Earlier quoted context omitted.
Buy their games without steam.
I'm thankfully for the native games from Valve on Linux. And also for improving gaming on Linux in general. Steam? Steam itself is not necessary and is just another system to lure users and developers into a Vendor Lock-In. Everything useful it provides should be part of libraries. In a better world - we would use a package manager or Flatpak to install games. I'm sick of the software industry, every big company trie…
Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
131–140 of 308 posts
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#132This is nice and all but they need to fix things like alt-tabbing in an out of a game. Many games just crash. I know it sounds dumb but sometimes when organising a game or using discord you need to alt-tab from the game to the chat app. This almost never happens with Windows unless the games are old. Also performance when streaming via discord or OBS significantly drops the framerate even on games my rig can play at…
Well you would have been right 6 months ago, but right now it's absolutely not an issue any more. Even pointer capture works right. Even on multiple monitors. Try it again with a recent Proton.
[1] https://source.winehq.org/git/wine.git/?a=search&h=HEAD&st=a...
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#133Earlier quoted context omitted.
You are missing the point. The games do not work. As you said some install Kernel Level drivers (I believe this is a Ring-0 but I am not an expert in such things) as a Anti-cheat mechanism. These do not work with Wine/Proton. e.g. Doom Eternal worked fine until the first patch and then didn't once the anti-cheat was installed (for the non-existant multiplayer community). Then they removed it only after the fanbase he…
passthrough and the required VM also has issues with many anticheat, right?
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#134I've fascinated with what Steam is doing for gaming on Linux. We'd been moving at a slow pace for years, and suddenly, we're jumping in strides. I'm likewise fascinated about how terrible Steam's CLIENT works on Linux. Like, no hidpi support, (it's just blurry), notifications don't work, and lots of other stuff is broken. Sometimes closing a popup closes the main window, but only for _some_ kinds of popups. It also o…
That's because they're working on Linux support, they don't care about Linux desktop. Steam os is based on Linux, but it would be naive to think they put much work in supporting Linux desktop, since the market share is neglibe.
If the games start to run on Linux, what's still keeping people on Windows?
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#135Earlier quoted context omitted.
That's because they're working on Linux support, they don't care about Linux desktop. Steam os is based on Linux, but it would be naive to think they put much work in supporting Linux desktop, since the market share is neglibe.
What's interesting is that games are one of the main reasons the market share is negligible. It used to be games and Office, but home users can increasingly get by with the web version or Google Docs or LibreOffice. But people still keep Windows on their PCs for games. If the games start to run on Linux, what's still keeping people on Windows?
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#136DX12 doesn’t have descriptorsets like Vulkan. It has descriptorheaps that are bit different. This extension basically makes them quite similar. First of all the descriptors can be stored into the same place (In Vulkan the descriptors are strongly typed.). With this an image or buffer etc can use same descriptor in a set, like DX12. In addition the CPU only heap is exposed in this, allowing the platform to directly implement DX12 heaps with desc sets.
Don’t really think this would help with DX11 at all. But it would make the mess that is DX12 binding model more tolerable to emulate.
Still not sure how would they emulate the root parameters to their full extent though.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#137Earlier quoted context omitted.
That's because they're working on Linux support, they don't care about Linux desktop. Steam os is based on Linux, but it would be naive to think they put much work in supporting Linux desktop, since the market share is neglibe.
What's interesting is that games are one of the main reasons the market share is negligible. It used to be games and Office, but home users can increasingly get by with the web version or Google Docs or LibreOffice. But people still keep Windows on their PCs for games. If the games start to run on Linux, what's still keeping people on Windows?
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#138Earlier quoted context omitted.
I'm not sure what point you're trying to make here. Of course you can play games without Steam. But I think it is disingenuous to characterize Steam as "just another system to lure users and developers into a Vendor Lock-In" when Valve has seemingly not put any effort whatsoever into locking in anyone despite their unquestioned market dominance.
"Unquestioned market dominance.", not really.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#139Earlier quoted context omitted.
Yet here I am, playing PC games while keeping my PC Steam free.
I'm not sure what point you're trying to make here. Of course you can play games without Steam. But I think it is disingenuous to characterize Steam as "just another system to lure users and developers into a Vendor Lock-In" when Valve has seemingly not put any effort whatsoever into locking in anyone despite their unquestioned market dominance.
Fortnite changed steam's dominance. Epic games is buying out a lot of games to offer on their store and they have the cash to burn on it. Who knows where all the fortnite fans will be in 5yrs, epic or steam.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#140I've fascinated with what Steam is doing for gaming on Linux. We'd been moving at a slow pace for years, and suddenly, we're jumping in strides. I'm likewise fascinated about how terrible Steam's CLIENT works on Linux. Like, no hidpi support, (it's just blurry), notifications don't work, and lots of other stuff is broken. Sometimes closing a popup closes the main window, but only for _some_ kinds of popups. It also o…