Earlier quoted context omitted.
I don't think it makes sense for developers of games like these to even support macOS. Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res. Previous generations Apple devices all had GPUs in them that I honestly consider lacking for the price you pay for the hardware. The best macOS gaming rigs I…
I have a feeling those Steam hardware surveys are total bullshit. I've been using Steam on two Linux systems for the past several years and never got a single request to fill a survey, not once. This experience mirrors what I read from other Linux users. But when I reboot into Windows to spend a couple of hours in that one game which refuses to work under Proton, I immediately receive a request to fill a survey. I've…
Cyberpunk 2077 runs on Linux through the Proton compatibility layer
151–160 of 320 posts
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#152To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.
If I have a 2019 Macbook Pro and want to play Cyberpunk 2077 without buying a PS4, should I use Stadia or Geforce NOW? Is the MBP powerful enough to run it natively on Windows? What controller should I buy?
Test them both and decide for yourself.
I personally prefer nvidias service because I actually play games in my steam library. Stadia has few games and you're always forced to use their services. No way to play locally even if you have decent hardware
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#153Earlier quoted context omitted.
> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) > Sadly we never released the game on Linux to the public. That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.
I run Linux, and play games, but all in all, I strongly believe that Wine ports are the only realistic, less-worse, alternative. I'm not the only one - Carmack expressed the same (although, to be fair, I've never read other high-profile devs discussing this idea). This is a real-world Linux game production story: https://twitter.com/bgolus/status/1080213166116597760 . Note that the developers tried hard to release th…
Even my recent purchases on GOG where there's plenty of native Linux to be found, I usually download the Windows version because WINE is a more stable platform in the long run, in my experience.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#154I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.
As rjn said, it is also a way to lure players to Linux. I've personally switched three weeks ago, and I'm not looking back: every game I want to play works, ranging from almost flawlessly to just perfect. All thanks to Proton, and of course the decades-long efforts of Wine.
It has the opposite effect (on me at least).
> I've personally switched three weeks ago, and I'm not looking back: every game I want to play works, ranging from almost flawlessly to just perfect.
"Works for me" logic. Every game you want to play works. The games I wanna play don't, or they do so with resorting to tonnes of hacks. In the end I just say sod it and reboot in Windows.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#155Earlier quoted context omitted.
That sounds pretty fine then. I have zero expectations of any Stadia user getting anything once the service goes down.
Yeah, I wouldn't expect users to be able to get anything "out" of Stadia.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#156Earlier quoted context omitted.
Not OP but Stadia user. Played only a few minutes, but it ran well. There's a few people over at r/stadia claiming to be stuck, but I didn't read to much into whether it's true...might be worth it to check out. I'm an absolute Stadia fanboy. I wasn't really interested in Cyberpunk, but they offered a free controller/chromecast if you preordered, so it's kinda hard to say no. Let me know if you have any questions.
> I wasn't really interested in Cyberpunk, but they offered a free controller/chromecast if you preordered, so it's kinda hard to say no. I think that offer is still active for a bit. I'm tempted to buy it at 60€ and then sell off at least the Chromecast to offset my Stadia rental. Google has a data center in southern Finland (about 150 km away), so maybe I won't even suffer that bad of a latency.
If you make sure you’re using vp9 hardware decoding then you shouldn’t notice it- I didn’t (and I’m right in the middle of the two main European DCs and nowhere near a google PoP)
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#157I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.
I think it might be good. As I believe steam count as Linux sales even through proton. Kinda solving the chicken egg problem for linux games.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#158I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.
You should really try again if you haven't tried in the past month or two. Steam recently released proton 5.13 into the list of proton releases, and since then, a great percent of games that didn't work in earlier 5.* releases have started working. Including Doom Eternal and now this game. Guessing they were prepping for this game.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#159Earlier quoted context omitted.
> I wasn't really interested in Cyberpunk, but they offered a free controller/chromecast if you preordered, so it's kinda hard to say no. I think that offer is still active for a bit. I'm tempted to buy it at 60€ and then sell off at least the Chromecast to offset my Stadia rental. Google has a data center in southern Finland (about 150 km away), so maybe I won't even suffer that bad of a latency.
The latency is actually affected more by the codec you’re using. (Surprisingly). If you make sure you’re using vp9 hardware decoding then you shouldn’t notice it- I didn’t (and I’m right in the middle of the two main European DCs and nowhere near a google PoP)
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#160To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.
Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.