Shocked at the amount of HNers still playing video games!
Cyberpunk 2077 runs on Linux through the Proton compatibility layer
221–230 of 320 posts
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#222Earlier quoted context omitted.
> Sadly we never released the game on Linux to the public. Do you know why? Linux is my primary OS and it always breaks my heart when companies decide to not support it.
Too small of a market. Most people don't use linux as a desktop OS. Those who do tend to use Chrome OS, which isn't well suited to gaming.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#223Earlier quoted context omitted.
Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Basically your testing coverage explodes exponentially. That's why in a former gig the team I was part of decided to go from Linux to only Windows since it way easier to test only for ~3 majors…
> Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. That is plain wrong. I don't know who started with that line of reasoning, but it is very wrong. The only good reason for not supporting linux are the drivers. And they will change more with t…
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#224Earlier quoted context omitted.
Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Basically your testing coverage explodes exponentially. That's why in a former gig the team I was part of decided to go from Linux to only Windows since it way easier to test only for ~3 majors…
I disagree. Steam officially supported only Ubuntu for the longest time. I'm not sure if they still do that, but this is a possibility.
Anecdotally I've had great success with it on Fedora and Linux Mint (Mint being a spin-off of Ubunutu).
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#225Earlier quoted context omitted.
Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Basically your testing coverage explodes exponentially. That's why in a former gig the team I was part of decided to go from Linux to only Windows since it way easier to test only for ~3 majors…
> Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Feral and Paradox for instance only support one (1) distribution. If you fall outside that, you're on your own for support, but you get runnable binaries.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#226Earlier quoted context omitted.
I run Linux, and play games, but all in all, I strongly believe that Wine ports are the only realistic, less-worse, alternative. I'm not the only one - Carmack expressed the same (although, to be fair, I've never read other high-profile devs discussing this idea). This is a real-world Linux game production story: https://twitter.com/bgolus/status/1080213166116597760 . Note that the developers tried hard to release th…
Thanks for the links, that's quite revealing. > auto reported crashes and support tickets (most gfx driver related) I wonder if open-sourcing the game would see those same support tickets come in with patches. Part of linux has always been about patching it up yourself. Rather than being a time sink for the developer, these linux bugs could actually be a way to crowdsource code improvements. I know there are intellec…
I hate that Linux philosophy for a daily driver. I remember being age 16, 17,18,19 23,26, and 27 and being told to figure it out. Every time I'm vastly more fluent and the community is just as unhelpful.
There's nothing intuitive about computers, a human came up with the rules. The negativity is cancerous.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#227Earlier quoted context omitted.
Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.
Stadia is the most impressive tech recently released, it's clearly the future. I was very sceptical at first but when I tried Doom 2016 over the wifi on my tv I was realy impressed. Just think about it for one second, the game runs over the wifi on 30$ Chromecast on my 10y/o TV and it looks great with almost no lag, I'm an avid FPS player and it's really ok lag wise to play on Stadia.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#228Earlier quoted context omitted.
> Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. That is plain wrong. I don't know who started with that line of reasoning, but it is very wrong. The only good reason for not supporting linux are the drivers. And they will change more with t…
> That is plain wrong. I don't know who started with that line of reasoning, but it is very wrong. Looks at old Linux binaries not running because of glibc incompatibility or dependency version mismatch. There is a mountainful of valid complaints for Microsoft, but SXS is one of those "its the least worst but realistic solution" to dependency hell. Someone saying that they are running old Linux libraries (without rec…
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#229Earlier quoted context omitted.
> Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Feral and Paradox for instance only support one (1) distribution. If you fall outside that, you're on your own for support, but you get runnable binaries.
"Sorry the game doesn't work, we don't support your distro" is a really crummy thing to have to say to your customers. Fact is Linux doesn't have a stable ABI that you can build your game against (no, the Steam Runtime doesn't solve this problem). The only stable ABI that is supported on Linux is... win32 via Wine.
[0] https://github.com/flathub/com.valvesoftware.Steam/pull/646 ; yes, LOCALE_* env variables make games crash; also, yes, Feral has been totally unhelpful.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#230Earlier quoted context omitted.
> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) > Sadly we never released the game on Linux to the public. That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.
Most Android games could be easily ported to GNU/Linux, that just doesn't happen because studios don't see any commercial value in doing so, versus the development costs of supporting yet another platform.