The Venn diagram for target audience and situational use cases of these services has always seemed very small to me. At least the subscription model and game selection seems better than Stadia. edit: Also, it seems to me like the target audience is for the same sort (and I’m not trying to denigrate) that watch movies on their TV with internal speakers or can’t fathom why you’d pay more than 30 bucks for headphones or…
Luna – Cloud gaming service
201–210 of 288 posts
Re: Luna – Cloud gaming service
#202Apple modified Safari so that Amazon was able to launch Luna on iOS: > “We worked with the Safari team to ensure that some of the things that weren't there are there, and that allowed us to kind of get to where we are today,” Luna head of engineering and technology George Tsipolitis said. https://www.engadget.com/luna-amazon-cloud-gaming-interview-...
I'm surprised Stadia on iOS is not out yet, considering iOS 14 adds vp9 and by some account, it actually works right now if you spoof your user agent. Maybe very soon.
Re: Luna – Cloud gaming service
#203This was always Amazon's play with Twitch. Amazon will be able to make a much more compelling attempt at the market than Google with Stadia. I still worry about these streaming platforms. Ease of use goes up, but it turns the industry into a subscription economy. Maybe attention fulfillment maps better to subscription than to purchase, as there's less buyer's remorse? I still don't like it.
Then they're pretty damn slow at making it, considering Stadia's first demo came out almost 2 years ago.
Re: Luna – Cloud gaming service
#204Looks direct competitor to Google’s stadia Just out of curiosity how does cloud gaming works and don’t we need high bandwidth for that
Re: Luna – Cloud gaming service
#205Interesting to note that the controller connects to Amazon servers directly. Is that something new or has it been done before?
Re: Luna – Cloud gaming service
#206I'm not sure I would get back on one of these. I used OnLive back in the day, but now I can't play those games any more. It was a subscription with lock-in, and now that it's out of business I can't even choose to be locked in. Now, I have recently started playing on GeForce NOW, nVidia's offering. However there it's much closer to an EC2 model: I'm renting a machine, and I log into my Steam profile and play games th…
If you've used GFN, then you know that most game use Steam Cloud so your saves aren't locked in. Stadia has also claimed they let you export your save files.
Re: Luna – Cloud gaming service
#207I'm not sure I would get back on one of these. I used OnLive back in the day, but now I can't play those games any more. It was a subscription with lock-in, and now that it's out of business I can't even choose to be locked in. Now, I have recently started playing on GeForce NOW, nVidia's offering. However there it's much closer to an EC2 model: I'm renting a machine, and I log into my Steam profile and play games th…
I have tons of PC games I "own" but can't play anymore. One of my favorite tycoon games was Sid Meier's Railroads, but it can't run stable on any machine with more than 4GB of RAM. Sure I could spin up a Windows XP VM but that's not a reasonable solution in any way. Same thing with Full Spectrum Warrior, just doesn't run on modern OSes. I can play Unreal Tournament 2003 or older Call of Duty games or... if I can find…
It's also not quite the same to compare something you definitely could get working with more effort (like spinning up an XP VM) to something where there is literally no way at all, like when OnLive went away.
Re: Luna – Cloud gaming service
#208Ah, of course. Only in the US. For a change it would be nice if they started literally anywhere else.
You mean, anywhere other than the world's largest unitary single-language market not subject to government censorship? Europe has too many languages. China requires you to give up 50% or more of your company for the "privilege" of doing business there, plus you must deal with censorship with respect to the type of content your game(s) can include. India has an extremely heavy tax burden. Japan and Korea are too small…
Re: Luna – Cloud gaming service
#209Earlier quoted context omitted.
Bear in mind: While very few consumers benefit from cloud-based gaming, the outcome of dragging consumers over to it for businesses is huge. Why sell software and hardware once when you can sell software, the hardware it's hosted on, and the support and services to manage that software and hardware every single month . It's why companies like Adobe and Microsoft have tried to push their main, relatively static[1] sof…
You may speak for yourself but you most certainly do not speak for every consumer, regardless of how many superlatives you use. I, for one, prefer the subscription model for some things. I like that I can dip my toes in and out of the Photoshop ecosystem without having to shell out hundreds up front. I prefer to rent Netflix for a month rather than purchasing DVDs or Blurays I may watch once or twice. And when cloud…
Re: Luna – Cloud gaming service
#210Earlier quoted context omitted.
I think the problem with Cloud gaming is the latency. And the network requirements push it to solving a problem for a very small subset of users (games which where latency doesn't matter can usually dont need cloud gaming).
The primary issue is the games catalog, something neither Amazon or Google can crack a dent in