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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#291
post #281

Earlier quoted context omitted.

It's the same argument as buying digital copies of your Music via iTunes or something vs Spotify. And we all know who won. The convenience of streaming games is too hard to give up

That sounds like an argument against Stadia, which forces you to rebuy all your games instead of just paying for the service like with GeForce Now.

Yeah I mean the cost can be argued about but buying individual games is going to be a thing of the past is what I am saying.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#292

For those talking about a native port, the drama involving The Witcher 2 native port and the absolute negative reaction from Linux users along with the disappointing progress of Steam Machines had made CDPR hesitant to develop for the platform. https://www.gamingonlinux.com/articles/the-witcher-3-didnt-c...

TW2 port was a bad eON wrap job wasn't it?

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#293

Earlier quoted context omitted.

Right, so I guess we'll need to wait at least until game engines are Vulkan-native... By the way, are the new consoles Vulkan-native?

Only the switch is.

What do the new PlayStation and Xbox use?

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#294
post #132

Earlier quoted context omitted.

Im a huge fan of GeForce now, the quality is fantastic and obviously you just play the games you already own. I don't understand how Stadia can even compete with it, it's just a much worse proposition every which way. But also I'm disappointed GeForce now tops out at 1080p, it's great on my laptop but I'd love to play it on my desktop 2k monitor.

Yeah, I'm a huge fun. I used it to play few games before I got into Shadow, but GFN is better for more GPU heavy games so I'll play CP2077 there. The only downside I see is that there is no Linux client (or a browser one, which they promised) and I need to do a strange setup of: 1. Starting game on Android 2. Connecting bluetooth mouse there (so it won't kick me out because I'm not doing anything on the phone) 3. Sta…

They didn't promise a Linux client. Idk where you saw that, but whenever they said future clients were coming, I never saw Linux mentioned.

A couple months ago though (if that), they did say Linux support was coming in the form of a browser client, though that's already a thing, you can already use GFN on Linux w/ a chromium-based browser.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#295
post #213

Earlier quoted context omitted.

> unfortunately the developer backlash renders it pretty useless since Counter backlash then. You don't have to support people that don't support GeForce Now over Stadia. GeForce Now is no different than renting some server and streaming to another device. > - Shadow: Good quality, good virtual PC specs From what I've heard people are able to play Cyberpunk 2077 with RTX on using GFN (GeForce Now). > Moonlight That's…

> Counter backlash then. You don't have to support people that don't support GeForce Now over Stadia. GeForce Now is no different than renting some server and streaming to another device. Can't really backlash considering I already own the games of those publishers who initially supported GFN and then pulled their games from it :P I already paid for the Mafia trilogy, Fallout & Elder Scrolls, GTA, Red Dead Redemption…

You can avoid buying new games from publishers that don't allow you to play their games on GFN.

I'm sure they have data analysts that will notice the pattern if enough people are doing this.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#296
post #95

Earlier quoted context omitted.

> Sadly we never released the game on Linux to the public. What was the justification of ignoring Linux gamers, when you already went through all the trouble of creating the Linux version? Are support costs so high that Linux sales won't cover them after that?

In this case it will be mostly the fact that Ubisoft Connect does not have a Linux client, so it would be hard to get the game to users and keep it updated. Obviously not insurmountable but you're again running into the issue of it just not being worth the cost - the PC sales are tiny compared to consoles, Linux would be just a small percentage of that again.

> the PC sales are tiny compared to consoles

I was pleasantly surprised to see that Cyberpunk sold more on PC than the consoles combined!

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#297
post #204

Earlier quoted context omitted.

I don't understand your logic: you'd rather there be no games on Linux at all instead of some working well, some with hacks, and some not working? There is a hypothetical reality where all game developers target Linux natively, but in our flawed reality where economics exist, Proton is a godsend Edit: regarding the "works for me", I see your point but what else would I do? Stay on Windows because some games, not the…

> I don't understand your logic: you'd rather there be no games on Linux at all instead of some working well, some with hacks, and some not working? Other than the false dichotomy. Yes. I would rather not have the game on Linux, than have to rely on proton. > Edit: regarding the "works for me", I see your point but what else would I do? Stay on Windows because some games, not the ones I play, don't work on Linux? Of…

> Yes. I would rather not have the game on Linux, than have to rely on proton.

So just ignore it and don't play the game.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#298
post #206
post #183

Earlier quoted context omitted.

Having native support for Linux seems very fitting to a cyberpunk game, but given the kind of crazy reactions you get from some people in that community when things a. are not open source and/or b. exhibit the tiniest of flaws, it's probably not worth the bad PR they would generate.

This is like saying Red Dead Redemption is like running a farm in Texas. Linux is more popular among techies/programmers/hackers. Cyberpunk is a genre focusing on being cool and special, an attempt to steal computers from introverts and hide the boring stuff they find exciting. It's a computer Wild West. Check out the game 'Duskers'.

I disagree with your overly strict definition of cyberpunk :) I'd rather say that Cyberpunk has a focus on what is cool, rather than on "being" cool, with the disitnction that the former definition exploits the inherent coolness of all things cyber, where the latter is much more superficial.

Look at the people and works that founded the genre, they looked at REAL stuff and extrapolated, not because the real stuff was boring, but because it was cool as hell and the future stuff would be even cooler as heller. ;-)

Success in such a setting is not determined entirely by the luminosity of ones hair, the gnarliness of ones implants, but also the deep technical understanding of all the boring stuff, it's so deep, and so understood that one can do it swiftly and make it look both easy and cool. What we get to "see" in cyberpunk novels, movies and games, is mostly an abstraction sice we're not that cool dude or dudette, we don't have that deep deep understanding or those amazing skills, maybe we just lack the right implants, but nevertheless, the author is forced to portray some hybrid between the "concept of what's going on" and what observers would see.

Also, Duskers is a great game. Ps I'm a Linux user and I'd love to see more native games for my platform of choice, but I also know that there's a reason I can't always have nice things, and I don't blame anyone for that.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#299

Earlier quoted context omitted.

I'm turned off by the very idea of paying for access to streaming a game. The big players are already doing all they can to convince you you don't buy the game when you buy the game. This will make the situation much worse.

Do you also abstain from going to movie theatres?

I unironically enjoy the experience, because until I can replicate the movie theatre in my living room this is what I'm paying for.

I go mainly to the festivals, premieres, sometimes there is a prelection before the screening, or Q&A with the director.

As an aside, this year I enjoyed an Asian film festival at home and was able to see more movies than any other year... 2020 is weird.

I recognize that streaming has its place in the world, but I'd hate it to be the only option, like it is in Stadia model. Also, if you don't buy the game then you shouldn't have to pay like you'd be buying one.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#300
post #183
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

Having native support for Linux seems very fitting to a cyberpunk game, but given the kind of crazy reactions you get from some people in that community when things a. are not open source and/or b. exhibit the tiniest of flaws, it's probably not worth the bad PR they would generate.

You do realize that Steam is available for Linux. Steam is not open source. Steam has many flaws. Yet Steam is really popular amongst many Linux users. Don't spread FUD.
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