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With Proton and Steam Play, many Windows games now work on Linux

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Re: With Proton and Steam Play, many Windows games now work on Linux

#171
post #48

I switched back from Pop!_OS about a month ago, after nearly a year of using it exclusively. My previous laptop broke, so I got a new one. Of course I immediately created a Pop! partition and started installing stuff. I tried Doom Eternal... and it was running extremely slow for what you'd expect from a RTX 2080. Surely enough, I switched to my Windows 10 partition and the game ran smooth like butter over there. I sp…

I'm a bit skeptical of all the positivity here. Heck if I can't edit mouse acceleration with ease, how hard is it going to be to watch Netflix? Do I need to downgrade chromium to 30.4 just to install some plugin incompatible with the v32 chromium? These are real issues that you'd expect Ubuntu to have working from defaults. I'm not asking for every porn website to work, but all FAANG websites to work.

> Heck if I can't edit mouse acceleration with ease

Not sure if this is you, but those of our community who are really into the objective sensory aspects are not a terribly good sell for Linux right now IMO. Usually they're looking to rep their OS to other people, whatever that OS ends up being, so rather than build on its strengths, they look for a specific set of strengths to which they're already attuned over time spent with other OSes. Ergonomics and sensory aesthetics are big preferences of this group. Good refresh rates, overall feeling of smoothness, little wastes of their time eliminated, etc.

Mouse acceleration is IMO a good pointer to this kind of sensibility. Unfortunately if that's really important to you (not that you can / can't tweak it, but the _way_ in which you need to do some perceived extra work to configure it) it's important to know that it may be best to build on and adapt to Linux's other strengths, or try it on the side in something less important, or stay with what you already like.

Other phrases like "people should expect" or "things like X should just work" are also good clues here. Nothing wrong with that, but Linux brings really huge subjective strengths to the table (a deeper connection to what do _you_ need or want, starting closer to bare hardware, vs. what do _people_ need or want, starting closer to end user experience) unless you are doing specific types of work where Linux is already a known dominant solution for groups of people.

Re: With Proton and Steam Play, many Windows games now work on Linux

#173
post #135
post #22

Another Linux gamer. I seriously don't miss windows anymore. At this point I'm not worried about compatibility, but rather shitty game companies banning you the second they figure out you're playing on linux. This is especially an issue in PvE heavy games that have only small PvP elements. Looking at you Destiny 2. I really wish companies stopped their draconian policies about Linux gaming. Or at the very least just…

I was seriously considering adding Linux support for my game, that already has turn-based multiplayer, and this thread was the last thing I needed to convince myself it could work. Performance may be an issue. I wonder if people would be ok with electron games sold on steam running on linux...

If it can run in Electron, why not just make it a PWA?

Re: With Proton and Steam Play, many Windows games now work on Linux

#175
post #137
post #107

Earlier quoted context omitted.

Can you explain that "UEFI thing"? There was a listing on ebay recently where the guy was selling his i7 8700+mobo+ram combo way under price because he said he couldn't run windows at all, only linux. It seemed so weird but google was not helping too much. What happened that you "bricked" it or was it factory setting?

Perhaps he was trying to install Windows 10 using a USB stick. The various software for that builds the image for either legacy BIOS or UEFI, and they're not interchangeable. Rufus, for example, lets you specify the mode. Alternatively, if you can't install it in UEFI mode, you can switch to legacy BIOS/CSM mode in your machine's BIOS (or vice versa). It gets worse - some Win10 ISOs themselves are made for either UEF…

> Perhaps he was trying to install Windows 10 using a USB stick

I was, yes, but even switching to legacy didn't help at all. I spent weeks trying to get it working, I looked at everything I could and tried every combination of settings (I had a grid).

Re: With Proton and Steam Play, many Windows games now work on Linux

#176
post #169

Earlier quoted context omitted.

Awesome to hear! May I ask how you've gotten Space Engineers to work?

You might know already, but https://www.protondb.com/ has user reports for Proton games, the reports often include tweaks if a game doesn't work without tweaking.

Yeah, I've checked there already, but the steps just didn't seem to work for me (it's a .NET/Mono app). Maybe it's just my specific system configuration or something ...

Re: With Proton and Steam Play, many Windows games now work on Linux

#177

Earlier quoted context omitted.

Not op, but I think the biggest miss in cloud gaming is no one developing cloud first multiplayer games. Currently in any kind of client-server multiplayer game out there you face n+1 game states (n is the number of players) and a lot of the art is in how to reconcile these. The n+1 is due to most games implementing some degree of client autonomy (e.g. in movement), and the reality of network round trips from each cl…

How is this functionally different than any other game server dealing with player game states? Players would get even more warping and inexplicable behaviour as their state differed from the server state. You would just as likely get the same warping in Among Us as the game arbitrates the various players' states.

The conceit here is that rendering happens server-side, so visible game-state latency is replaced by input latency.

Re: With Proton and Steam Play, many Windows games now work on Linux

#178
post #65

as i understand it the big roadblock for multiplayer AAA titles is anticheat, and dont see anyway that changes until linux eats into the MS marketshare (but it should.. linux is a joy!)

Anticheats are anti-consumer; They restrict what you can do on your own machine. It's better not to have these games.

I still prefer anticheat to having a multiplayer game ruined by players that move at 10x normal speed and dual-wield fully automatic, infinite-ammo sniper rifles rigged to never miss.

Re: With Proton and Steam Play, many Windows games now work on Linux

#179

Earlier quoted context omitted.

I think it's mostly that CDProjekt and GOG got called out by the Linux community for pulling support of the Witcher 3, and some other things. The CEO had a bit of a tantrum about it and now won't support Linux.

I mean CDPR staff did get death threats, let's not forget that in this story.

While there's no reason to send death threats because a game company pulled support for $OS, there's no reason to pull support for $OS because of death threats either.

There's always someone really, incredibly angry on the Internet.

Re: With Proton and Steam Play, many Windows games now work on Linux

#180
post #65

as i understand it the big roadblock for multiplayer AAA titles is anticheat, and dont see anyway that changes until linux eats into the MS marketshare (but it should.. linux is a joy!)

Anticheats are anti-consumer; They restrict what you can do on your own machine. It's better not to have these games.

Uh, no its not fun to play a multiplayer game full of cheaters
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