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Luna – Cloud gaming service

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151–160 of 288 posts

Re: Luna – Cloud gaming service

#151
post #109

Earlier quoted context omitted.

Bear in mind: While very few consumers benefit from cloud-based gaming, the outcome of dragging consumers over to it for businesses is huge. Why sell software and hardware once when you can sell software, the hardware it's hosted on, and the support and services to manage that software and hardware every single month . It's why companies like Adobe and Microsoft have tried to push their main, relatively static[1] sof…

You may speak for yourself but you most certainly do not speak for every consumer, regardless of how many superlatives you use. I, for one, prefer the subscription model for some things. I like that I can dip my toes in and out of the Photoshop ecosystem without having to shell out hundreds up front. I prefer to rent Netflix for a month rather than purchasing DVDs or Blurays I may watch once or twice. And when cloud…

I think the problem with Cloud gaming is the latency. And the network requirements push it to solving a problem for a very small subset of users (games which where latency doesn't matter can usually dont need cloud gaming).

Re: Luna – Cloud gaming service

#152

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

I haven't tried Stadia. I tried PS Now on a wired connection, using a 1Gbps fiber connection.

It's not ready. I played Infamous 1 and 2 and it would get choppy during complex events and the latency was noticeable. Sometimes my character would just keep moving until it registered on their server that I let go of the joystick.

If I had a bad experience what chance does everyone else have on slower connections?

Re: Luna – Cloud gaming service

#153

You would think this would be a fairly logical extension of Newell's game delivery system (Steam) too.

They are working on connecting Steam to cloud providers instead who will provide the horsepower and billing, etc.

https://partner.steamgames.com/doc/features/cloudgaming

Re: Luna – Cloud gaming service

#154

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

I beta tested it for Assassin's Creed: Odyssey and it was pretty damn good. ~100ms on wifi didn't feel noticeable to me and I only disconnected a couple of times over a period of 2 months or so. This was on fiber, but not hardwired into the router.

My issue with using it is their software model. Google is notorious for closing things I use and enjoyed, and I don't want to effectively throw away AAA titles

Re: Luna – Cloud gaming service

#155

Earlier quoted context omitted.

Microsoft has definitely spoken out about app stores and their 30% cut. Here's a quote: > “If you look at the industry today, I think what you’ll find is increasingly you’re seeing app stores that have created higher walls and far more formidable gates to access other applications than anything that existed in the industry 20 years ago,” says Smith. “They impose requirements that increasingly say there’s only one way…

The same 30% that they take on XBox? You also have to pay MS a license fee for every game sold on the XBox - whether digital or physical. https://arstechnica.com/gaming/2020/08/as-epic-attacks-apple...

I guess you'd have to ask Microsoft’s chief legal officer Brad Smith.

Also, game consoles aren't nearly as ubiquitous or important to society as smart phones. I'm all for treating them very differently!

We certainly don't treat matchbooks the same as we treat flamethrowers.

Re: Luna – Cloud gaming service

#157

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

> Remote Desktop in Windows, for example, feels laggy even on LAN

I'm not convinced by this, because RDP feels laggy even remoting to a vm on the same machine

Re: Luna – Cloud gaming service

#158
post #109

Earlier quoted context omitted.

Bear in mind: While very few consumers benefit from cloud-based gaming, the outcome of dragging consumers over to it for businesses is huge. Why sell software and hardware once when you can sell software, the hardware it's hosted on, and the support and services to manage that software and hardware every single month . It's why companies like Adobe and Microsoft have tried to push their main, relatively static[1] sof…

You may speak for yourself but you most certainly do not speak for every consumer, regardless of how many superlatives you use. I, for one, prefer the subscription model for some things. I like that I can dip my toes in and out of the Photoshop ecosystem without having to shell out hundreds up front. I prefer to rent Netflix for a month rather than purchasing DVDs or Blurays I may watch once or twice. And when cloud…

fwiw the Adobe Photography plan requires a 1-year commitment (paid monthly) and has an early termination fee if you do try to cancel, so it's not as straightforward.

Re: Luna – Cloud gaming service

#159

This feels like an appropriate place to rant on something that’s been bothering me for a while. It’s really disappointing to me to see every single form of entertainment becoming a subscription service. It’s also the same problem you see with various apps/software trying the SaaS model, even when it doesn’t make sense. Are we going to have exclusive games requiring multiple subscriptions to enjoy the content you want…

I think that a bigger concern than subscription software (although, that’s a big concern) is that consolidation and the long game for control of the market is centralizing almost all of these major services into the hands of organizations that are large military vendors, fully integrated members of the military-industrial complex.

Microsoft is about as far up in there as anyone could get with the possible exceptions of Lockheed or Boeing, and they now own GitHub, NPM, LinkedIn, and others. Go into the concentration camps down in Texas and they’re running Exchange on Windows, happily provided by Microsoft. One day they’ll be regarded as IBM is today for so eagerly participating in the holocaust. (Or, hopefully, moreso, as IBM seems to have recovered and is even branding things Watson after their founder who met personally with Hitler.)

Amazon, operators of Twitch and now Luna (and of course AWS) actually built and maintain a custom, airgapped, on-prem AWS region for the CIA, on CIA property, to hold their spying data (and presumably drone videos and the like). They run a whole special AWS internet-connected region just for the US government, too, with the associated dictated-by-federal-regulation racist hiring policies for staff that can enter the building.

I see zillions of people happily using Twitch, and I wonder what percentage of them know that they’re giving money and brand awareness to an organization that helps the US military conduct mass murder by drone, or run a global network of torture prisons where anyone the CIA likes can be held forever without trial.

I’m super angry about the subscriptionization of software, to be sure, and I’ll cosign your rant. I’m making a point of switching to Davinci Resolve (Blackmagic) from Premiere because they specifically reject Adobe’s bullshit “pay for this FOREVER” model and let you buy it outright up front.

I’m far more worried, though, about what happens when a majority of people are necessarily furnishing their data wholesale to companies who will happily provide all of their user data to their largest customer, the US military, on demand, without oversight. I think that’s a far bigger danger to a society that already appears in many respects to have become a military dictatorship.

I sure hope I’m wrong about where all of this is headed, because it looks really, really bad.

Apologies for jumping on board the rant thread.

Re: Luna – Cloud gaming service

#160
Apple modified Safari so that Amazon was able to launch Luna on iOS:

> “We worked with the Safari team to ensure that some of the things that weren't there are there, and that allowed us to kind of get to where we are today,” Luna head of engineering and technology George Tsipolitis said.

https://www.engadget.com/luna-amazon-cloud-gaming-interview-...

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