Earlier quoted context omitted.
The nature of Linux platform problems is that they crop up for specific combinations of hardware and software. The biggest thing that Microsoft has over the open source community is the money to pay developers to bulldoze the combinatoric jungle that is compatibility. That, and the platform clout to get vendors to make their stuff work.
> the money to pay developers to bulldoze the combinatoric jungle that is compatibility For hardware support, the biggest thing is stable kernel ABI for drivers. > the combinatoric jungle that is compatibility Windows doesn't have combinatoric jungle. With their amount of supported hardware, combinatoric jungle would be prohibitively expensive even for Microsoft. Instead, Windows has well-specified ABIs the drivers m…
Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
171–180 of 308 posts
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#172I've fascinated with what Steam is doing for gaming on Linux. We'd been moving at a slow pace for years, and suddenly, we're jumping in strides. I'm likewise fascinated about how terrible Steam's CLIENT works on Linux. Like, no hidpi support, (it's just blurry), notifications don't work, and lots of other stuff is broken. Sometimes closing a popup closes the main window, but only for _some_ kinds of popups. It also o…
As far as the games go, I've been very impressed with how well Proton works so far! I was thinking about running Windows in a VM and doing GPU passthrough when I get a desktop next year, but with how well Proton has been working on my laptop (with only integrated gpu), I may not need to -- Proton may work perfectly well. In X11 (sadly, since I use Sway for my non-gaming use).
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#173Earlier quoted context omitted.
I think that the only gaming company that actively improve Linux gaming is only Valve. Compare this to Stadia, where I never see any news on them contributing to the Linux gaming stack
Well.. and Aspyr for porting. And CodeWeavers for employing Wine devs. And Collabora: https://www.gamingonlinux.com/2020/10/collabora-expect-their...
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#174Earlier quoted context omitted.
First, sure, if games didn't do complex things, it would be easier to support. But they do. So it is hard. Also, it's much more complicated than that. When running in exclusive fullscreen mode (which almost all fullscreen games did before about 5 years ago), they have to do stuff like restore the original display resolution, tear down their graphics stack, and restore all of that when bringing the window back up. Man…
Since its all emulated why even tell the game its alt tabbed in the first place? Just keep it thinking nothing changed, its not like games do special stuff when in the background.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#175Earlier quoted context omitted.
Right, I forgot about those Linux porting companies such as Aspyr and Feral Interactive. And Collabora isn't specifically a gaming company, but they and CodeWeavers also helps
Both Collabora and CodeWeavers collaborate with Valve (and with funding from Valve?) on the gaming front though so it's not wrong to attribute that to Valve (yes CodeWeavers also improves Wine independently, but that's more than just games).
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#176Earlier quoted context omitted.
I hate to be that person but I've had no issues with the Steam client on Linux, and I've used it full time for years. Including more "advanced" features like in home streaming.
The nature of Linux platform problems is that they crop up for specific combinations of hardware and software. The biggest thing that Microsoft has over the open source community is the money to pay developers to bulldoze the combinatoric jungle that is compatibility. That, and the platform clout to get vendors to make their stuff work.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#177Valve is doing god’s work when it comes to Linux gaming. I have played over 40 hours of GTA V without many troubles. The game looks great and performs great. So glad I could get rid of my windows install.
I bought Civ 6 for Linux purely because it was available on Linux. Bought from Steam. It does seem like they're pushing things in the right direction for Linux gaming.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#178I've fascinated with what Steam is doing for gaming on Linux. We'd been moving at a slow pace for years, and suddenly, we're jumping in strides. I'm likewise fascinated about how terrible Steam's CLIENT works on Linux. Like, no hidpi support, (it's just blurry), notifications don't work, and lots of other stuff is broken. Sometimes closing a popup closes the main window, but only for _some_ kinds of popups. It also o…
The client works fine on XWayland, but the games do not, I need to switch to X11 for that. I really only use the client to launch the games though, so I haven't noticed any of the other issues. As far as the games go, I've been very impressed with how well Proton works so far! I was thinking about running Windows in a VM and doing GPU passthrough when I get a desktop next year, but with how well Proton has been worki…
There's also this port [0] of wine to Wayland but it only supports simple fully GPU-drawn windows AFAIK (not desktop apps). So, sufficient for playing many games. I haven't tried it yet.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#179Earlier quoted context omitted.
What's interesting is that games are one of the main reasons the market share is negligible. It used to be games and Office, but home users can increasingly get by with the web version or Google Docs or LibreOffice. But people still keep Windows on their PCs for games. If the games start to run on Linux, what's still keeping people on Windows?
Google Docs is no replacement for actual serious work in Office. That's like asking someone who uses NetBeans to switch over to repl.it
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#180Earlier quoted context omitted.
I've had the same experience with Doom (2016). The most irritating thing was the reduced input latency on Linux, which threw me off for the first few hours. After getting used to it I only boot to Windows for UWP games.
>The most irritating thing was the reduced input latency on Linux Huh. That's a big competitive advantage in competitive games. Why don't pro CS players use Linux? Is the difference smaller in the games that have been optimized for competitive play?
Most professional CS is played at 4:3 stretched so the PC is pulling in hundreds of FPS