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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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281–290 of 682 posts

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#281
post #18

Game wasn't ready for consoles, they just lied about it. And it looks like even the PC game feels incomplete "It's all style but no substance.". https://steamcommunity.com/id/outxider/recommended/1091500/ "Janky. If I can describe it with one word. 8 years of hype to launch what looks like an Early Access game. It's glitchy, it's buggy, it doesn't run well unless you have an RTX card and DLSS enabled. And that's bare…

Is that your review? With 50 hours of gameplay when you reviewed, 75 now? You dissed it, the played it for 25 more hours! You sure played the game a lot for something you didn't enjoy. On top of that it's sitting on mostly positive right now on steam, despite all the bugs. Sounds like the game's actually alright, apparently it looks amazing too.

It’s not my review, that’s why I added a link to the source review.

I have previously preordered the game for ps5, however I’ve returned it

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#282

Earlier quoted context omitted.

I got it on Stadia and it’s blowing my mind. I can play it on my Tv or projector thru chromecast ultras, or on my pc seamlessly and it looks great. I got to try it on the iPad Pro next. I love it. This is the breakout game for cloud computing.

How do you find the latency?

To contradict sibling, I don't notice any latency on 75 mbps plan (might be a lack of sensitivity to that as someone who hasn't gamed in years)

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#283
I have experienced exactly one bug, namely every tree within view-distance being visible through walls at all times. It is possibly the single most immersion breaking bug I have experienced in a video game and every time I see it I cringe.

And, yet, twelve hours and counting.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#284

Earlier quoted context omitted.

The game gives you a quickhacking tutorial at the very beginning. The mission with four tutorials in total, two optional

Yeah I did the tutorial, but found it very basic. Really looking for something that helps better explain how to fit quick hacking into broader combat. I have really progressed beyond pings and optical reboots, which makes me feel like I’m leaving at lot on the table, but the games hasn’t really expressed what that is.

There's a really good sonic blast one that functions like a flash bang. Super nifty.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#285
post #178

CD Project forced their employees to crunch to get a game out, missed deadlines, and shipped a game that is buggy on some definition of last-gen hardware. Assuming all that is true: how is this news? This essentially describes every ambitious, genre defining game for the last 35 years. As someone who tearfully tried to play Doom on a 286, I have some sympathy but the level of outrage is hard for me to understand. In…

> This essentially describes every ambitious, genre defining game for the last 35 years.

This is news because the quoted statement is false. In fact, the opposite is true. Every genre defining game of the past 35 years has had a genre defining gold print. CP2077 is a dumpster fire. It will never be considered a great because of its launch.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#286

Having played cyberpunk on PC it's mostly a fancy light show and not a lot of substance. You can't even customize anything past the creation screen, no car paint jobs no hair cuts and no body modification, no transmog system.. They tried to hide the console issues while reaffirming time and time again that current-gen console will be a first class citizen, that's an EA tactic not something that CDPR I thought I knew…

I'm not saying it's all bad. The art style is amazing, the sound track is awesome. The lips sync, facial expressions and body movement are pretty damn good. Yes there some nice side missions and the main story line is ok I guess but it's not really cyberpunk or really engaging. They advertised it as a cyber punk open world RPG and promised so many things and then literally changed the marketing of the game to an acti…

* it's not really cyberpunk*

Having read a bunch of great (and not so great) cyberpunk fiction from the 80's & 90's, that's actually a theme that really shines through here for me. Crazy cybernetics & brain/computer interfaces, hacking, drugs, weird AI doing things like running a transport/security company with some splinter groups that have existential crisis... I really get that original cyberpunk vibe.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#287
post #194
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

CDPR sounds like a relatively progressively run game company tbh. A lot of game dev companies deny you overtime during the run up to a major release and massively layoff staff after releases. Up here in British Columbia all technical workers[1] are overtime exempt because EA ran roughshod over our labour laws a number of years ago and people are too afraid to change them for fear of driving off businesses. 1. Vaguely…

I'm not familiar with Polish labour law, but it could be that in Poland like in many other European countries concepts such as "denying overtime" are inherently illegal.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#288
post #194
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

CDPR sounds like a relatively progressively run game company tbh. A lot of game dev companies deny you overtime during the run up to a major release and massively layoff staff after releases. Up here in British Columbia all technical workers[1] are overtime exempt because EA ran roughshod over our labour laws a number of years ago and people are too afraid to change them for fear of driving off businesses. 1. Vaguely…

I believe those rules only apply to companies that are primarily tech companies (like EA of course). Tech workers at non-tech companies can get overtime.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#289
post #194

Earlier quoted context omitted.

CDPR sounds like a relatively progressively run game company tbh. A lot of game dev companies deny you overtime during the run up to a major release and massively layoff staff after releases. Up here in British Columbia all technical workers[1] are overtime exempt because EA ran roughshod over our labour laws a number of years ago and people are too afraid to change them for fear of driving off businesses. 1. Vaguely…

Never understood why they tried so hard to be the destination for offshoring instead of fostering home grown studios. That and pitching Vancouver as an ideal HQ2 location since tech workers are worth ~50K less than in America[0]. Is this something that Canadians approve? [0] https://www.vancouvereconomic.com/wp-content/uploads/2018/02...

That document is not saying they are "worth" less than in America but that they are undervalued which I imagine a lot of them would agree with.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#290
post #280

Earlier quoted context omitted.

You are betting that CDPR will put in its due dilligence to regain trust of consumers. If they fail to deliver in the next 12 months, future sales will be bad. It’s rather pathetic that consumers give such leeway to irresponsible management.

> If they fail to deliver in the next 12 months, future sales will be bad. Citation needed. In my experience gamers are very quick to forgive and forget a bad game and will still line up for the next hyped release from the same publisher/studio.

TW3. CDPR dropped the ball (though not quite this hard) but pulled through within a year. No Man’s Sky missed that target but still managed to eventually have a (supposedly) decent product. Ask the average gamer how they feel about No Man’s Sky.

Most other big budget case studies either completely failed, were decent within a year, or shipped in a complete state.

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