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Luna – Cloud gaming service

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Re: Luna – Cloud gaming service

#171

Earlier quoted context omitted.

The same 30% that they take on XBox? You also have to pay MS a license fee for every game sold on the XBox - whether digital or physical. https://arstechnica.com/gaming/2020/08/as-epic-attacks-apple...

I guess you'd have to ask Microsoft’s chief legal officer Brad Smith. Also, game consoles aren't nearly as ubiquitous or important to society as smart phones. I'm all for treating them very differently! We certainly don't treat matchbooks the same as we treat flamethrowers.

Microsoft’s official position when it filed a brief in support of Epic was only with regards to the Unreal engine.

Do you really think that MS is naive enough to think that if the courts force Apple to change their policy with iOS devices, consoles won’t be next?

Re: Luna – Cloud gaming service

#172

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

Not stadia but geforce now and I like it a lot.

Same here. I like their model, as I can play most of my already-bought games on my MacBook. I don't want to buy another copy of a game on a new platform.

Re: Luna – Cloud gaming service

#173
post #146

The price looks really good compared to Stadia, and being able to use a dirt cheap Fire Stick that many already have instead of a $100 hardware investment is a huge plus. To really drive adoption they could cut the price of the controller and make some games available for Prime members. That said, I think there's a tendency to pooh-pooh the "gamer" concerns about streaming far too much in the rush to declare that the…

Worth mentioning that one of the most popular games on twitch right now is Among Us which basically has SNES graphics

Incidentally, that game does have some slightly-complicated timing in specific cases, and a lag spike leading to revealing who is the bad guy would ruin an entire round.

Re: Luna – Cloud gaming service

#174
post #146

The price looks really good compared to Stadia, and being able to use a dirt cheap Fire Stick that many already have instead of a $100 hardware investment is a huge plus. To really drive adoption they could cut the price of the controller and make some games available for Prime members. That said, I think there's a tendency to pooh-pooh the "gamer" concerns about streaming far too much in the rush to declare that the…

I don’t know, I got playstation now a year ago and played a bunch of games in the cloud with my playstation and it worked pretty flawlessly. I was surprised.

Re: Luna – Cloud gaming service

#175
post #174
post #146

The price looks really good compared to Stadia, and being able to use a dirt cheap Fire Stick that many already have instead of a $100 hardware investment is a huge plus. To really drive adoption they could cut the price of the controller and make some games available for Prime members. That said, I think there's a tendency to pooh-pooh the "gamer" concerns about streaming far too much in the rush to declare that the…

I don’t know, I got playstation now a year ago and played a bunch of games in the cloud with my playstation and it worked pretty flawlessly. I was surprised.

In my experience the video compression on PS Now is very noticeable, especially in dark scenes. Lag is usually fine at least for games that aren't particularly lag sensitive, but there are days when it's spiking so much it's unplayable (and online games installed locally are fine). I haven't been using the streaming much recently, though: now that it lets you download most PS4 games there's not much point to the streaming except for those games that require it or quickly trying out a game or playing on a non-PS4 device.

Re: Luna – Cloud gaming service

#176
post #143

Ah, of course. Only in the US. For a change it would be nice if they started literally anywhere else.

Not to be offensive, how many countries out there with big tech companies shaping the technology? Maybe Sony from Japan a little and except their PlayStation, I can't think of anything they do these years, unlike in 80s.

Re: Luna – Cloud gaming service

#178
I'm not sure I would get back on one of these. I used OnLive back in the day, but now I can't play those games any more. It was a subscription with lock-in, and now that it's out of business I can't even choose to be locked in.

Now, I have recently started playing on GeForce NOW, nVidia's offering. However there it's much closer to an EC2 model: I'm renting a machine, and I log into my Steam profile and play games that I purchased there. If I want to move that to my own PC, I can. I like that pattern much more.

Re: Luna – Cloud gaming service

#179

Earlier quoted context omitted.

Bear in mind: While very few consumers benefit from cloud-based gaming, the outcome of dragging consumers over to it for businesses is huge. Why sell software and hardware once when you can sell software, the hardware it's hosted on, and the support and services to manage that software and hardware every single month . It's why companies like Adobe and Microsoft have tried to push their main, relatively static[1] sof…

I think its interesting how almost all content has gone to streaming and subscriptions but games have not. The way most people use games seems to be fundamentally different though. I listen to new music every day so subscriptions work best. With games I always play the same stuff, I buy a new game once every few months so a subscription would cost me more.

If games go subscription there will be less money for the big developers. Netflix is a net looser and selling dvds makes more money for publishers.
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