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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#273

Earlier quoted context omitted.

Thanks I was wondering about what hardware stadia is running the game on and if they would have the same console issues. Im planning to buy stadia for this game.

AMD Vega 56ish GPUs and Intel CPUs, the game runs on medium settings on Stadia at 1080p.

30 fps target?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#274
post #178

CD Project forced their employees to crunch to get a game out, missed deadlines, and shipped a game that is buggy on some definition of last-gen hardware. Assuming all that is true: how is this news? This essentially describes every ambitious, genre defining game for the last 35 years. As someone who tearfully tried to play Doom on a 286, I have some sympathy but the level of outrage is hard for me to understand. In…

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#275

Earlier quoted context omitted.

AMD Vega 56ish GPUs and Intel CPUs, the game runs on medium settings on Stadia at 1080p.

30 fps target?

60 fps. There's also a 4K 30 fps option but my screen doesn't support that so not sure how good it is

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#276
post #244

Earlier quoted context omitted.

A sign that Investors in this company are not looking to build long term fundamental business. They are there only to rip off immediate profit. Too bad.

Christmas, new console releases, new graphics cards from AMD and Nvidia, and a pandemic. Take the pandemic out of the equation and it is still extraordinarily rare to have all of those events at the same time. Weigh the costs of having a bad release against the costs of missing these extraordinary circumstances. It’s not hard to see why they made the decision they did.

And just so 2020 can give you a kick in the teeth on the way out the door, you can't buy any of these technological wonders unless you pay a scalper on eBay a 100% premium.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#277

I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is emp…

> a complete waste of time to those more philosophically inclined At a surface level it is very reminiscent of the Deus Ex games, but if you go in expecting something profound you will be disappointed

I got serious DX vibes, but as soon as the surface is scratched you can see that it’s not an ice cream sundae but a shit sandwich.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#278
post #67

Earlier quoted context omitted.

I mean, that's great for you, but people are bashing CDPR for a good reason: the last-gen console versions are unfinished buggy messes. In a few hours of playing I've had multiple crashes, constant bugs, drops to 15 FPS, just generally terrible performance. I've literally never played such a buggy game before. For a game that had 8 years of dev time the state of the game is pretty egregious

I actually think the bugs/performance issues are helping CDPR right now. Everybody is talking about them rather than how bad the game actually is. The combat is simplistic. The AI opponents are basically broken. The quickhack system does indeed feel like a quickly hacked together game mechanic. V is stuck in a weird state between existing background (a la witcher) and player action defined: I didn't get the feeling o…

Normally when the game starts with a character creator, I expect a lot more agency. Instead, V seems to have a well-established character, and the dialog options just serve as additional flavor to their established character.

Also, can we talk about how atrocious everything involving driving is? The AI, GPS/pathing, handling, etc is all well behind what GTA IV was doing over 10 years ago.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#279
As someone who works as a leader of a tech team building a financial engine, from my personal experience. When teams are doing overtime it means some bad management happened somewhere. Either someone under-estimated the scope and was never adjusted / communicated, or someone couldn't keep promise of not changing things as a result the developers and final product suffer.

Software projects are very difficult to estimate. Especially when you are building 'one of a kind' products. How do you give an estimate of something you've never built. You may know how efficient your team is at building a past product but you do not know about the upcoming problems you will face when building something new.

After working on a project for sometime you have a better idea and give better estimates however pinning 'deadlines' on a 'one of a kind' product never works out.

This is just another one of those cases. They should have just released the PC version first, and the other consoles could have come later. It would have been a better release for everyone and a better product.

Having engineers work overtime also is generally quite bad. Engineers are humans they get tired, when they're tired they make more mistakes. I guess it shows very clearly in this game all the 'mistakes' the developers made.

How long did they spend making this game? And to rush it at the last minute to hit a 'deadline' and to have an outcome like this. Was it worth it?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#280

Earlier quoted context omitted.

It may be good for investors getting in now , however. I picked up a few shares.

You are betting that CDPR will put in its due dilligence to regain trust of consumers. If they fail to deliver in the next 12 months, future sales will be bad. It’s rather pathetic that consumers give such leeway to irresponsible management.

> If they fail to deliver in the next 12 months, future sales will be bad.

Citation needed. In my experience gamers are very quick to forgive and forget a bad game and will still line up for the next hyped release from the same publisher/studio.

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