It's a shame they went 1st person. I know that some people have a different opinion (e.g. [1]) but unfortunately, I immediately get motion sickness with any 1st-person game, but curiously not with 3rd person games. I loved The Witcher, and was really psyched when Cyberpunk 2077 was first announced. Kinda bumped that I won't be able to play it now, but I guess such is life. [1] https://www.thegamer.com/cyberpunk-2077-…
Cyberpunk 2077 runs on Linux through the Proton compatibility layer
211–220 of 320 posts
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#212Earlier quoted context omitted.
The libs in the steam-runtime are often times very old. The newest compiler for building inside the runtime seems to be gcc 5. I understand the need for stability, but why isn't this stuff updated from time to time?
because you would need multiple runtime versions and games would need to target a specific runtime version. because if you don't keep your game up to date, it would not run. in windows you basically can run games for way longer because libraries are way more binary compatible. for running webservers/cloud whatever a breakage doesn't hurt and removes old crud, but sometimes the old crud is used in xyz in a way that no…
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#213Earlier quoted context omitted.
If you want a superior Google Stadia experience, buy GeForce Now. It is subscription based like Stadia, but allows you to play games from our Steam account (assuming that game devs haven't blacklisted it from GFN). You don't need special hardware or premium membership. > Why would anyone desire that it dies? If you don't like it you can ignore it. Because it's everything wrong with games industry wrapped in a neat sh…
Really like GFN, unfortunately the developer backlash renders it pretty useless since I can't play most of the games I want to on it - pretty much only Ubisoft games in my Steam library show up these days. Wanted to play Borderlands 3 - nope, not on GFN. Conveniently on Stadia, though...... I have a new (2020 model) Philips Android TV, and unfortunately GFN has an experience-breaking audio bug on it, and I hazard tha…
Counter backlash then. You don't have to support people that don't support GeForce Now over Stadia. GeForce Now is no different than renting some server and streaming to another device.
> - Shadow: Good quality, good virtual PC specs
From what I've heard people are able to play Cyberpunk 2077 with RTX on using GFN (GeForce Now).
> Moonlight
That's interesting, I'm surprised you can't use Steam to stream games. But interesting nonetheless.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#214Earlier quoted context omitted.
Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.
Stadia is the most impressive tech recently released, it's clearly the future. I was very sceptical at first but when I tried Doom 2016 over the wifi on my tv I was realy impressed. Just think about it for one second, the game runs over the wifi on 30$ Chromecast on my 10y/o TV and it looks great with almost no lag, I'm an avid FPS player and it's really ok lag wise to play on Stadia.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#215Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#216Earlier quoted context omitted.
Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Basically your testing coverage explodes exponentially. That's why in a former gig the team I was part of decided to go from Linux to only Windows since it way easier to test only for ~3 majors…
> Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. That is plain wrong. I don't know who started with that line of reasoning, but it is very wrong. The only good reason for not supporting linux are the drivers. And they will change more with t…
Looks at old Linux binaries not running because of glibc incompatibility or dependency version mismatch.
There is a mountainful of valid complaints for Microsoft, but SXS is one of those "its the least worst but realistic solution" to dependency hell. Someone saying that they are running old Linux libraries (without recompiling or patching) are either lucky to not use dependencies (usually terminal-based programs) or plainly lying.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#217Earlier quoted context omitted.
My, how the times have changed.
Its been like this for about the past 5 years since AMDGPU was added to the kernel. AMD cards are better for everything except compute where they failed to support the 5700 series.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#218anyone gotten the GOG version working? lutris was a flop, innoextract-ing the installer now to try adding it to steam manually
I tried to run Innoextract on the 'Launch Cyberpunk 2077.ink' but I couldn't get it to work either.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#219Shocked at the amount of HNers still playing video games!
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#220Earlier quoted context omitted.
> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) > Sadly we never released the game on Linux to the public. That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.
I run Linux, and play games, but all in all, I strongly believe that Wine ports are the only realistic, less-worse, alternative. I'm not the only one - Carmack expressed the same (although, to be fair, I've never read other high-profile devs discussing this idea). This is a real-world Linux game production story: https://twitter.com/bgolus/status/1080213166116597760 . Note that the developers tried hard to release th…
As bizarre as it sounds, it is looking like the "Linux gaming standard" is really the Windows API. And that's where we are.