Live data from Hacker News

With Proton and Steam Play, many Windows games now work on Linux

protondb.com

421–430 of 560 posts

Re: With Proton and Steam Play, many Windows games now work on Linux

#421
post #315

Earlier quoted context omitted.

With a bit of effort it’s a solved problem, however as soon as that was sorted, developers started using snaps and flatpaks that just Do Not Care about your system settings... and we’re back at square -1, because now you won’t even get consistency between Gtk apps and Gtk apps. The Linux desktop sometimes is like a bad comedy sketch.

Do snaps/flatpaks really not look at your local configs? Thats... terrible. I've avoided them already anyway because they seem like wholly unnecessary (and quite significant) bloat.

Flatpak does respect your GTK+ Theme - but you have to either have it installed in ~/.local/share/themes or youbhave to download your theme as flatpak package aswell. But that implies that someone has to maintain the flatpak packge.

While the most popular themes are available, more "niece" themes are missing. Do a `flatpak remote-ls flathub | grep --color "org.gtk.Gtk3theme"` to see all available themes.

Note: I'm maintaining a theme on flathub.

Re: With Proton and Steam Play, many Windows games now work on Linux

#422

Earlier quoted context omitted.

No, probably because that's outside their scope and so they're not allowed to read them.

Surely the sane thing to do security wise would be to mark each flatpak as needing config files foo and bar, and sticking those into the sandbox as well on launch. The app itself doesn't need filesystem access at runtime. Linux apps suddenly not reading standard config files on my system would be a pretty big downside.

I think part of the issue is that technically you cannot guarantee that config files written by the system-installed toolkit can be safely used by the flatpak-shipped toolkit. This said, I think flatpak actually makes an effort to use the ones available in the user’s home folder, whereas snap just does its own thing and screw everyone else.

Re: With Proton and Steam Play, many Windows games now work on Linux

#423
post #380
post #280

Earlier quoted context omitted.

>not to mention requiring kernel-level access, which is utterly ridiculous Not a troll question: how do you detect cheats run at the kernel level without kernel-level access? If you answer is "I don't want a game to have kernel level-access even if it means some cheats can't be detected", I respect that, but can you accept that others can make a different decision and not be "utterly ridiculous"?

I think the point here is that "Others" (i.e. My non-programmer friends who play Valorant, for example) don't know what a kernel is. I wouldn't have an issue installing something like Vanguard to play Tournaments but having a single point of failure like that (and totally unverified?) just to play casual is not good. The bomber will always get through. I think the only way forward is by using a weaker anti-cheat comb…

People do this. But the latency can be bad and your fake mouse can also be detected. Inputs from two mice would look pretty suspicious

Re: With Proton and Steam Play, many Windows games now work on Linux

#424
post #48

I switched back from Pop!_OS about a month ago, after nearly a year of using it exclusively. My previous laptop broke, so I got a new one. Of course I immediately created a Pop! partition and started installing stuff. I tried Doom Eternal... and it was running extremely slow for what you'd expect from a RTX 2080. Surely enough, I switched to my Windows 10 partition and the game ran smooth like butter over there. I sp…

Thats interesting. I am running on a GTX 1650, so not what you would consider a real powerful card but it will run at just above 100fps at 1080p with everything maxed out. But that is with some frame stalls when it comes to, what I assume, shader compilation/texture load-transcoding.

I am interested to see were the bottleneck could be.

Re: With Proton and Steam Play, many Windows games now work on Linux

#425

Earlier quoted context omitted.

And times have changed. The spread of skill levels has increased with better players getting better, and more and more new players. As well as more structured games that are not 10v10, but rather smaller 5v5 or 6v6 games, where each player can make a difference. Cheaters are better at hiding too. Toggling aimbot for a quick kill or two isn't enough to arouse suspicion, and can be passed off as a lucky headshot. Just…

And anti-cheat doesn't really help the problem either at all. They are easy for cheaters to get around, and it's possible to even have cheat that the anti-cheat can't detect at all as it would use the same inputs normal player would use. Anti-cheat is same as DRM, the only people that suffer are the actual players, not the cheaters or pirates. It's another social problem that engineers try to solve with technology.

No, 100000s of cheaters get banned every year, it works. Normal players actually enjoy not playing with tons of cheaters.

Re: With Proton and Steam Play, many Windows games now work on Linux

#427

Earlier quoted context omitted.

How does Stadia strike you as an alternative? It works on anything (AFAIK) that runs Chrome.

Not OP. I can't wait to see Google dump Stadia.

Curious why you care about this?

Re: With Proton and Steam Play, many Windows games now work on Linux

#429
post #315
post #267

Earlier quoted context omitted.

Do you have consistency between GTK/Qt, or only within each? I've never really bothered to set it up (just installed some theme I pulled a name from Arch wiki for, so buttons look like they're from this century) because I assumed I could go to a load of effort and still notice which is used for each program I use. And then find myself caring which I install if I have the option, or not wanting to if it's only availab…

With a bit of effort it’s a solved problem, however as soon as that was sorted, developers started using snaps and flatpaks that just Do Not Care about your system settings... and we’re back at square -1, because now you won’t even get consistency between Gtk apps and Gtk apps. The Linux desktop sometimes is like a bad comedy sketch.

I mean, it's just back to the state of windows where even most of Microsoft's apps aren't consistent with each other

Re: With Proton and Steam Play, many Windows games now work on Linux

#430
post #220

Earlier quoted context omitted.

Not sure if you've seen crosscode, but they released on steam and other platforms with impactjs and they're doing very well. (Not quite electron, but still html tech) If it runs well, who cares about the tech :-) People seem to complain about electron in tools and background apps. If it's the main/fullscreen app, it shouldn't be a problem.

Never in my life would I have expected crosscode to be anything like HTML/JS based. That’s one of the most fluent games I’ve played.

Eh, I loved it but for a 2D game I had an awful lot of slowdowns on my gaming laptop (https://www.newegg.com/matte-black-with-gold-diamond-cut-msi...)
Post reply on HN