobic GOG ad campaign. They are not hicks who are unaware of some Ivory Tower concern by elite American liberals. They are in fact fully aware of what they are doing and they made a moral choice.

Re: Cyberpunk 2077 Refunds

#112

Earlier quoted context omitted.

No it isn't. Those concepts are a fetish of a very small (yet influential) group of people residing exclusively in the West. 90% of the world doesn't care. And as a Polish person myself, I can assure you this is not a condescending and not wrong about Poland at all. And just because you are offended it doesn't make you right.

You are just full of shit. Kaczynski wouldn’t have described LGBT rights as a “threat to Poland” if it weren’t for all the brave Polish activists who do in fact care about these things. 30% of Poles support same-sex marriage. The idea that the governing party of Poland speaks for all Poles is just fascist bullshit.

So how does the LGBT rights relates to the topic we discussed, that is : misogyny and xenophobia?

I think this lack of ability to actually communicate with other people is typical for SJШs. This way they create a mental safe space where they isolate themselves from reality.

Re: Cyberpunk 2077 Refunds

#113

Incredible. And I don't think this is something a year of patches will be able to fix. Also, I hope this is a wake up for the review industry at large who has largely overlooked the glaring issues that extend far past the bugs. A good overview of the state of the game: https://www.youtube.com/watch?v=bexA1Oolp0k

The performance issues might be fixable the gameplay issues won’t be. The combat is broken and gets really really boring, the AI is buggy as hell and too simple and it almost seems like they used the same AI from TW3 and it doesn’t understands guns. You can hide behind cover and headshot everyone with the sniper rifle on hard 10-15 levels above you can kill everyone with one shot. I’ve one shotted a boss with the sni…

Not at all how i felt when i completed the game. It's buggy yes but Bethesda have released every single game they have ever made in way worse a state. I should know since i have completed those too. Strange how bugs in a Polish game with links to anti-DRM is getting so much flak when American games that are way way worse haven't for... well since back when a bad game could get 0 rating and not a 6 as they do now.

Re: Cyberpunk 2077 Refunds

#114
post #40

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

While I do have immense sympathy for the devs, it does bother me that none of them blew the whistle. Many, if not most, should've known that this game was nothing like what was promised, and practically unplayable on PS4 or XBONE. Yet they said nothing.

There were actually rumours a while back saying that Cyberpunk 2077 was delayed because it ran poorly on the last generation consoles.

>Niespielak speaks about the situation on a popular Polish podcast, which has since been translated into English. He basically says that CD Projekt Red was running into real trouble when it came to getting Cyberpunk 2077 to perform on PlayStation 4 and Xbox One -- the latter especially. It's unclear whether Niespielak is referring to just the base systems or the Pro and X as well.

CD Projekt Red even responded to the rumours, basically saying that there wasn't really a particular reason for the delay. Guess that may have been true, considering how many bugs the game still had when it released.

>"No hidden agendas, just working on making the game better."

That part may have not really been that truthful considering what we now know about the console versions and how they went out of their way to not show us any footage before release.

https://www.pushsquare.com/news/2020/01/dev_responds_to_rumo...

Re: Cyberpunk 2077 Refunds

#115
I think most of the negative sentiment against Cyberpunk 2077 comes from three sources:

1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game.

2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video (https://www.youtube.com/watch?v=C5pHpQqhmR4) of how it runs on PS4, I now clearly see where all this hate comes from.

3) There are some bugs and quirks, depending on your platform and luck. I haven't had any major issues, though I know for some it's just unplayable at the moment. This will likely get much better after patches hit.

On a personal note, I like the game a lot. Yes it has its quirks, and I generally feel it's a less refined/polished game compared to what Witcher 3 was, but still it's an extremely fun, really well-made game. Combat is great, world is enticing, story-telling swings between good enough and great. For one reason or another whenever I launch the game another 5 hours passes without me noticing. FPS camera and general art direction also helps with suspension of disbelief, and the game is as immersive as it gets.

It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons.

Re: Cyberpunk 2077 Refunds

#117
post #103

I'm playing this game on Google's Stadia and must say I'm impressed and having a blast. Besides some minor bugs this game streams flawless in 4k to my Mac (which technically isn't even a supported platform for the game, but is for Stadia). I bought the game during last weeks promotion with a free Chromecast Ultra and controller, so I would have at least had some hardware for cheap should the game itself suck, but the…

How are you getting 4K on a Mac? I'm also playing Cyberpunk 2077 on Stadia and I've been quite positively surprised by it. However, I'm not really sold on Stadia generally yet. There's definitely some input lag and I can feel my mouse movements being "spongy". I'm also having a hard time driving, but I don't know if that's the input lag or just the game. Also, even if the game is running at the best possible graphica…

You can use Chrome extensions to modify Stadia, I used Stadia+[0]. You can force 4k that way even though it's not supported.

I don't have any noticable input lag but I'm on 70/30mbit fiber with 3-4ms ping to stadia.com. Sometimes the stream quality drops for a sec, but no noticeable frames or audio dropped.

I agree with the darkness being to bright, couldn't fix it with the gamme correction either. I have a feeling the 4k does a little better job in that regard. But overal it's not bothering me to much.

[0] https://chrome.google.com/webstore/detail/stadia%20-extensio...

Re: Cyberpunk 2077 Refunds

#119

They shouldn’t even bother offering it on the PS4 and the old XBox. It plays well on the PC and I presume the newer consoles.

Running x570 chipset with 128gb RAM and RTX 3090 with AMD 5900x and updated non beta Windows. Crashes every ten minutes. Wish it played well....

Running P67 chipset with 12gb ram and AMD 5600XT with Intel I7 3K and updated non beta windows. Is at my second playthrough without a single crash or need to reload. Rock solid. Your rig is faulty.

Re: Cyberpunk 2077 Refunds

#120

Can somebody post a tldr of what's going on? Like, why are people pissed and why are they giving refunds?

Cyberpunk 2077 was released on PC, Stadia, PlayStation 4 and Xbox One.

It performs quite poorly on the base PlayStation 4 and Xbox One, and basically to get a good console experience, you need a PlayStation 5 or an Xbox Series, where you'd play the game in backwards-compatible mode (there's no PlayStation 5 / Xbox Series versions yet).

CD Projekt Red never showed any footage shot on the consoles and didn't send out any review codes out for the console versions before release. All of the reviews that came out before the release were for the PC version and even the PC version wasn't allowed to show any recorded footage in their videos (only the publisher-provided B-roll).

The game is also quite buggy and unfinished as well, on every platform. Many were also disappointed by the actual game. There's for example some talk about the AI, which is rather subpar.

Combine the poor performance on the consoles it came out on, the deliberate attempt at hiding the true state of the console versions, the multitude of bugs and glitches and some of the lackluster aspects of the game, and you'll find yourself with a lot of upset people.

As to why Sony is giving refunds, I'm guessing it's because CD Projekt Red made a statement promising big patches for console versions next year. However, in the same statement, they said that people who didn't want to wait could "opt for a refund" and should contact Microsoft and Sony for digital refunds.

However, we later learned that there was not agreement between CDPR and Microsoft/Sony, and they were just talking about the standard store refund policies. In Sony's case, you can't get a refund if you've already downloaded the game. This lead to a lot of people being angry at Sony for not getting the refund they were "promised". On Microsoft's side, people were getting mixed, but slightly better results.

Seems like Sony decided to go with the nuclear option after getting bombarded with refund requests after CDPR's statement about refunds.

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