Earlier quoted context omitted.
Now I'm biased because I'm an anti-cheat developer, but I really can't see how checking the integrity of your installed kernel device drivers is at all invasive.
As a guy who plays games that have a lot of cheaters, it is incredibly frustrating. Riot's rootkit shit is a small price to play enjoyably with friends. I care more about the experience than I do about the risk of Riot fucking up my Windows install. Keep doing what you're doing. Just, if you'd leave the anti-cheat off friend-to-friend-PvP games, that would be cool. I don't care if my younger brother 'cheats' against…
With Proton and Steam Play, many Windows games now work on Linux
301–310 of 560 posts
Re: With Proton and Steam Play, many Windows games now work on Linux
#302as i understand it the big roadblock for multiplayer AAA titles is anticheat, and dont see anyway that changes until linux eats into the MS marketshare (but it should.. linux is a joy!)
The problem with anti cheat is that those are literally rootkits.
Re: With Proton and Steam Play, many Windows games now work on Linux
#303I only play two games at the moment and neither of them are viable on Linux. Call of Duty Black Ops Cold War is a non-starter even with Proton. Assetto Corsa Competizione will work, but not with my Thrustmaster wheel. Both of these are deal breakers on their own, but the real deal breaker is the uncertainty that comes with running Linux as a gamer. For example Cyberpunk 2077 comes out this week. Will it work? I have…
Cyberpunk is DRM free so it should be OK on launch and only a matter of time if it's not.
Re: With Proton and Steam Play, many Windows games now work on Linux
#304Earlier quoted context omitted.
Players have a hard time telling if someone is cheating or not. Especially in game when you're not spectating. Did they see you through a wall, or is it just good game sense? Did they use an aimbot, or is their aim that good, or they did they get lucky?
Has worked well ages for games that had replay and spectating capabilities. MMOs are usually slower paced than fps games so in those server-side checks alone are enough. (Most asian mmos are lazy though and just trust the client and hope their shitty anti-cheat keeps cheaters away, of course it doesnt) Games for some reason today want single central server, instead of dedicated servers with user maintained communitie…
Especially with team gameplay, players want proper skill based matchmaking. So that they don't have someone on the other team who destroys them. Or someone on their own team that is dead weight.
Re: With Proton and Steam Play, many Windows games now work on Linux
#305Earlier quoted context omitted.
How does Stadia strike you as an alternative? It works on anything (AFAIK) that runs Chrome.
Not op, but I think the biggest miss in cloud gaming is no one developing cloud first multiplayer games. Currently in any kind of client-server multiplayer game out there you face n+1 game states (n is the number of players) and a lot of the art is in how to reconcile these. The n+1 is due to most games implementing some degree of client autonomy (e.g. in movement), and the reality of network round trips from each cl…
> Cloud gaming substitutes reconciling these n+1 simulations with some input latency for each player.
You're just pitching the naive networking model that every developer starts with (because it's trivial) until they realize how horrendous it is to wait 100ms on every single input.
Also, it's not "some input latency", it's the full latency of the entire round trip. From input to server (40ms) and then video to client (40ms) just to see how an action you did 80ms ago panned out.
You've eliminated none of the trade-offs, just exchanged one frustration (dying even though you shot someone before they shot you) with another (watching a delayed video feed of them shooting you while you wait for your input to cross the network).
There's a reason why client simulation is ubiquitous. Btw, lag compensation is really hard and nobody would want to do it if they could get away with the naive networking model.
Re: With Proton and Steam Play, many Windows games now work on Linux
#306Earlier quoted context omitted.
Modern anticheats are basically kernel rootkits which go even to the point of trying to checksum your drivers and inspect how they work. They're basically as invasive as they get. They obviously can't hook into Linux kernel so they react by just banning the player.
Now I'm biased because I'm an anti-cheat developer, but I really can't see how checking the integrity of your installed kernel device drivers is at all invasive.
Re: With Proton and Steam Play, many Windows games now work on Linux
#307Gaming on Linux has been so fucking good. I switched from Windows to Linux a month ago and literally haven’t found a game I can’t play. Even Red Dead Redemption 2, Hades, Fallen Jedi, Ghostrunner... Oh the really icing on the cake is just how easy it all is. You literally just install the Windows version and things “just work.” Its amazing. I’ve said this a lot of times now but it’s pretty amazing to write code and p…
My issue usually has been with random indie games just refusing to work. Like Party Animals, which either refused to launch for me or my friends or had horrible performance. Among Us as well. Also any multiplayer competitive games that use anti-cheats are impossible to play. Valorant, for example. IMO it is well worth it to maintain a dualboot for windows games.
Most recent frustration for me was Firefighter Simulator. Ended up trying out a VMware product and playing it through a VM. Wasn’t great.
Re: With Proton and Steam Play, many Windows games now work on Linux
#308Earlier quoted context omitted.
Has worked well ages for games that had replay and spectating capabilities. MMOs are usually slower paced than fps games so in those server-side checks alone are enough. (Most asian mmos are lazy though and just trust the client and hope their shitty anti-cheat keeps cheaters away, of course it doesnt) Games for some reason today want single central server, instead of dedicated servers with user maintained communitie…
User maintained communities are not friendly to new users. CS:GO has user maintained communities, but most players do not use it. You can't build a community without new users, and new users want to play the game, not build a community. Especially with team gameplay, players want proper skill based matchmaking. So that they don't have someone on the other team who destroys them. Or someone on their own team that is d…
Re: With Proton and Steam Play, many Windows games now work on Linux
#309I've been doing this since 2017. Back then I had built my first desktop computer powered by ryzen 1700 + 2 GPUs.
Creating this setup had some challenges, but after the initial hurdle everything has been working perfectly (I imagine things must be easier nowadays).
Created a windows 10 VM, assigned 4 of my 8 cores, 16 GB of RAM (got 64 on the host) and a GTX 1070. This setup is enough to play pretty much any AAA game with max settings on full HD.
Besides having every game working perfectly, I get another nice side effect: sandboxing. No games (mostly proprietary software) have access to my personal/work files.
Re: With Proton and Steam Play, many Windows games now work on Linux
#310I only play two games at the moment and neither of them are viable on Linux. Call of Duty Black Ops Cold War is a non-starter even with Proton. Assetto Corsa Competizione will work, but not with my Thrustmaster wheel. Both of these are deal breakers on their own, but the real deal breaker is the uncertainty that comes with running Linux as a gamer. For example Cyberpunk 2077 comes out this week. Will it work? I have…
Cyberpunk, like any other single player title is much more likely to work than games like COD, Apex or Fortnite. Most multiplayer games use some additional components like the EAC that explicitly is made to not run on Wine AFAIK. IIRC, EAC did work on Wine until Epic games patched it so it wouldn't anymore.
Like VAC, EAC does have a native Linux version, but that does require a native Linux port of games.