Earlier quoted context omitted.
PC here, agree it's fun and I think some people are definitely expecting GTA from a developer that has absolutely no experience making something like GTA. GTA is GTA because Rockstar perfected the formula and the engine over several iterations of the game. I'm sure every GTA is a mountain of work to create, but its a considerably smaller mountain than starting from scratch. But putting GTA aside, I don't think CDPR e…
>some people are definitely expecting GTA ... I don't think CDPR ever promised to create a Cyberpunk-GTA clone I don't think this is fair at all. From the earliest days of their marketing, CDPR was promising that Cyberpunk2077 would have "unprecedented" levels of customization, open world interaction, and next-level AIs. It may have been foolish for people to believe that would come true, but CDPR definitely did prom…
CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
451–460 of 682 posts
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#452Earlier quoted context omitted.
PC here, agree it's fun and I think some people are definitely expecting GTA from a developer that has absolutely no experience making something like GTA. GTA is GTA because Rockstar perfected the formula and the engine over several iterations of the game. I'm sure every GTA is a mountain of work to create, but its a considerably smaller mountain than starting from scratch. But putting GTA aside, I don't think CDPR e…
Some people spent hours in No Man's Sky too. The cost per hour only matters if you can put up with 'flaws'. Most expected the latest and greatest, what they got was not that. Every hype/drop cycle is the same, but this cycle is filled with more valid complaints than normal, depressingly. People felt burnt on Oblivion in 2013 because it was boring green forests and unappealing face design. That game pretty much worked…
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#453Earlier quoted context omitted.
Question remains, why did Microsoft and Sony certify them?
From what I understand, certification is mainly making sure the game doesn't: 1. Crash often 2. Cause issues with the underlying OS intentionally or not (like how an Anthem update supposedly caused PS4s to need to be initialized or recovered) 3. Disobey guidelines like using the official patch process, multiplayer APIs, etc.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#454Earlier quoted context omitted.
Eh, I always appreciate the early adopters who provide feedback and pressure on devs to fix the games so that I can play a much better game 6 months or a year later.
Well yeah, same here. But seems like CDPR is happy about preorders. That's too many adopters to be called "early".
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#455Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…
Performance is fine. Bought the game a couple of days after launch and after reading the reports about horrible performance while downloading, I disabled everything under graphics, but then after a crash it reset its settings (yeah, I know) and it seems to work fine even with all settings on.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#456Earlier quoted context omitted.
>One thing that's always worked for me is to amortize the cost of purchase by time played. If I get only six hours of Cyberpunk 2077 played at $60. That's 10/hr for entertainment... which is better than a lot of stuff. I'll probably sink 50 or 60 hours into the game completing the main story. That's $1/hr of entertainment... ridiculously good value. The amount of time we have is finite, attaching a dollars per hour f…
I agree.. its very much a quality of experience for me. I paid $250 for a six person table with dinner at the Mississippi Symphony Orchestra while they played all the best pieces of John Williams' music from his many film scores. Only a two hour concert, but the Jurassic Park theme made me tear up, and I was only 10 feet from the orchestra. I paid $300 for two Conductor's Box seats at the MSO for myself and a girl I…
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#457Earlier quoted context omitted.
This is a question that has two answers 1. Not good 2. I have fiber Obviously generalization and I don’t care if someone has 2008 DSL and it “runs awesome”.
Fiber wouldn't do much would it? Does it reduce actual travel time for the signal?
mobile broadband can easily have 20-30 ms latency to the ISP.
DSL is often 10-20 ms. Coax is in the same range, depending ont he provider.
Fiber is usually 1-3 ms.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#458Earlier quoted context omitted.
Combat absolutely sucks, and it's the one thing I loathe about the game. You have to empty two magazine clips in any given opponent to take him down. I've never seen a game with such weak weaponry. It feels unrealistic.
It's an RPG, not a tactical sim shooter. What's with this criticism?
Mass effect was also a RPG, but had much much better combat.
Combat in the witcher 3 was pretty good.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#459The whole project feels terribly mismanaged. Even from the character editor it is obvious the game had to be scaled down in the last year to even ship. Considering the amount of crunch, it is heartbreaking it ended like this for every interested party. I find it hard to believe that the launch of the new consoles did not have an effect on the launch date. CD Projekt could have taken the Rockstar approach, release the…
I do get a sense of mismanagement as well, however the platform situation is a bit complicated. Stadia release was probably contractually obligated to happen with the first volley. It was a big bet for Google, they never shut up about how Cyberpunk will come out for Stadia. Based on a few reviews I've read, the Stadia version seems to have turned out OK. The PS5/SeriesXS versions are coming out in 2021. They don't ex…
I've personally tried the game on Xbox One X and only problems I've found were graphical glitches but it still is not a great experience. It's honestly pretty sad it ended like this with the amount of crunch and the token system the developers had.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#460I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…
You're not seeing the issues because you're not playing the affected versions. Notice how all of the positive anecdotes are coming from PC players? IGN went so far as to split their Cyberpunk 2077 review into two separate reviews: One for consoles, and one for PC. Quote from the console review: > The Xbox One/PS4 version is nearly unrecognizable compared to the PC version. The PC version scored 9/10 and the console v…
If one liked Deus Ex: Mankind divided they will like Cyberpunk 2077.