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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#151
post #124
post #81

Earlier quoted context omitted.

If you don't game much you made be blind to the fact that the gameplay is a poor, and the AI is about 15 years behind the cutting edge (GTA SA was more advanced)

I personally haven't seen a single FPS beating the AI of FEAR back in the day. I honestly don't expect anything anymore. It's been so long. Cyberpunk 2077 is a bit worse than other FPS of our time. But all are worse than FEAR anyway. This comment doesn't include things like traffic AI. Only combat.

The original Halo is similar. Play it on a higher difficulty level and the behaviours of the different enemy types are super immersive and challenging. It's available on PC as well. I haven't played the other titles in the series so I don't know if they kept the great AI.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#152

Earlier quoted context omitted.

Did you not know about the tokens when you were hired? Why is your first reaction to "riot" instead of just "quit"? Unless it's in your contract, you don't deserve a bonus.

Why, when someone tries to take advantage of you, is your first reaction to retreat?

If I knew about the tokens before I was hired, no advantage is taken.

Honestly not even sure I agree that you're being taken advantage of if the policy is enacted after your hiring.

A bonus is a bonus. It is given out at the companies discretion, unless stipulated in your employment contract.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#153
post #76

Earlier quoted context omitted.

FWIW, I signed up for both GeForce Now and Stadia, and find Stadia to be both easier to use and better-looking. For comparison, I ran Cyberpunk side-by-side and killed the GeForce Now version after a few minutes.

You bought the game on both stadia and steam/gog/epic?

Yes, for science. It was ~$100 to check if I can avoid spending $2k+ on a PC rig because I can do my casual gaming on a MacBook Air. Turns out I can, so it was money well spent.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#155
post #67
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

I mean, that's great for you, but people are bashing CDPR for a good reason: the last-gen console versions are unfinished buggy messes. In a few hours of playing I've had multiple crashes, constant bugs, drops to 15 FPS, just generally terrible performance. I've literally never played such a buggy game before. For a game that had 8 years of dev time the state of the game is pretty egregious

Not wrong about the bugs and crashes, I've been experiencing a lot of them on my Xbox. But despite that, the storytelling and game play is so compelling that I'm just ignoring the crash every 1.5 hours etc

I think that huge testament to quality of the story and game in general. Even if it's sorely missing a decent final polish, I'll be excited to play it second time in 6 months time once all the patches are out.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#156
post #94

Earlier quoted context omitted.

It has been working well for me as well (on a PC). I love the story and the visual. However the combat system is simply broken. Police spawns out of nowhere when a crime is reported[1]. Really bad reticle drifting behavior[2]. Enemy sniper can 1-hit kill you even when they are far away enough for the game to not render them. Enemy spamming Overheat from behind a wall (even with all cameras disabled, which is game-bre…

The overheat thing is absolutely the most annoying thing in the game for me. It's way to hard to tell where its coming from, and with everything else going on it's just too much. And there doesn't seem to be a cooldown so the moment the effect wears off you're hit again. Theres a part where you're upstairs and you can hear the ai trying to attack you from the floor below. The game is fun but only barely and I think t…

Took me a while to figure out the overheat thing. There's a character skill that highlights who's hacking you, which you should get.

Then once you know who's hacking you, you either need to shoot them, or disable the camera (by hacking or shoot) they're using to hack you with (they can use cameras to scan, just like you can).

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#157

Earlier quoted context omitted.

> My biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. What are some modern games that are like this? I came looking for something to scratch my Deus Ex 1 itch and I’ve so far been satisfied. Not terribly engrossed in the world, but otherwise not disappointed.

The Witness was great as was The Talos Principle. SOMA and Fallout: New Vegas were good.

I would add Spec Ops: The Line (depending on what online communities you're a part of this game is either hugely underrated or hugely overrated), and the entire Bioshock series.

There also some simpler indie games like The Stanley Parable, Papers Please, and This War of Mine

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#158
post #120

Earlier quoted context omitted.

You can be employee #2 of a startup, receive a lot of stock early on and then see it dillute to fractions of a cent. Perfectly legal.

Unsure why you are being downvoted. Perhaps some founders and investors don't want this to be known...

Happened to me three times... upvoted to bring light to this as startup finances is tricky for most mortals. Dilution, premium vs standard, cliff, etc.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#159

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

> Presumably CDPR employees are not afraid to convey such bad news to the management.

it seems pretty clear that they're terribly abusive employers, so if anything I would assume the opposite is true: that it's an environment where the QA staff is chronically underpaid, lives in perpetual fear of dismissal, and is told that working on the biggest game ever is the honor of a lifetime.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#160
"we started with a score of 70, but now it’s 79. If you filter those who have played 10 hours or more, the score is 85 –so the more you play the more enjoyment you feel."

Lying with statistics 101. It's obviously impossible that people who didn't enjoy the game played less than 10 hours

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